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Direwolf Obsolete?


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#1 Lostdragon

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Posted 17 May 2016 - 05:20 PM

I can't think of anything the DWF can do that the KDK can't do better. Is there any reason to play the DWF now? I love them but I can't see any advantage compared to the KDK.

#2 Mcgral18

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Posted 17 May 2016 - 05:29 PM

Yes, it is obsolete


The Kodiak can take 4 UACs at over 60 Kph with the agility of a 50 ton mech.

It's fun enough.

#3 Escef

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Posted 17 May 2016 - 05:31 PM

Intimidation factor. Most people aren't as scared of Kodiaks as they are Dire Wolves. And at the rate things are going, I doubt they ever will be. It's easier to make a bad build on a Kodiak because you have more customization options.

#4 xXBagheeraXx

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Posted 17 May 2016 - 05:32 PM

Raw alpha builds. Thats the only thing the whale has left. and it carries dual gauss rifles in the arms instead of the torsos where youc an get gauss XL killed. that is about it sonly advantage.

and even so my kd3 with dual gauss can sling them better than the crab, mauler or dire wolf simply because of the mobility. The mounts are so high its like driving a 100 ton Humchback IIC...it can ridline poke and sneak people repeatedly with a pair of gauss shots. Mine has a mk2 targeting computer as well, so the gauss rifles get nice velocity, and the back up medium lasers have about 465m range with a range mod....and ti runs with a max engine...Easily one of the best gauss slingers Ive ever driven.

The Dire wolf has needed mobility quirks and a torso twist range buff for a long time now, and its really going to be evident now when people switch to pedo bears instead of dire whales now.

Edited by xXBagheeraXx, 17 May 2016 - 05:34 PM.


#5 Snowbluff

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Posted 17 May 2016 - 05:32 PM



Yeah, that dire tried to twist to stop all of the damage. Didn't work.

#6 Hit the Deck

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Posted 17 May 2016 - 05:40 PM

View PostLostdragon, on 17 May 2016 - 05:20 PM, said:

I can't think of anything the DWF can do that the KDK can't do better. Is there any reason to play the DWF now? I love them but I can't see any advantage compared to the KDK.

Still nothing can do Whale's Dual Gauss + Dual cLPL + bunch of medium lasers better than the Whale.

With that said, KDK-3 can do 2Gauss+3LPL though: KDK-3. And does it better than the Whale because of faster running speed (though carries a bit less DHS).

#7 Pjwned

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Posted 17 May 2016 - 05:41 PM

View PostSnowbluff, on 17 May 2016 - 05:32 PM, said:



Yeah, that dire tried to twist to stop all of the damage. Didn't work.


That agility is absolutely disgusting, it's a 100-ton mech and it twists like a medium.

Why does it need agility quirks and structure quirks again? It should have 0 quirks period.

#8 xXBagheeraXx

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Posted 17 May 2016 - 05:43 PM

View PostHit the Deck, on 17 May 2016 - 05:40 PM, said:

Still nothing can do Whale's Dual Gauss + Dual cLPL + bunch of medium lasers better than the Whale.

With that said, KDK-3 can do 2Gauss+3LPL though: KDK-3. And does it better than the Whale because of faster running speed (though carries a bit less DHS).


That lpl gauss build you either skimp on gauss ammo (i run a minimum of 7 tons for 2 rifles) or you skimp on sinks (less than 20 = no good)

The absolute best alpha build ive made on mine that still runs decenently cool is 2 large 2 gauss and 4 er mediums with 22 sinks and 7 tons.

View PostPjwned, on 17 May 2016 - 05:41 PM, said:


That agility is absolutely disgusting, it's a 100-ton mech and it twists like a medium.

Why does it need agility quirks and structure quirks again? It should have 0 quirks period.


Because the CT is massive. These things are still very fragile. The mobility quirks put it right where it needs to be.

#9 Hit the Deck

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Posted 17 May 2016 - 05:48 PM

View PostPjwned, on 17 May 2016 - 05:41 PM, said:


That agility is absolutely disgusting, it's a 100-ton mech and it twists like a medium.

Why does it need agility quirks and structure quirks again? It should have 0 quirks period.

I remember PGI saying that they wanted to do the wait and see approach regarding quirking the IIC at their (IICs) release. Months later they still don't get any quirks but Kody has some. I guess PGI thinks that Kody must be worse than IICs although both are BattleMechs Posted Image

View PostxXBagheeraXx, on 17 May 2016 - 05:43 PM, said:

That lpl gauss build you either skimp on gauss ammo (i run a minimum of 7 tons for 2 rifles) or you skimp on sinks (less than 20 = no good)

Yeah, the 17 DHS is probably not ideal.

#10 Narcissistic Martyr

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Posted 17 May 2016 - 05:50 PM

View PostPjwned, on 17 May 2016 - 05:41 PM, said:


That agility is absolutely disgusting, it's a 100-ton mech and it twists like a medium.

