

Night Gyr Handicap
#1
Posted 26 May 2016 - 01:57 AM
What do you guys think? How is PGI going to handicap this mech?
#2
Posted 26 May 2016 - 02:00 AM
On the other hand IS machines shouldn't be customizable as it is possible in MWO. So the point is very debatable imo
Edited by Bush Hopper, 26 May 2016 - 02:00 AM.
#3
Posted 26 May 2016 - 02:01 AM
Edited by El Bandito, 26 May 2016 - 02:01 AM.
#4
Posted 26 May 2016 - 02:01 AM
Because radioactive dust is the best jade chicken
Edited by Karl Streiger, 26 May 2016 - 02:02 AM.
#5
Posted 26 May 2016 - 02:10 AM
Honestly, my prediction is that PGI won't do anything to nerf the Night Gyr before the new Power Draw mechanic is implemented. It's kind of like how the rescaling set all quirk balancing on hold for a while. So we basically have no idea how the meta will change or how the Night Gyr will behave when PGI replaces Ghost heat with a new game mechanic.
#6
Posted 26 May 2016 - 02:19 AM
Alistair Winter, on 26 May 2016 - 02:10 AM, said:
Honestly, my prediction is that PGI won't do anything to nerf the Night Gyr before the new Power Draw mechanic is implemented. It's kind of like how the rescaling set all quirk balancing on hold for a while. So we basically have no idea how the meta will change or how the Night Gyr will behave when PGI replaces Ghost heat with a new game mechanic.
I will just mount 2 uac20 like i originally planned to do, if theres variant with 2 gauss and lb2x then theres plenty of tonnage to spare for 2 uac20 and 3 or 4 lasers.
Will night gyr however be top tier?? i highly doubt it, ppl at large wont like 300xl.
Edited by davoodoo, 26 May 2016 - 02:20 AM.
#7
Posted 26 May 2016 - 02:22 AM

#8
Posted 26 May 2016 - 02:26 AM
#9
Posted 26 May 2016 - 02:34 AM
#10
Posted 26 May 2016 - 02:35 AM
Still looking forward to it, Ortho looks great in terms of frontal profile and arm height, and hopefully unique feature with the laser heatsinks (would assume something along the lines of ignoring map temperature, along with glowing when hot - and yes, that means Vitric and Sulphur would be full of Night Gyrs considering dakka + ignoring the hot. Especially Vitric Since they have JJs.)
#11
Posted 26 May 2016 - 02:49 AM
Widowmaker1981, on 26 May 2016 - 02:35 AM, said:
We will see the first Clan heavy mech with corner-poking 5xAC2.13.9 damage per second at 990 meter range. You heard it here first.
Or maybe you didn't, what do I care?
#12
Posted 26 May 2016 - 03:12 AM
Alistair Winter, on 26 May 2016 - 02:49 AM, said:
Or maybe you didn't, what do I care?
Eh, im much more excited by 3xUAC10, 4xUAC5, 2xGauss + lasers (high mounted arms..), even 2xUAC5 + 2xLPL. Not a fan of AC2s of any flavour really.
#13
Posted 26 May 2016 - 03:13 AM
#14
Posted 26 May 2016 - 03:26 AM
The 4 locked JJs are also 3 too many and cut down on the amount of pod space available, though to be fair, the thing has plenty pod space already. A more legitimate gripe would be that, once again, you can't store ammo in the legs.
At any rate, it will probably be very powerful but I doubt it'll be OP. Just treat it like you would a smaller, squishier Mauler and all should be well.
Edited by habu86, 26 May 2016 - 03:27 AM.
#15
Posted 26 May 2016 - 03:27 AM
El Bandito, on 26 May 2016 - 03:13 AM, said:
Well, its not quite as LT dependent as the Hellbie - can do 3xUAC10 (LT, RT, RA) for example, for a more right focused build - in fact id suggest that will be the most popular setup, followed by 4xUAC5 (LT, RT, LA, LA)
#16
Posted 26 May 2016 - 03:29 AM
Widowmaker1981, on 26 May 2016 - 03:12 AM, said:
Those are the obvious choices right now. AC2 boating will be the new meta, you'll see. You'll all see.
Especially when PGI implements Power Draw.
#17
Posted 26 May 2016 - 03:30 AM
habu86, on 26 May 2016 - 03:26 AM, said:
The 4 locked JJs are also 3 too many and cut down on the amount of pod space available, though to be fair, the thing has plenty pod space already. A more legitimate gripe would be that, once again, you can't store ammo in the legs.
I really do not understand this mentality. JJs scale linearly now, 2JJs is twice the jump height of 1 - if i invest in JJs, i want to be actually able to jump onto things higher than my knees..
Is it just a holdover from ages ago when additional JJs after the first gave terrible diminishing returns? That hasnt been the case for well over a year though...
Edited by Widowmaker1981, 26 May 2016 - 03:30 AM.
#18
Posted 26 May 2016 - 03:38 AM
Otherwise all variants of the TW would have JJs but they haven't.
#19
Posted 26 May 2016 - 03:42 AM
The Timberwolf isn't the mech to compare it with IMO.
#20
Posted 26 May 2016 - 03:43 AM
It's kind of funny that not too long ago Clan dakkas were considered inferior. They have been buffed several times since then though.
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