Ultimax, on 25 May 2016 - 09:01 AM, said:
Can you please show me where, on this website the only outlet of official information for MWO, that the intended design goal is stated as such?
Russ has said it himself, in town halls and such. I could care less if you consider they are "official" or not, he's the head cheese. What he says about his goals for the game are 100% what they are [at least at that time]. Russ has been completely open about this from day one, frequently saying that it's very important to them that every weight class is equally viable.
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Aside from that not being found, I don't believe "being equal" is the goal.
The goal should be to have ROLES and those roles provide VALUE to the team.
There is no way a 35T mech should be as valuable as 100T mech in pure combat capability, ever.
Should they both have roles that are of roughly similar overall value to the team based on the map and mission?
Yes. But that is an issue with MAPS and MODES - so constantly fighting to nerf mechs, equipment, everything to make lights and mediums "equal" to heavies and assaults is a fool's errand.
Their roles need to be given more value, the mechs themselves shouldn't just be quirked until they can play the damage/survivability game as good as bigger mechs. That's role cannibalization.
I don't disagree.
However, those roles don't exist, none of them exist. Combat is all that exists. Until such a time as roles do exist - in quickplay, mind you, because that's the majority of the game for good or ill - for all mechs to be equally viable all mechs need to be equally combat capable,
because there isn't anything else.
We have the game we have. If modes should change, then that's a different subject. But making lights suck because you want to add roles to make them viable elsewhere - without having added those roles - is pointless.
We only have combat. That's it. So, mechs need to be good at combat or they aren't good at all.
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Agility isn't tied to "speed" its tied to how powerful your engine is, relative to the size of your mech.
How is that stupid? Shouldn't a bigger engine provide more power?
Individual mechs are receiving individual quirks to enhance their agility where needed - this addresses the second portion of "factor of the mech" already.
So, I see no reason agility needs to be decoupled from large engines, because that is one of the three reasons we even use large engines.
Fluff aside, the formula that calculates agility is speed vs. tonnage. That's it. You can argue it's engine rating vs tonnage if you want; it's the same thing, because speed is also engine rating vs. tonnage. I say speed though because otherwise people tend to draw incorrect conclusions about how fast something will twist - you've already seen a lot of this in the Kodiak threads, where people felt a 400 rated kodiak (without quirks) would twist as fast as a medium, which is fairly ridiculous, because nobody is running 60kph mediums. Instead of having to consider "Engine rating vs. tonnage" you can just consider "max speed" - X kph = y degrees per second, very simple. X engine rating / y tonnage = z degrees per second is needlessly complicated for the same result.
Edited by Wintersdark, 25 May 2016 - 11:32 AM.