Recent Quick Play Connection Issues
#41
Posted 22 May 2016 - 12:15 PM
#43
Posted 22 May 2016 - 02:15 PM
#44
Posted 22 May 2016 - 03:51 PM
#45
Posted 22 May 2016 - 04:14 PM
#46
Posted 22 May 2016 - 05:14 PM
Hope the server issues get fixed soon. Simply can't play until they are.
#47
Posted 22 May 2016 - 06:41 PM
unfortunately it was a 6 vs 1 most of them Kodiaks.
#48
Posted 22 May 2016 - 11:00 PM
I got back in first to see 23 disconnected players- although most of them got on eventually, by that point a third of each team had been killed while DCd.
The odds of a 24-man lockout (and it's not the first time) being a client bug is...low.
#49
Posted 23 May 2016 - 12:54 AM
I've also noticed some very dodgy friendly damage scores as well. Ok I can't be 100% I haven't caused any damage but getting a friendly hit damage of 53 when I was very cautious & only targeted lone enemy mechs or mechs nowhere near my own team. My Son has noticed this happening as well. Any one else had their suspicious?
#50
Posted 23 May 2016 - 01:00 AM
Dee Eight, on 22 May 2016 - 02:15 PM, said:
I like your sarcasm. It points out how badly PGI now appears to be lying to everyone.
On other notes, I bet if the Faction Warfare changes had never been released, as well as a few other things, we wouldn't be having these issues with stability and disconnects now.
~D. V. "Sometimes, what functions already shouldn't be changed." Devnull
#51
Posted 23 May 2016 - 03:39 AM
Rejoined, stayed at the dropzone to protect the disconnected. Got a little help from a Mad Dog and later from a Kodiak.
Just waited....and they appeared...one by on..the disgustful Vultures.
At the end, by time out, we won....5 kills to 4.....sweet victory, I tell you.
#52
Posted 23 May 2016 - 04:14 AM
Hagen von Tronje, on 23 May 2016 - 03:39 AM, said:
Rejoined, stayed at the dropzone to protect the disconnected. Got a little help from a Mad Dog and later from a Kodiak.
Just waited....and they appeared...one by on..the disgustful Vultures.
At the end, by time out, we won....5 kills to 4.....sweet victory, I tell you.
Sounds to me like PGI exploited their own game for you. Shame on them.
~D. V. "PGI's messed up more ways than they'll ever admit." Devnull
#53
Posted 23 May 2016 - 08:12 AM
Then they make a post about how there were also some ISPs with problems.
People here are lashing out at PGI for blaming ISPs... in a thread created by PGI to inform us about a bug.
So much community fail. You should be ashamed, as there's a reason you're referred-to as "toxic."
#56
Posted 23 May 2016 - 11:29 AM
#57
Posted 23 May 2016 - 04:33 PM
#58
Posted 23 May 2016 - 04:37 PM
I had this issue last-night and be the first to reconnect. Duel 1 of them and kill other 5 after that.
The only thing I stopped killing them all because my teammate ask for a bit of damage and kill.
#59
Posted 23 May 2016 - 05:58 PM
sniperjack, on 22 May 2016 - 08:25 AM, said:
Very unnessary.
Unlike your English, which seems to get worse :-) I know, a totally unnecessary post....
#60
Posted 23 May 2016 - 06:47 PM
can someone explain this to me...thanx in advance
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users