They are beastly machines when you let them slip too close to you, but they are also
a benevolent provider of free damages whenever you spot one outside its SRM range.
So, I would like the SRMs to also have longer maximum range apart from its
effective range of 270m with linearly decreasing damage.
SRMs in this game always self destruct whenever they have flown 270 meters.(300 with module)
As a SRM brawler, I need to close below 200 meters to effectively get a nice volley,
due to slow speed and spread.
So, the range problem isn't much of an issue whenever I get close successfully.
However, I find it too often to be stuck in a spot where I am completely out-ranged
by mere 40 to 100 meters. I am stuck on a spot where if I close on, there's a grest
likelyhood I get direct spotting from 3+ mechs, so relocating is essential to get out of the mass.
But the probelm is, my self destructing SRMs couldn't even be used
to suppress enemies from free firing at me, and the other enemy mechs all know that.
Successful relocation of a mech, and maintaining reach of your weapon to optimal ranges is
the key to survival in the game, and there are moments when you have to take a risky
maneuver to get to a better firing position. The self destructing SRMs provide an extremely
punishing gameplay to SRM brawlers when doing this. If I accidently encounter enemy mechs
at 300-350 meters when I am relocating, there is nothing I can do but be wrecked or crippled.
ACs and lasers can at least be used to suppress enemies over optimal ranges.
Even with reduced damage, the sole fact that I can hurt them make enemies duck for
cover. With SRMs, they don't even have to duck but just pour out free damage on me.
I would like the same linear damage decrease mechanics introduced to the SRMs
so that I could at least have a chance to strike back at the enemy while relocating
I am not even asking for faster SRM speeds. With slower speeds, SRMs would still be extremly
hard to hit over 300 meters. But I suppose, brawlers would gladly embrace this handicap
because currently, lack of suppressing firepower is what makes brawlers super weak just over
SRM ranges right now.
Edited by Farlayeigh Maerka, 18 May 2016 - 09:02 PM.