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What Phase 3 Got Right...

Gameplay Metagame

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#21 A Shoddy Rental Mech

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Posted 23 May 2016 - 06:36 PM

View PostCwStrife, on 22 May 2016 - 04:10 PM, said:

The whole thing is giant failure. Scouting is such a failure after the event everyone left it for dead. It absolutely sucks, and thank god nobody scouts now.

All they gave us was a prettier interface and that its.

The leaderboard also kind of sucks because for the units it revolves around how many planets you control, which is silly because some units have high win rates but can't take the planet. Other units may just not be big enough. My unit is in 5th place but has only 30 members... but we have trouble taking planets due to so many other units dropping and losing and us not being big enough to drop more than 1 12 man at a time, 2 if lucky.

Regardless PGI has confirmed they have left CW for dead. An entire year of supposed development, I have seen single people create an entire game in that time... PGI doesn't seem to care. Their player base is slowly dwindling, some of my unit members have left the game completely, and it's sad. PGI is putting the last nail in their coffin, but hey it's their company, if they want it to burn to the ground thats on them.

Somebody else will pick up the MW franchise after PGI's contract runs out.


Got everything right except for the prettier interface.
The sector map for the planet looks like it came out of an 8bit paintshop program , the jerky planet animations, and oh did i mention BUGS BUGS BUGS that still aren't fixed. Pgi even added more bugs with the Kodiak patch.

#22 Ace Selin

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Posted 23 May 2016 - 06:48 PM

View PostKhereg, on 23 May 2016 - 06:26 AM, said:

I agree that scouting and the leaderboards are nice additions. Yes, they both need some tweaking, but they're in the ball park and the issues can be addressed without requiring a major redesign.

In particular, I'm finding the bonuses from scouting are actually affecting strategy/tactics in the invasion queue.

There's more I'd like to see, but it's a start. There's plenty I could complain about still , but that would violate the spirit of the thread. FP is more interesting and nuanced today than it was a month ago, so, for that I'm grateful.

Edited to add: As far as the attackers having win conditions that are too easy, I think that could be fixed with a minimum number of intel points to grab to achieve victory conditions. Right now it's 1. Set it somewhere between 5 and 8 and that should make it a bit more balanced.

Defending on Forest Colony is still a pita though.





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