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Night Gyr Handicap


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#1 Grimm Peaper

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Posted 26 May 2016 - 01:57 AM

According to Russ this mech is going to rival the Timberwolf and we all know how OP people consider that mech. Whenever a promising Clan mech comes along, I've learned to be skeptical because PGI typically handicaps their clan mechs. We've seen limited torso twist, limited turn rates, locked jump jets, locked heat sinks, locked weapons, oversized mech scaling, oversized engines, and for mechs like the kodiak, vulnerable hitboxes. And speaking of the kodiak, when it came out, I asked the same question. What's it gonna be this time PGI? What handicap are you going to give the Kodiak? Which we now know to be the large CT. And I'm going to guess it will be the same of Night Gyr. I'm expecting yet another clan glass cannon, because that's all PGI is giving Clan atm.

What do you guys think? How is PGI going to handicap this mech?

#2 Weeny Machine

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Posted 26 May 2016 - 02:00 AM

Locked gear is not done by PGI - it is a lore. Some parts of an Omni cannot be swapped. It is the core of the mech.


On the other hand IS machines shouldn't be customizable as it is possible in MWO. So the point is very debatable imo

Edited by Bush Hopper, 26 May 2016 - 02:00 AM.


#3 El Bandito

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Posted 26 May 2016 - 02:01 AM

PGI doesn't handicap mech chassis at release, cause that's where their revenue comes from. You might wanna take off your tin-foil hat. As for locked equipments for omni-mechs, that's a trade off for being able to swap pods.

Edited by El Bandito, 26 May 2016 - 02:01 AM.


#4 Karl Streiger

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Posted 26 May 2016 - 02:01 AM

Automated Dorito and an Auto Lock for NPC LRM with Davy Crocket Long Tom Style damage.
Because radioactive dust is the best jade chicken

Edited by Karl Streiger, 26 May 2016 - 02:02 AM.


#5 Alistair Winter

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Posted 26 May 2016 - 02:10 AM

If we're going to assume the sky is falling, then maybe they will nerf UAC10's to deal with the Kodiak and Night Gyr in one fell swoop. And if we're going to compare them to the Timber Wolf, then we should see these global weapon nerfs in... about 2 years, when the cash flow has dried up.

Honestly, my prediction is that PGI won't do anything to nerf the Night Gyr before the new Power Draw mechanic is implemented. It's kind of like how the rescaling set all quirk balancing on hold for a while. So we basically have no idea how the meta will change or how the Night Gyr will behave when PGI replaces Ghost heat with a new game mechanic.

#6 davoodoo

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Posted 26 May 2016 - 02:19 AM

View PostAlistair Winter, on 26 May 2016 - 02:10 AM, said:

If we're going to assume the sky is falling, then maybe they will nerf UAC10's to deal with the Kodiak and Night Gyr in one fell swoop. And if we're going to compare them to the Timber Wolf, then we should see these global weapon nerfs in... about 2 years, when the cash flow has dried up.

Honestly, my prediction is that PGI won't do anything to nerf the Night Gyr before the new Power Draw mechanic is implemented. It's kind of like how the rescaling set all quirk balancing on hold for a while. So we basically have no idea how the meta will change or how the Night Gyr will behave when PGI replaces Ghost heat with a new game mechanic.

I will just mount 2 uac20 like i originally planned to do, if theres variant with 2 gauss and lb2x then theres plenty of tonnage to spare for 2 uac20 and 3 or 4 lasers.

Will night gyr however be top tier?? i highly doubt it, ppl at large wont like 300xl.

Edited by davoodoo, 26 May 2016 - 02:20 AM.


#7 Hit the Deck

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Posted 26 May 2016 - 02:22 AM

I predict that this thread will have far more pages than my recent Night Gyr thread because the OP is full of negativity and false information Posted Image

#8 kapusta11

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Posted 26 May 2016 - 02:26 AM

Is this a new trend, to whine about what's not likely to happen?

#9 2fast2stompy

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Posted 26 May 2016 - 02:34 AM

It has a locked xl300

#10 Widowmaker1981

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Posted 26 May 2016 - 02:35 AM

Already comes handicapped enough by the locked crits, imo. Only 5 slots free in each ST, preventing ST mounted Gauss, legs taken up by JJs so no optimal ammo placement, only 8 slots per arm so no triple UAC5, etc..

Still looking forward to it, Ortho looks great in terms of frontal profile and arm height, and hopefully unique feature with the laser heatsinks (would assume something along the lines of ignoring map temperature, along with glowing when hot - and yes, that means Vitric and Sulphur would be full of Night Gyrs considering dakka + ignoring the hot. Especially Vitric Since they have JJs.)

