PhoenixFire55, on 21 May 2016 - 01:47 AM, said:
Nope. Shutdown is there for a reason. You go over 100% - you blow up. Be it 2 seconds sooner or 2 seconds later. Only thing PGI needs to add is a small chance to blow up your ammo and weapons while going above 90% heat, along with all the speed/agility penalties of running with high heat.
We had ammo explosions at 90% heat before. Randomly instakilling a 'Mech because it has a ballistic or missile hardpoint turned out rather unpopular.
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Now what this guy suggested will allow people to exploit it beyond belief. I got a SCR with 30 DHS and 12 SPLs, so I'll just run the override at 150% heat for a couple minutes while my DHS's are slowly blowing themselves up coz I got a crapload of them, then a minute or so more while my SPL's are doing the same. Yep ... limited exploiting for sure.
Fkn get real. Don't want to die, don't press "O". You pressed "O" - get ready to blow yourself up instantly.
Overheat should be far more complex than it actually is. A 'Mech at 50% overheat shouldn't be operating at 100% efficiency, and a 'Mech past it's safety limits should be suffering equipment failures left and right, but -not- instantly disintegrating because RNG decided that your head should explode on a forced override.
Have 100%+ overheat deliver random 10-point hits to equipment, one per second. Properly model the heat scale to include reduced agility/movement % penalties/ammo damage (not explosions, merely small amounts of damage per second to random ammo locations with the usual 10% chance of explosion IF the location is completely destroyed). Don't put in the "avoid shutdown" roulette bit, just the auto-shutdown (or override mode) at 100% overheat.
Fix the damage modeling, it's been incomplete from the beginning of the game. Engine damage (increased heat load from shielding going poof). Gyro damage (reduced climb, jumping-style crosshair jiggle from instability). Sensor damage (HUD and map features malfunction/disabled). Life support and cockpit damage (Life support dead? Cockpit starts taking damage from high levels of overheat, dead cockpit = kill.). Actuator damage (reduced traverse on arm crosshairs/arm crosshairs frozen to match torso for arm damage, reduced ground speed/climb/agility for leg damage).
And put that into the damage pool for 100%+ overheat damage. It's far past time for a minimally viable product damage model to get completed properly, and even further past time to properly model overheat.