Jump to content

The Kodiak Is What I Expected It To Be


79 replies to this topic

#41 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 18 May 2016 - 05:20 AM

Remember, the Kodiak is the biggest mech in the game, and it is scaled correctly. The DWF, however, is currently too big and will shrink during the rescale. It's bricklike and compact, can't shield but has a way smaller profile. The DWF may well still have its place.

#42 Corrado

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 817 posts
  • Locationfinale emilia, italy

Posted 18 May 2016 - 05:37 AM

View PostHerrRed, on 18 May 2016 - 05:01 AM, said:

While in the open that could be true, with terrain the opposite is true. Last night I had a duel with a daka DW in my kdk3 (we both had 4 UAC10) and the DW lost bad. I started by corner piking and send a double tap his way, then torso twist behind cover. Then while his guns were recycling, I charged and pelted it with UAC10 on CT. Torso twisted to spread his damage and then I fired agai n he died. The difference in agility is too big. Plus, the kdk 3 has higher weapon mounts and structure quirks so all things being the same, it just lasts more time for comparable firepower.


exactly as expected. the kdk3 is way more agile, with shielding arms, better twisting and on top of that, way faster. the dire can throw in the mix of his quad uac10s, small lasers for added dps. but lacking speed and being a giant box to shoot at, with no arms to shield incoming damage, is what makes it an inferior quad uac10 boat. But the dire can still field 2gauss+2lpl+6ml all in the arms (or whatever laservomit mix anybody does like) and have a tougher alpha. unfortunately the kodiaks can just mount gausses in the torsoes that leads to a very fast death when armor goes off.

in short, kdk3 actually does way better at boating quad uac10s, whale does other builds better.

#43 Gigashot

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 77 posts

Posted 18 May 2016 - 05:41 AM

View PostxXBagheeraXx, on 17 May 2016 - 04:29 PM, said:

Cant tank like an atlas but she certainly drives nice and packs a punch. Everything I expected, just gotta wait for quirks to get added to the 2 that dont have them, and mabe a FEW changes to the CT size and it will be perfect....no need to buff or nerf, she will be right where she needs to be.


I read this as "can tank like an atlas" and started *typing intensifies* and then I re-read and yes you hit the nail on the head. I think it's almost perfectly placed as is. IS are just mad we now might have 1 Assault that's not made of paper mache. Welcome to every single game against you f'ers.

#44 FaithBombCRNA

    Member

  • PipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 118 posts

Posted 18 May 2016 - 05:44 AM

The Bears are who we thought they were...



#45 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 18 May 2016 - 06:02 AM

View PostSmoothCriminal, on 18 May 2016 - 03:31 AM, said:

Two kinds of balance:

QP balance: the KDK can hold its own and dish out a fair amount of damage - but with the caveats above (face time, big CT, large). I'd say it is powerful and maaaybe a tad OP. Only got a few games in on account of the queue and seemed to be feast or famine.

Comp balance: team organisation, range and (if FP) tonnage restrictions means it is not going to upset the meta STKs and TBRs.

What I think people (and PGI perhaps) fail to understand is that there are two quite different games running - disorganised anarchy and coordinated team play.




You dont ever balance a game on what the bads and casuals in QP are doing, that a recipe for disaster.

There is ONE kind of balance, and this is by looking at the top mechs, top players, top teams and working from there.

#46 SmoothCriminal

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 815 posts

Posted 18 May 2016 - 06:17 AM

View PostRevis Volek, on 18 May 2016 - 06:02 AM, said:





You dont ever balance a game on what the bads and casuals in QP are doing, that a recipe for disaster.

There is ONE kind of balance, and this is by looking at the top mechs, top players, top teams and working from there.


OK - but then there is no point discussing the balance of the KDK outside of team/comp play.

#47 Gigashot

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 77 posts

Posted 18 May 2016 - 06:18 AM

All these people talking about brawling and KDK SB. I don't doubt you, but honestly I can't help but think "where? what game are you playing? Where are you seeing/doing this?" From Quickplay to FW what I have seen without exception, is it's all about RANGE. All the time. On every map. Get poked by range, try to close any gap and you get focused by all that same range, just up close.

TTK for every mech is short enough that range is king, and the only response to their long range, is your long range. I tried a few matches in the Spirit Bear, and then had to switch to something else. Great up close? Sure. But who in the world is playing up close right now? Just stick as many long range lasers etc. you can, kill them till they get to you. Kite backwards. Keep killing. If you're up close, even in FW, you are alone. The rest of your team is as far back as they can be, touching kids at 900 range. Because that's better. And they know it.