#11 Alistair Winter

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Posted 26 May 2016 - 02:49 AM

View PostWidowmaker1981, on 26 May 2016 - 02:35 AM, said:

Already comes handicapped enough by the locked crits, imo. Only 5 slots free in each ST, preventing ST mounted Gauss, legs taken up by JJs so no optimal ammo placement, only 8 slots per arm so no triple UAC5, etc..

We will see the first Clan heavy mech with corner-poking 5xAC2.13.9 damage per second at 990 meter range. You heard it here first.

Or maybe you didn't, what do I care?

#12 Widowmaker1981

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Posted 26 May 2016 - 03:12 AM

View PostAlistair Winter, on 26 May 2016 - 02:49 AM, said:

We will see the first Clan heavy mech with corner-poking 5xAC2.13.9 damage per second at 990 meter range. You heard it here first.

Or maybe you didn't, what do I care?


Eh, im much more excited by 3xUAC10, 4xUAC5, 2xGauss + lasers (high mounted arms..), even 2xUAC5 + 2xLPL. Not a fan of AC2s of any flavour really.

#13 El Bandito

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Posted 26 May 2016 - 03:13 AM

Since its firepower is clearly concentrated on the left side, it should be dealt like a Hellbie.

#14 habu86

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Posted 26 May 2016 - 03:26 AM

It'll likely be a beast in terms of laying down damage, but the engine is undersized for a 75-tonner. The ideal engine range for that weight is more around the 325-350 mark (closer to 350 in the absence of accel/decel quirks); the Night Gyr will likely feel (and indeed be) very sluggish, especially to heavy pilots who got used to working with either the over-engined Clan heavies or mobility-quirked IS heavies.

The 4 locked JJs are also 3 too many and cut down on the amount of pod space available, though to be fair, the thing has plenty pod space already. A more legitimate gripe would be that, once again, you can't store ammo in the legs.

At any rate, it will probably be very powerful but I doubt it'll be OP. Just treat it like you would a smaller, squishier Mauler and all should be well.

Edited by habu86, 26 May 2016 - 03:27 AM.


#15 Widowmaker1981

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Posted 26 May 2016 - 03:27 AM

View PostEl Bandito, on 26 May 2016 - 03:13 AM, said:

Since its firepower is clearly concentrated on the left side, it should be dealt like a Hellbie.


Well, its not quite as LT dependent as the Hellbie - can do 3xUAC10 (LT, RT, RA) for example, for a more right focused build - in fact id suggest that will be the most popular setup, followed by 4xUAC5 (LT, RT, LA, LA)

#16 Alistair Winter

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Posted 26 May 2016 - 03:29 AM

View PostWidowmaker1981, on 26 May 2016 - 03:12 AM, said:

Eh, im much more excited by 3xUAC10, 4xUAC5, 2xGauss + lasers (high mounted arms..), even 2xUAC5 + 2xLPL. Not a fan of AC2s of any flavour really.

Those are the obvious choices right now. AC2 boating will be the new meta, you'll see. You'll all see.

Especially when PGI implements Power Draw.

#17 Widowmaker1981

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Posted 26 May 2016 - 03:30 AM

View Posthabu86, on 26 May 2016 - 03:26 AM, said:



The 4 locked JJs are also 3 too many and cut down on the amount of pod space available, though to be fair, the thing has plenty pod space already. A more legitimate gripe would be that, once again, you can't store ammo in the legs.



I really do not understand this mentality. JJs scale linearly now, 2JJs is twice the jump height of 1 - if i invest in JJs, i want to be actually able to jump onto things higher than my knees..

Is it just a holdover from ages ago when additional JJs after the first gave terrible diminishing returns? That hasnt been the case for well over a year though...

Edited by Widowmaker1981, 26 May 2016 - 03:30 AM.


#18 Hornviech

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Posted 26 May 2016 - 03:38 AM

PGI has handicapped the TimberWolf, according to Tech Readout the JJs of the S Variant are in pods.
Otherwise all variants of the TW would have JJs but they haven't.

#19 John1352

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Posted 26 May 2016 - 03:42 AM

It will obsolete the Warhawk in all roles other than PPC boating, blue laser boating and perhaps certain dakka builds that benefit from the Warhawk's jam chance quirk.

The Timberwolf isn't the mech to compare it with IMO.

#20 Hit the Deck

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Posted 26 May 2016 - 03:43 AM

What a great coincidence that Clan role players get two good 'Mechs back to back. Not only that, they move at similar speed and both rain dakka.

It's kind of funny that not too long ago Clan dakkas were considered inferior. They have been buffed several times since then though.





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