I've been running these:
KDK-1
KDK-2
KDK-3 Experimental /
2 /
3<- Probably not a good builds but an example of chainfire capable ERSL's/SPL's. (I was running QuadGauss and Quad UAC/10's but changed for fun.)
Extras:
KDK-4
KDK-5
KDK-SB /
2
For the KDK-1 simply pulse one arm then fire the rest so you never fire more than 6 lasers. If you do alpha it's only 10.2 ghost heat and is manageable.
Remember to use corner hugging tactics. This is where you pop only your arm out so it can only take damage. then fire you guns over and over. Not even your shoulder takes damage when done right and the arm is a smaller target(I believe this is the use of all small mech arms.). You can get tons of damage over time. Doesn't' matter if you pulse or chain fire depending on circumstances. The KDK-1/5 were built for this. It has the ability to peak from all angles. I think that is it's main purpose. Left right and top.
If you a have 5 button mouse with scroll wheel and scroll wheel press you can get all 6 attack buttons and alpha on the mouse.
I use: (KDK-1/2/5/SB Example)
1: UAC/20 (left mouse button)
2: SRM/6(LPL) (right mouse button)
3: LorR Hand SPL's (Chainfire) (Backwards Thumb mouse button)
4: LorR Hand SPL's (Chainfire) (Forwards Thumb mouse button)
5: LorR Hand SPL's+BellybuttonSPL (NormalFire) (Scroll Wheel Forward button)
6: LorR Hand SPL's+BellybuttonSPL (NormalFire) (Scroll Wheel Backward button)
7: Alpha (Scroll Wheel Press button)
I think I used to hear about the arm peaking along time ago visiting these games forum or something. But I don't think it's a common tactic anymore.
The Kodiak has so many lasers specifically so it can use these tactics. It's not meant to necessarily shoot them all at once. But you want full even bidirectional fire capability for peaking and hiding. This helps reduce the harm of the bad hitboxes a bit. The KDK-2 obviously has jj's for positioning and KDK-3 has yaw turn rates for face time for the same reason.
And the beautiful thing about SPL's and Kodiak's is that after 20 double heatsinks the Chainfire of SPL's is free and even still looses heat as you fire it one at a time if you have more.
If you notice the KDK-5's default setup, it particularly brings out the tactic of having one arm chain fire 4 lasers while the other popping 5 lasers. This is an intended Kodiak strategy for laser heat management. This way you always stay in the 6 small/medium laser fire limits. The KDK-5 is very good at face stripping armor also. It's default is very good because of the raw damage.
If you mess with enough of these tactics the changes won't ruin the kodiaks. It will make you learn all of their intended tactics and learn to maximize them. Always look at their default builds first. They are there for a reason to show you something.
When you learn those tacticts always pay attention to the lasers setups and the heat per second you gain on smurfy to see what you can do with 4 lasers in chainfire and other tricks. It helps give fire options to win easier. Make sure to manually calculate the heat per second though as smurfy is not calculating this correctly. Use (Heat/Duration) as the chianfire will shoot at the end of each duration automatically.
Examples: SPL (3heat/.75=4 heat persecond.) That is 20 double heatsinks exactly; ERSM (3heat/1=3), for 14 or 15 double heat sinks; ERML (6/1.15=5.217..) That is 27 double heat sinks.
This is an example of chainfireing ERML's on a KDK-5. You can still chainfire and pulse from each hand and hide behind walls for peaking your enemies to death:
KD-5
Not sure if it's better than the default KDK-5 though. It's extra damage allow really good face stripping with the gauss.
KDK-5 Stock
You will notice it has 2 large for max before ghost heat, then 4 on one side to chainfire and 5 on the other. This is intentional. Chainfire the four and help with the other 5 or ERll when needed and the gauss after firing everything off or low on heat. with 23 Double heatsinks the chainfireing doesn't build up too much but it's not free. But it's enough to make it very useable.
You may also notice most kodiaks have 4/6 or more lasers. This is the reason. It's about chainfireing and combos. The only one with less is the KDK-SB I think. BTW, the minimum to chainfire constantly is 4 lasers. And with CD mods. possibly 3 in some cases. medium and small lasers for clan cand fire up to 6 lasers without ghost heat. Everything else(laserwise) 2, except flamers and tag.
And remember, clan small lasers are like IS medium lasers. So you can use them for a lot! If you are on that moon map you can fire all the way across the top platform with SPL's and ERSL for clan. It is not lacking range per say.
Also, SPL's have the least ghost heat for clan lasers. If you want to overfire any lasers use them.
Edited by Arugela, 24 November 2016 - 07:18 AM.