

Direwolf Obsolete?
#1
Posted 17 May 2016 - 05:20 PM
#2
Posted 17 May 2016 - 05:29 PM
The Kodiak can take 4 UACs at over 60 Kph with the agility of a 50 ton mech.
It's fun enough.
#3
Posted 17 May 2016 - 05:31 PM
#4
Posted 17 May 2016 - 05:32 PM
and even so my kd3 with dual gauss can sling them better than the crab, mauler or dire wolf simply because of the mobility. The mounts are so high its like driving a 100 ton Humchback IIC...it can ridline poke and sneak people repeatedly with a pair of gauss shots. Mine has a mk2 targeting computer as well, so the gauss rifles get nice velocity, and the back up medium lasers have about 465m range with a range mod....and ti runs with a max engine...Easily one of the best gauss slingers Ive ever driven.
The Dire wolf has needed mobility quirks and a torso twist range buff for a long time now, and its really going to be evident now when people switch to pedo bears instead of dire whales now.
Edited by xXBagheeraXx, 17 May 2016 - 05:34 PM.
#5
Posted 17 May 2016 - 05:32 PM
Yeah, that dire tried to twist to stop all of the damage. Didn't work.
#6
Posted 17 May 2016 - 05:40 PM
Lostdragon, on 17 May 2016 - 05:20 PM, said:
Still nothing can do Whale's Dual Gauss + Dual cLPL + bunch of medium lasers better than the Whale.
With that said, KDK-3 can do 2Gauss+3LPL though: KDK-3. And does it better than the Whale because of faster running speed (though carries a bit less DHS).
#7
Posted 17 May 2016 - 05:41 PM
Snowbluff, on 17 May 2016 - 05:32 PM, said:
Yeah, that dire tried to twist to stop all of the damage. Didn't work.
That agility is absolutely disgusting, it's a 100-ton mech and it twists like a medium.
Why does it need agility quirks and structure quirks again? It should have 0 quirks period.
#8
Posted 17 May 2016 - 05:43 PM
Hit the Deck, on 17 May 2016 - 05:40 PM, said:
With that said, KDK-3 can do 2Gauss+3LPL though: KDK-3. And does it better than the Whale because of faster running speed (though carries a bit less DHS).
That lpl gauss build you either skimp on gauss ammo (i run a minimum of 7 tons for 2 rifles) or you skimp on sinks (less than 20 = no good)
The absolute best alpha build ive made on mine that still runs decenently cool is 2 large 2 gauss and 4 er mediums with 22 sinks and 7 tons.
Pjwned, on 17 May 2016 - 05:41 PM, said:
That agility is absolutely disgusting, it's a 100-ton mech and it twists like a medium.
Why does it need agility quirks and structure quirks again? It should have 0 quirks period.
Because the CT is massive. These things are still very fragile. The mobility quirks put it right where it needs to be.
#9
Posted 17 May 2016 - 05:48 PM
Pjwned, on 17 May 2016 - 05:41 PM, said:
That agility is absolutely disgusting, it's a 100-ton mech and it twists like a medium.
Why does it need agility quirks and structure quirks again? It should have 0 quirks period.
I remember PGI saying that they wanted to do the wait and see approach regarding quirking the IIC at their (IICs) release. Months later they still don't get any quirks but Kody has some. I guess PGI thinks that Kody must be worse than IICs although both are BattleMechs

xXBagheeraXx, on 17 May 2016 - 05:43 PM, said:
Yeah, the 17 DHS is probably not ideal.
#11
Posted 17 May 2016 - 05:51 PM
Snowbluff, on 17 May 2016 - 05:32 PM, said:
Yeah, that dire tried to twist to stop all of the damage. Didn't work.
I thought MY uac aim was bad...LOL
Hit the Deck, on 17 May 2016 - 05:48 PM, said:

Yeah, the 17 DHS is probably not ideal.
GOD no. that cant even keep 4 er mediums cool...Hell that cant keep the large pulse lasers cool...
#12
Posted 17 May 2016 - 05:52 PM
xXBagheeraXx, on 17 May 2016 - 05:43 PM, said:
Dire Wolf CT is also massive and it doesn't get jack; it can't switch out its engine or use FF/ES either, and meanwhile the Kodiak can do both of those and as a result can easily be much more agile than the whale and then it gets more agility on top of that and even extra structure quirks as gravy.
Narcissistic Martyr, on 17 May 2016 - 05:50 PM, said:
PGI needs the money
Apparently so.
#13
Posted 17 May 2016 - 05:53 PM
Pepperidge Farm remembers. But dat power creep tho...
#15
Posted 17 May 2016 - 05:56 PM
#16
Posted 17 May 2016 - 06:16 PM
Hit the Deck, on 17 May 2016 - 05:56 PM, said:
That's boring build. If Bane is released, Ima put on at least eight CAC2s, and buzzsaw people from over a kilometer away.

#17
Posted 17 May 2016 - 06:22 PM
Barantor, on 17 May 2016 - 05:55 PM, said:
Tons of other mechs that have huge CTs and not that level of mobility.
and im pretty sure they are on the list of "THIS MECH SUCKS PLEASE BUFF!!"
I honestly feel like the CT on that thing is easier to hit or as easy as a dire whale...
El Bandito, on 17 May 2016 - 06:16 PM, said:
That's boring build. If Bane is released, Ima put on at least eight CAC2s, and buzzsaw people from over a kilometer away.

I just looked up the bane...WHY WASN'T THIS ADDED ALREADY???!!!A clan Dakka battlemech???!!! PGI you slipping.
EDIT: Upon reading the available variants. I take back what I said...unless they add energy hardpoints to all versions that thing would SUCK...ones nothing but missiles...EWW....
Edited by xXBagheeraXx, 17 May 2016 - 06:24 PM.
#19
Posted 17 May 2016 - 06:37 PM
Pjwned, on 17 May 2016 - 05:52 PM, said:
Welcome to the world of "the forum complainers dictate balance decisions."
Whale will never receive a buff.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users