Idk I'm not the expert, and I believe you, but I just can't help thinking this when I see people talking about how "strong" brawling is or how great the SB is.

Edited by Gigashot, 18 May 2016 - 06:21 AM.


#48 Corrado

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 817 posts
  • Locationfinale emilia, italy

Posted 18 May 2016 - 06:27 AM

View PostGigashot, on 18 May 2016 - 06:18 AM, said:

All these people talking about brawling and KDK SB. I don't doubt you, but honestly I can't help but think "where? what game are you playing? Where are you seeing/doing this?" From Quickplay to FW what I have seen without exception, is it's all about RANGE. All the time. On every map. Get poked by range, try to close any gap and you get focused by all that same range, just up close.

TTK for every mech is short enough that range is king, and the only response to their long range, is your long range. I tried a few matches in the Spirit Bear, and then had to switch to something else. Great up close? Sure. But who in the world is playing up close right now? Just stick as many long range lasers etc. you can, kill them till they get to you. Kite backwards. Keep killing. If you're up close, even in FW, you are alone. The rest of your team is as far back as they can be, touching kids at 900 range. Because that's better. And they know it.

Idk I'm not the expert, and I believe you, but I just can't help thinking this when I see people talking about how "strong" brawling is or how great the SB is.


i'm doing decently in the brawling SB. masc and xl400 helps immensely getting in close range. also i let who pokes in my team to soften targets. in the middle of the fight, a cold brawling kodiak is both funny and effective. Yes in polar or alpine it's a whole different game.
im not saying it's supreme, i just try to compare it to the AS7-S, even if isnt as durable, is surely more mobile thus funny to ride.

overall, a mid-range loaded kodiak is superior in snowy open maps.

#49 TercieI

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 8,170 posts
  • LocationThe Far Country

Posted 18 May 2016 - 06:30 AM

View PostMalachy Karrde, on 18 May 2016 - 04:26 AM, said:

Yup the kodiak is what I expected. Nothing special. All the hype about how it was gonna make dire wolves obsolete was a load of crap. It still can't match the loadout I carry on my.dire wolf or defend itself against it. Shoot the center torso and they die..fast. the kdk needs more quirks imo.


LOL. OK.

#50 Tom Sawyer

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,384 posts
  • LocationOn your 6

Posted 18 May 2016 - 06:34 AM

Been having fun with mine. KD3 with dual uac10 and dual lbx10 has been brutal in quick drops. Average between 500 to 1k damage and still trying to master it.

We also where having fun in FW last night running nearly all bears in the first wave.

#51 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 18 May 2016 - 06:36 AM

View Postdavoodoo, on 18 May 2016 - 01:02 AM, said:

I wonder how would you achieve that?? Structure quirks?? Small ct(not like fatlas is any hard to hit)??

What exactly will make the clan mechs good tanks?? Or at least better than kodiak.

It's pretty easy a concept to make, I used it when I made my King Crab design.

Huge arms, with massive shoulders, that largely block the STs from all but dead ahead shots, average size STs and a very small CT. (Yes it works even better with an STD but you lose a ton of firepower and speed). Make it so that with moderate twisting they have to peel you like an onion.

Centurions, Shadowhawks and Banshees all have the right geometry for this, no reason a Clan mech couldn't.

#52 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 18 May 2016 - 06:40 AM

I agree with the topic. The Kodiak should be nerfed.

#53 Corrado

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 817 posts
  • Locationfinale emilia, italy

Posted 18 May 2016 - 06:44 AM

View PostJohnny Z, on 18 May 2016 - 06:40 AM, said:

I agree with the topic. The Kodiak should be nerfed.


calling the nerf bat within 24 hours of mechs release? really...

#54 Gigashot

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 77 posts

Posted 18 May 2016 - 06:51 AM

View PostCorrado, on 18 May 2016 - 06:44 AM, said:


calling the nerf bat within 24 hours of mechs release? really...


this. credibility of people who do this: 0.

what is it, sour grapes? you didn't get one and just want to ruin someone else's experience? there is no possible way you have accurately judged something you haven't played, in 24 hours.

#55 Hydrocarbon

    Member

  • PipPipPipPipPipPipPip
  • WC 2017 Qualifier
  • WC 2017 Qualifier
  • 659 posts

Posted 18 May 2016 - 07:35 AM

View PostTrauglodyte, on 17 May 2016 - 05:22 PM, said:

Speed is lethal in this game.


