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Nobody Wants To Play Forest Colony


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#61 GenghisJr

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Posted 19 May 2016 - 04:13 PM

I avoid it like the plague, it along with River City & Caustic. Breakable objects, dynamic lighting and using thermal and night vision all cause fps drops. I use my vote to avoid these maps.

#62 WarHippy

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Posted 20 May 2016 - 08:02 AM

View PostFupDup, on 19 May 2016 - 01:07 PM, said:

Actually, as it turns out, my opinion just so happens to align with the opinions of many other people both in this thread and in this game overall (since they don't vote for the map).

People not liking the map for one reason or another is entirely different than it just being bad design. Your absurd complaint was that people were saying immersion instead of bad design. Your opinion and the opinion of others that happen to agree with you doesn't change the fact others have a different opinion. Just because you and others think it is bad design doesn't make it bad design. To put it another way. Why do so many people on this forum say "bad design" in place of "I don't like it"?

#63 WarHippy

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Posted 20 May 2016 - 08:10 AM

View PostAdrenaHawk, on 19 May 2016 - 01:12 PM, said:

I'd be more interested in playing Forest Colony if the foliage didn't all sit at cockpit level.

Fighting in a forest should look like this:
Spoiler


Or this:
Spoiler


It shouldn't look like this:
Spoiler


For that to be the case given the size of mechs every planet with forests would have to have trees the size of redwoods. That seems rather unlikely don't you think? Dense plant cover is one reason to have other vision modes. It would be cool to have maps like those first two, but other maps should have different terrain and obstacles to diversify combat from one map to the next.

#64 Coolant

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Posted 20 May 2016 - 10:03 AM

I think the map selection for voting is completely random, it just might seem like you are getting certain maps to vote for. It's kinda like going to the casino and certain nights it just seems like more people are winning at slots when in fact slot machines are "set" to return a certain % over a long period of time. If a slot has a 97% return rate that just means over a long period of time you should get back 97% of whatever is put in that machine over the long haul - perhaps over a year. But in a single day there may appear to be times that any particular machine is "hot". Not really. Slots are subject to inspection by representatives of independent gaming commissions and the logs are tamper-proof. Once a machine is set for it's payback % it is set in stone. If a machine is tampered with, the casino is subject to substantial fines or even the revoking of it's gambling license. From then on it's just a matter of pushing the button at the right time which corresponds to the 7 7 7 or various other combinations. The RNG is working around the clock even when the machine isn't being played.

Edited by Coolant, 20 May 2016 - 10:04 AM.


#65 process

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Posted 20 May 2016 - 11:48 AM

New Forest is pretty bad. New River plays basically the same as old River. New Caustic is slightly brawlier but still Nascary.

Over dependence on vision modes = bad map design.
Overabundance of doodads and visual clutter = bad map design.
Huge map, but only 2-3 place where fighting happens = bad map design.

#66 Damien Tokala

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Posted 20 May 2016 - 03:08 PM

I love forest colony... I like to go the long route and blast people in the back

#67 FupDup

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Posted 20 May 2016 - 03:14 PM

View Postprocess, on 20 May 2016 - 11:48 AM, said:

New Forest is pretty bad. New River plays basically the same as old River. New Caustic is slightly brawlier but still Nascary.

Over dependence on vision modes = bad map design.
Overabundance of doodads and visual clutter = bad map design.
Huge map, but only 2-3 place where fighting happens = bad map design.

No, no, you have it all wrong. Those three traits are IMMERSION, bro! Anyone who thinks otherwise is an unskilled meta tryhard crutchwarrior!

Posted Image

#68 The Amazing Atomic Spaniel

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Posted 20 May 2016 - 05:00 PM

Walk, snag, walk, snag, walk, snag.

Plus, it makes mechs look tiny.

Hate it.

#69 Adamski

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Posted 20 May 2016 - 05:05 PM

It should be VERY rare to find a Tree as tall as a mech, let alone taller, let alone thicker.

As much as I dislike the map, Emerald Taiga is a forest done right.

#70 Andi Nagasia

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Posted 20 May 2016 - 05:16 PM

View PostAdamski, on 20 May 2016 - 05:05 PM, said:

It should be VERY rare to find a Tree as tall as a mech, let alone taller, let alone thicker.

As much as I dislike the map, Emerald Taiga is a forest done right.

Though i agree the Map Could use some Love when it comes to the Forest,

the Large Tall Trees are Very much Possible,
Posted Image

#71 Dahkoht

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Posted 20 May 2016 - 05:34 PM

If I could join an HPG Skirmish only queue I would be happy to wait however long.

#72 RussianWolf

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Posted 20 May 2016 - 08:06 PM

View PostAndi Nagasia, on 20 May 2016 - 05:16 PM, said:

Though i agree the Map Could use some Love when it comes to the Forest,

the Large Tall Trees are Very much Possible,
Posted Image

Redwood in the US that you mentioned.... Kauri in New Zealand, and King of Tree in SE Asia. And those are just here on earth... other planets, with differing gravity, sun exposure, and atmospheres..... who knows what sizes trees would grow to.