Why does it need agility quirks and structure quirks again? It should have 0 quirks period.


PGI needs the money

#11 xXBagheeraXx

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Posted 17 May 2016 - 05:51 PM

View PostSnowbluff, on 17 May 2016 - 05:32 PM, said:



Yeah, that dire tried to twist to stop all of the damage. Didn't work.


I thought MY uac aim was bad...LOL

View PostHit the Deck, on 17 May 2016 - 05:48 PM, said:

I remember PGI saying that they wanted to do the wait and see approach regarding quirking the IIC at their (IICs) release. Months later they still don't get any quirks but Kody has some. I guess PGI thinks that Kody must be worse than IICs although both are BattleMechs Posted Image


Yeah, the 17 DHS is probably not ideal.


GOD no. that cant even keep 4 er mediums cool...Hell that cant keep the large pulse lasers cool...

#12 Pjwned

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Posted 17 May 2016 - 05:52 PM

View PostxXBagheeraXx, on 17 May 2016 - 05:43 PM, said:

Because the CT is massive. These things are still very fragile. The mobility quirks put it right where it needs to be.


Dire Wolf CT is also massive and it doesn't get jack; it can't switch out its engine or use FF/ES either, and meanwhile the Kodiak can do both of those and as a result can easily be much more agile than the whale and then it gets more agility on top of that and even extra structure quirks as gravy.

View PostNarcissistic Martyr, on 17 May 2016 - 05:50 PM, said:


PGI needs the money


Apparently so.

#13 FupDup

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Posted 17 May 2016 - 05:53 PM

Do you guys remember when the Dire Whale was the best assault mech in the game?

Pepperidge Farm remembers. But dat power creep tho...

#14 Barantor

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Posted 17 May 2016 - 05:55 PM

View PostxXBagheeraXx, on 17 May 2016 - 05:43 PM, said:

Because the CT is massive. These things are still very fragile. The mobility quirks put it right where it needs to be.


Tons of other mechs that have huge CTs and not that level of mobility.

#15 Hit the Deck

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Posted 17 May 2016 - 05:56 PM

BTW, the Bane will obsolete both.... Not much but Kody-3 can't do the GH free 2UAC/10+3UAC/5 which the Bane can.

#16 El Bandito

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Posted 17 May 2016 - 06:16 PM

View PostHit the Deck, on 17 May 2016 - 05:56 PM, said:

BTW, the Bane will obsolete both.... Not much but Kody-3 can't do the GH free 2UAC/10+3UAC/5 which the Bane can.


That's boring build. If Bane is released, Ima put on at least eight CAC2s, and buzzsaw people from over a kilometer away. :P

#17 xXBagheeraXx

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Posted 17 May 2016 - 06:22 PM

View PostBarantor, on 17 May 2016 - 05:55 PM, said:


Tons of other mechs that have huge CTs and not that level of mobility.


and im pretty sure they are on the list of "THIS MECH SUCKS PLEASE BUFF!!"

I honestly feel like the CT on that thing is easier to hit or as easy as a dire whale...

View PostEl Bandito, on 17 May 2016 - 06:16 PM, said:


That's boring build. If Bane is released, Ima put on at least eight CAC2s, and buzzsaw people from over a kilometer away. Posted Image


I just looked up the bane...WHY WASN'T THIS ADDED ALREADY???!!!A clan Dakka battlemech???!!! PGI you slipping.

EDIT: Upon reading the available variants. I take back what I said...unless they add energy hardpoints to all versions that thing would SUCK...ones nothing but missiles...EWW....

Edited by xXBagheeraXx, 17 May 2016 - 06:24 PM.


#18 Snowbluff

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Posted 17 May 2016 - 06:36 PM

View PostxXBagheeraXx, on 17 May 2016 - 05:51 PM, said:


I thought MY uac aim was bad...LOL


Pfft, yeah. It carries so much ammo that I can miss so much. :P

#19 Aresye

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Posted 17 May 2016 - 06:37 PM

View PostPjwned, on 17 May 2016 - 05:52 PM, said:

Dire Wolf CT is also massive and it doesn't get jack; it can't switch out its engine or use FF/ES either, and meanwhile the Kodiak can do both of those and as a result can easily be much more agile than the whale and then it gets more agility on top of that and even extra structure quirks as gravy.

Welcome to the world of "the forum complainers dictate balance decisions."

Whale will never receive a buff.

#20 Solis Obscuri

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Posted 17 May 2016 - 06:37 PM

View PostxXBagheeraXx, on 17 May 2016 - 05:43 PM, said:

Because the CT is massive. These things are still very fragile. The mobility quirks put it right where it needs to be.

I guess the Dire Whale is compensated by its small CT hitbox. Sort of like the Awesome.





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