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Theorycrafting: Catapult, The Support Role


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#101 Soviet Alex

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Posted 22 July 2012 - 09:33 AM

@Brenden: There is a Catapult with 2xLRM-20, but it only has 2 small lasers as backup & it loses the jump jets. You could use a smaller engine to save weight, but that just makes it a mini-Stalker. Once you get your hands on advanced tech, a 2xLRM-20 Catapult is certainly doable.

Search "Solaris Skunk Works" to find a mech design program to keep you busy until Beta. :o

#102 Khobai

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Posted 22 July 2012 - 04:29 PM

Yeah but youre better off with energy weapons. In a 12v12 game youre gonna run out of ammo.

#103 Graphite

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Posted 22 July 2012 - 07:04 PM

View PostSoviet Alex, on 22 July 2012 - 02:28 AM, said:

@Graphite: all those pictures were taken back in April. I'm not in the Closed Beta, so I don't know if those numbers have been changed, but Paul has said much more recently that they may do (too busy to hunt the quote). Personally, I'd rather be pleasantly surprised by having more hardpoints than disappointed by not having enough.


I'll believe Paul has said they're considering 1:1 when I see it.





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