JaxRiot, on 23 May 2016 - 01:02 PM, said:
Ok so wait...
You admit that you need those huge numbers in order to field 3 drops. And you also admit that being able to field 3 drops is how you are able to take planets..
You also admit that other good Units like KCOM can give you a run for your money and even stop you, but hopefully the other 2 drops will be winning against lesser skilled Units or Pugs allowing you to take planets by sheer numbers..
But then you go on to say that Unit size doesnt matter and its all about skill?
And then you even go on to say that its all about how many drops a Unit can field regularly?
Which is it?
Numbers dont matter but yet numbers are how you win?
Hey look, you want to be in a large Unit then fine. CW is what it is. I cant change it and chances are its not going to change any time soon.
But it looks like youre all over the map in that post.
To clarify the point for the public - the point is that MS, like most larger units, has a substantial player base that does NOT play FW. MS is not only FW in MWO - MS is a large unit, with lots of people doing lots of different things.... in and out of MWO. There is also league play, group queue, private matches, training sessions, other games, etc. A good many of these players were playing Mechwarrior long before there ever was an MWO.
The same is true for the other large units - so the unit is huge, so what, how many are playing FW? And how good are these FW people? And how much do they play? These are the factors that impact FW, not unit size.
FW daily participation at MS averages about 8%, unless there is a serious contest on, in which case that can increase - like the first battle for Tukkayid where we hit 33% at certain times. That doesn't mean that each player plays FW 8% of the time. The MS FW players, like myself, play FW probably 90% of their time, excluding events - and some do so exclusively.
Size of the unit does not indicate success, or even participation, in FW. The unit size argument is absolute Bunk!
What matters is the number and skill of the FW teams you put on the field, and doing so in any combination that can take and hold a planet.
Go look at the team stats on the leaderboards. You will see a good number of units who are very good units, who have performed thousands of FW drops, with excellent win rates, who have never taken a planet.
They play the game very well. Very skilled players that we have lost to on many occasions. The difference between them and us is we focus on taking the planets, where they very clearly do not.
From those same stats you can see that we put in a lot more time end effort into FW (as a unit) than pretty much any other unit. Dedicated FW players see MS doing this, and some of them subsequently join MS precisely because we are dropping FW - all the time. That means they can get a game with a team. It's convenient for the dedicated player.
As far as skills go, the average MS FW player ranges from the 50 - 75% of MWO skill levels. That means an average of 4 kills and 1000 - 1200 damage per FW match. MS does have it's collection of Elite uber killers, KCOM caliber type players, but these players are usually not playing FW so much these days. They mostly do other stuff. Our FW players are pretty much a collection of average players, with some new recruits and some veterans thrown into the mix. That's it.
I myself am currently nowhere near KCOM quality. Maybe in a few years from now, we will see. I currently average about the 60 - 65% mark.
But then again, I don't have to be the best player to win planets with our 12% above average troops. I do have to lead or follow the lead of the team, operate in a team like manner, participate and drop with the team, coordinate my own contribution with that of the team, and subordinate my own goals to those of the team and the unit.
I do this with a similarly dedicated handful of other players who also do this, and together we win.
Anybody who is not winning is not doing this.
Elite units are wonderful, highly skilled units, filled with uber killers that pretty much win all the time. Their only weakness is that there are simply not so many players of this caliber to go around. Thus, these units remain small as a fact of nature. They are the real 1%.
MS is Elite in a different way - MS is Elite in how we train, deploy and win with our average players in such a manner that the objectives are achieved. We focus on the wedges, and that means, if the planet outcome is in doubt, and ceasefire is approaching, we will dunk the gens to flip the wedges QUICKLY. We also focus on earnings, for we are MERCS first and foremost. We employ drop discipline to maximize our matches - not wasting time in the mechlab or the store while holding up the entire team. We are kind of strict about things like that. We maximize our income. We may not have the best skills, but we probably have nearly the best unit efficiency when it comes to time management.
Furthermore, and for the record, any slightly above average player in MWO, who is willing to work in a group environment without behaving like a freak to the detriment of the team, and is willing to work towards improving their own skills, is welcome to join with MS. Our doors are always open, and our drops are publicly accessible.
If you want to see what we are, for real, with your own eyes, then come and drop with us and see it all for yourself. Then you will learn the whole story.
That's what I did. I was invited to see it, and I went there and saw for myself exactly what is going on.
I'm old, and I've been around the block a few times, and I know a damned good thing when I see it.
That's why I joined MS when the time came.
I am now a Mercstar Officer, I am in the best of company, and it is both my honor and a privilege to serve in this very finest of units.