

Max Kodiaks You Went Up Against...
#21
Posted 19 May 2016 - 12:33 PM
#22
Posted 19 May 2016 - 01:50 PM
#23
Posted 20 May 2016 - 04:49 AM
Michael Abt, on 19 May 2016 - 01:50 PM, said:
That's pretty normal for me. Ever since Tuesday that's what I've been seeing. I brought my Atlas out last night to compete and it really made a world of difference. Fight fire with fire I guess. Until the Kodiak use slows down some I guess that's what I'll run.
#24
Posted 20 May 2016 - 04:52 AM
#25
Posted 20 May 2016 - 05:10 AM

#26
Posted 20 May 2016 - 05:16 AM
#27
Posted 20 May 2016 - 05:42 AM
Destro1000, on 20 May 2016 - 05:16 AM, said:
Once I took the Atlas out I was having much better games and finally starting to enjoy the game again. I just simply got hit way to hard with a medium/light going up against that many assaults to do any good for the team. The Atlas has really balanced that out for me. I actually keep some enemies back when they see an Atlas rather than a medium or light. It gives my team time to do what they're doing and/or readjust themselves to where I'm at.
#28
Posted 21 May 2016 - 07:46 AM
MM win!
The other side had 5 mixed assaults.
#29
Posted 21 May 2016 - 09:18 AM
Ultimax, on 17 May 2016 - 07:57 PM, said:
3 non-Kodiaks and two of those are 100T anyway.


The best thing about that pic is that the single Locust managed to outdamage 2 of the 100 tonners from his own team, and 5 (!!) of the 100 tonners on the enemy team.
#30
Posted 21 May 2016 - 09:22 AM
We lost too, myself and one other KDK both did ~800 damage, and all the rest of them did less than 150 damage each.
#31
Posted 21 May 2016 - 12:34 PM
#32
Posted 21 May 2016 - 01:57 PM
xTrident, on 17 May 2016 - 05:54 PM, said:
How many *The new hot mech* did you drop against? Did you expect something different with the Kodiak event weekend? Are you new?
I feel these are all valid questions...
#33
Posted 21 May 2016 - 07:47 PM
I've been told that the max possible number is 5 per team in quickplay.
However, I have personally witnessed 2 games where I counted 6 on our team alone. One game the team said it was 7. But I didn't count them that time.
So to all those who swear 5 is the max possible, you are wrong.
Also, why in the fark do we even have tonnage matching if this is going to go on.
Fark release valves. It's BS.
#35
Posted 21 May 2016 - 08:22 PM
Beartech, on 21 May 2016 - 01:57 PM, said:
How many *The new hot mech* did you drop against? Did you expect something different with the Kodiak event weekend? Are you new?
I feel these are all valid questions...
The response I will give you is this - Because the Kodiak is a 100 tonner I actually didn't expect to drop against nearly as many as I have and continue to do so. As I said in my original comment I assumed the match maker had some kind of tonnage limit. So you asked me a few questions, I'll ask: Can you read? Because I just said the same thing I did in my original comment.
The heavies on the other hand didn't surprise me as they seem like the sweet spot for tonnage limits, especially pugging. Not to mention they dominate the drops outside of new mechs & events.
GurpGork, on 21 May 2016 - 07:47 PM, said:
Evidently you're new to the game for wondering such a thing...
Edited by xTrident, 21 May 2016 - 08:26 PM.
#36
Posted 21 May 2016 - 08:31 PM
Mcgral18, on 21 May 2016 - 07:48 PM, said:
They aren't wrong, they've been adjusted.
It was 5 prior to the event, then adjusted to 6 (because queue times)
It can be done on the fly
It is still a slap in the face to anyone not driving an assault or kdk (and to a reasonable extent a heavy). Release valves are IMO, complete crud. Should not exist. 4 for team should be as much release as is reasonable. 6 +. Just plain BS. If you know you are going to have that kind of issue after a sale, then better planning should be done. There must be some form of solution.
Perhaps if the queue is so damn overloaded. Allow matches that consist of all assaults. At least there is a degree of parity there. Dont punish the mediums and lights by forcing them to play against assault team overloads.
There was a reason they implemented tonnage matching in the first place. A valid reason. That is supposed to increase quality of gameplay.
If the queue is majority + assault, then give all assault games to them. Then the normal match parity (as in regular matching matches, and then assault only matches) could be achieved, and those assaults drivers could all get in on matches reasonably quick.
Edit: My meaning was to the effect that at the same time, normal games (3,3,3,3) and all assault (12 assault vs 12 assault) could be going on at the same time. Instead of badly matching games as it is right now.
Edited by GurpGork, 21 May 2016 - 08:46 PM.
#37
Posted 21 May 2016 - 10:06 PM
#38
Posted 21 May 2016 - 10:51 PM
My match had eight enemy care bears vs. our 3 assaults.
My lurm Awesome, Banshee and a Zeus.
Go figure.
#39
Posted 22 May 2016 - 01:31 PM
Usually 3 to 5.
Which is honestly a good thing. It gets everyone exposed to the Kodiak, and every other new mech that comes along (same thing happens every time), to figure out it's strengths and weaknesses.
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