#73 SeaLabCaptn

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Posted 20 May 2016 - 08:20 PM

View PostCoolant, on 20 May 2016 - 10:03 AM, said:

I think the map selection for voting is completely random, it just might seem like you are getting certain maps to vote for. It's kinda like going to the casino and certain nights it just seems like more people are winning at slots when in fact slot machines are "set" to return a certain % over a long period of time. If a slot has a 97% return rate that just means over a long period of time you should get back 97% of whatever is put in that machine over the long haul - perhaps over a year. But in a single day there may appear to be times that any particular machine is "hot". Not really. Slots are subject to inspection by representatives of independent gaming commissions and the logs are tamper-proof. Once a machine is set for it's payback % it is set in stone. If a machine is tampered with, the casino is subject to substantial fines or even the revoking of it's gambling license. From then on it's just a matter of pushing the button at the right time which corresponds to the 7 7 7 or various other combinations. The RNG is working around the clock even when the machine isn't being played.


Gambler's falacy. I don't think that's it based on my own stats and those of others. If search was working I'd have a thread link here of stat compilations. Edit: http://mwomercs.com/...wheres-it-gone/ Numbers are telling exactly what OP suggests: some maps are featured in voting rotation more heavily than others. Edit 2: Allegedly it was confirmed in a town hall that it is not random.

Edited by SeaLabCaptn, 20 May 2016 - 08:36 PM.


#74 ice trey

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Posted 20 May 2016 - 08:38 PM

The long and the short of it? It's too big.

It used to be just right. A well thought out map that was small but straightforward, not unlike 2fort in Team Fortress.

But when we made the jump from 8 to 12 man teams, it became a bit too cramped... and that's OK. Scaling it up isn't such a huge problem.

The problem is that the devs went overboard, so now it takes ages just to get to the front. Especially in pug groups, that means the lights rush in too fast, get creamed, and then the slows end up getting flanked. Also, it's suffering from a lot of the same issues as Viridian Bog has, where there's so much in the ways of ground snags that it can be frustrating to navigate.

So while "Bigger maps" and "Better graphics" might be on every gamer's lips, the reality of the situation is that more compact, well thought out maps are often the most preferred, and especially when it comes to the new scouting mode, I honestly think that old Forest Colony should be available, as well.

Personally, I wouldn't be at all against maps being procedurally generated. With hundreds of worlds in the Battletech setting, simply plugging in some numbers like how rough the terrain is, how many buildings there are, flora/fauna - even palette swapped... would make things a lot more interesting.

Edited by ice trey, 20 May 2016 - 08:40 PM.


#75 Lykaon

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Posted 20 May 2016 - 09:22 PM

View Postoneda, on 19 May 2016 - 08:43 AM, said:

And yet it is virtually in every single vote.

Canyon Network for instance is 10000000000 times more popular but is rarely in the voting option.

Is this intentional?

I see Forest Colony every single time. Litereally every single time.

I rarely see Canyon Network which everybody loves.

Since nobody ever wants to play the new (******) Forest Colony, why is it always there if nobody wants it? That just doesnt make any sense.

And why is Canyon Network - one of the best maps - so rarely a voting option????



Let's face facts

All we will need is matches to have the following options for quick play

Skirmish or Skirmish

HPG or Canyon or Frozen night

That is all players really seem to want.

Edited by Lykaon, 20 May 2016 - 09:22 PM.


#76 Bishop Steiner

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Posted 21 May 2016 - 07:19 AM

View PostHit the Deck, on 19 May 2016 - 09:34 AM, said:

Remove or reduce greatly the fog please. I don't mind the trees and foliage but I hate seeing the washed out color on my screen due to the fog. Frozen City is even worse when the snowstorm comes that you need to use the heat vision which makes everything black and white....

it's kind ofthe point...to force you to use alternate vision modes, occasionally.

#77 Hit the Deck

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Posted 21 May 2016 - 08:54 AM

View PostBishop Steiner, on 21 May 2016 - 07:19 AM, said:

it's kind ofthe point...to force you to use alternate vision modes, occasionally.

Yeah maybe I'm just too lazy and end up always turning the heat vision on.

#78 Champion of Khorne Lord of Blood

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Posted 21 May 2016 - 09:56 AM

I'd be happy if all the maps at least had the same chance to be put up for voting.

I'd be more happy if you were able to vote with all the possible maps and modes up to ballot. To be honest though I'm a person who has my favorites and would enjoy just playing Frozen City Night, HPG Manifold, Mining Collective, Canyon Network and maybe Grim Plexus as my main few maps and I'd love to never be on River City, Forest Colony, and a few others ever.

#79 CDLord HHGD

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Posted 21 May 2016 - 12:36 PM

I've been trying to do as much frozen city as possible before we lose it.

#80 Moldur

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Posted 21 May 2016 - 12:38 PM

View PostAdamski, on 20 May 2016 - 05:05 PM, said:

It should be VERY rare to find a Tree as tall as a mech, let alone taller, let alone thicker.

As much as I dislike the map, Emerald Taiga is a forest done right.


PGI, why are these trees so big?

"Alien Trees Posted Image"





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