Indeed. The Kodiak is quite squishy for 100t, but it's speed lets it twist and GTFO when going gets tough. I run an XL400 when possible. There's a good chance PGI will nerf the accel/twist bonuses, but I find even the "weak" KDK-1's lack of quirks to be acceptable. In short the Kodiak isn't OP, it's simply far more effective PER TON than the average assault.

I think the simple fact it has so many effective builds makes it a defender's nightmare.

#56 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 18 May 2016 - 07:54 AM

View PostCorrado, on 18 May 2016 - 06:44 AM, said:


calling the nerf bat within 24 hours of mechs release? really...



He also thinks everyone else in this game cheats, except himself. Take his advice and throw it into the closet trash can.


Nice enough fella, but yes.

View PostSmoothCriminal, on 18 May 2016 - 06:17 AM, said:

OK - but then there is no point discussing the balance of the KDK outside of team/comp play.




Let me know how the NBA is making out basing rules, regulations and everything else off the NCAA.


And tell the NFL if they aren't basing their game off what happens at the college level they are doing it wrong.


Posted Image

#57 L A V A

    Member

  • PipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 308 posts
  • LocationOn the beach!

Posted 18 May 2016 - 08:19 AM

View PostHydrocarbon, on 18 May 2016 - 07:35 AM, said:


Indeed. The Kodiak is quite squishy for 100t, but it's speed lets it twist and GTFO when going gets tough. I run an XL400 when possible. There's a good chance PGI will nerf the accel/twist bonuses, but I find even the "weak" KDK-1's lack of quirks to be acceptable. In short the Kodiak isn't OP, it's simply far more effective PER TON than the average assault.

I think the simple fact it has so many effective builds makes it a defender's nightmare.


Yep,

You really don't want to show your CT for very long though or you are going to take lots of damage. That is why I am shying away from the laser vomit builds and concentrating on using high mounted ballistic weapons or just an in your face brawler. Use those arms as shields and then when the time is right let loose.

It's a fun mech to play, but it definitely isn't a game breaker. Personally, I enjoy having the ability to play an assault mech again instead of the incessant heavies.

Oh, and I know this isn't really anything important as far as game play is concerned, but the cockpit items rock. Notice how the blades come out of the bear claw standing item when you kill someone!?! LOL

#58 SmoothCriminal

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 815 posts

Posted 18 May 2016 - 08:36 AM

View PostRevis Volek, on 18 May 2016 - 07:54 AM, said:



Let me know how the NBA is making out basing rules, regulations and everything else off the NCAA.


And tell the NFL if they aren't basing their game off what happens at the college level they are doing it wrong.


Posted Image


Funny. But you misunderstood - I'm not suggesting balancing it off the back of the anarchy on the forums/QP, I'm saying balance it off the competitive review (which I haven't really seen here yet), and any other babble is pointless. So was agreeing with you?! Apologies for obviously pissing in your cereal this morning evidently.

#59 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 18 May 2016 - 11:03 AM

View PostSmoothCriminal, on 18 May 2016 - 06:17 AM, said:

OK - but then there is no point discussing the balance of the KDK outside of team/comp play.


No where in your statement does it say I AGREE. You can talk about my cereal all your want, doesn't change the fact that poorly constructed sentences and thought are just that. Just saying, i had no idea you were in agreement with me.


Grammar/syntax/english game is slacking.

Edited by Revis Volek, 18 May 2016 - 11:04 AM.


#60 Malachy Karrde

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 473 posts

Posted 18 May 2016 - 03:23 PM

View PostHerrRed, on 18 May 2016 - 05:01 AM, said:


While in the open that could be true, with terrain the opposite is true. Last night I had a duel with a daka DW in my kdk3 (we both had 4 UAC10) and the DW lost bad. I started by corner piking and send a double tap his way, then torso twist behind cover. Then while his guns were recycling, I charged and pelted it with UAC10 on CT. Torso twisted to spread his damage and then I fired agai n he died. The difference in agility is too big. Plus, the kdk 3 has higher weapon mounts and structure quirks so all things being the same, it just lasts more time for comparable firepower.
pure Dakka Dire wolves are kinda crap imo. My dire wolf has an alpha that will punch through any armor on the first shot. The kodiaks I've faced don't stand up to that kind of firepower. I've got no fear of them in a brawl tbh





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users