Nobody Wants To Play Forest Colony
#1
Posted 19 May 2016 - 08:43 AM
Canyon Network for instance is 10000000000 times more popular but is rarely in the voting option.
Is this intentional?
I see Forest Colony every single time. Litereally every single time.
I rarely see Canyon Network which everybody loves.
Since nobody ever wants to play the new (******) Forest Colony, why is it always there if nobody wants it? That just doesnt make any sense.
And why is Canyon Network - one of the best maps - so rarely a voting option????
#2
Posted 19 May 2016 - 08:51 AM
I have asked peeps why they vote for it but i just get the punk "just to piss you off" response.
I never vote for it.
It seems to make players just stand around looking at each other,
After thinking about it... River City seems to have the same effect.
Edited by FrontGuard, 19 May 2016 - 10:00 AM.
#3
Posted 19 May 2016 - 08:51 AM
#4
Posted 19 May 2016 - 08:52 AM
#5
Posted 19 May 2016 - 08:54 AM
#6
Posted 19 May 2016 - 08:56 AM
Its also a bad map design, it real open but its not because tree branches block everything from mechs, to your view, and then there is the fog and time of day BS.
Its just a lame duck map, there is nothing special or cool about it. It just an open area with some trees. Maps like HPG which have some cool features, the wall, center, dish etc. are played because they are kinda unique and different from just running around in someone backyard.
Forest is just a bunch of trees in the woods, nothing cool or special about it so why play it? to be bored?
Edited by Revis Volek, 19 May 2016 - 09:00 AM.
#7
Posted 19 May 2016 - 08:56 AM
oneda, on 19 May 2016 - 08:43 AM, said:
Canyon Network for instance is 10000000000 times more popular but is rarely in the voting option.
Is this intentional?
I see Forest Colony every single time. Litereally every single time.
I rarely see Canyon Network which everybody loves.
Since nobody ever wants to play the new (******) Forest Colony, why is it always there if nobody wants it? That just doesnt make any sense.
And why is Canyon Network - one of the best maps - so rarely a voting option????
We don't know how PGI weights their maps.
Why doesn't anyone want to play Forest Colony?
Because it's badly designed.
They made the map larger, but made most of that portion of the map either outright inaccessible or so hard to access that no one bothers with it.
The fights basically end up exactly where they used to end up on the old Forest Colony.
And lastly, visibility is just a complete mess - trees & foliage everywhere, you can't even see through them with heat vision and then you have the day night cycle with dawn/dusk creating even worse visibility - but wait that's not enough, there are also periods of dense fog!
This is easily one of the maps I dislike the most, no one I know or plays with - or have played with - likes this map at all, for the reasons I've stated above.
Edited by Ultimax, 22 May 2016 - 06:50 PM.
#8
Posted 19 May 2016 - 08:59 AM
#9
Posted 19 May 2016 - 09:04 AM
Ultimax, on 19 May 2016 - 08:56 AM, said:
We don't know how PGI weights their maps.
Why doesn't anyone want to play Forest Colony?
Because it's badly designed.
They made the map larger, but made most of that portion of the map either outright inaccessible or so hard to access that no one bothers with it.
The fights basically end up exactly where they used to end up on the old Forest Colony.
And lastly, visibility is just a complete mess - trees & foliage everywhere, you can't even see through them with heat vision and then you have the day night cycle with dawn/dusk creating even worse visibility.
This is easily one of the maps I dislike the most, no one I know or plays with - or have played with - likes this map at all, for the reasons I've stated above.
CapperDeluxe, on 19 May 2016 - 08:59 AM, said:
Yes this is true, in fact the old forest colony had 3 areas for engagement: tunnel, hills and water.
The new one just pushes everybody to the same place, a good 1/2 the map is completely unsuited for combat that allows for both sides to have good positioning. I think they could have just made a rolling terrain with more large trees and done just as good.
#10
Posted 19 May 2016 - 09:06 AM
Ewoks called and said the Empire can keep their damn map.
#11
Posted 19 May 2016 - 09:06 AM
However, I also noticed that it is prolly one of the rarest maps to occur in the voting section too.
Such an awesome map, beautiful terrain, and dynamic time of day forces you to make use of thermal and nigh visions.
It also has a ton of cover and room for strategic movement for pugs that use voice comms.
#12
Posted 19 May 2016 - 09:07 AM
* Everyone votes for it
It's not as unlikely as you don't think it couldn't not be?
#13
Posted 19 May 2016 - 09:27 AM
Sadly, with time and further exposure, the path of least resistance ( I don't mean this pejoratively, it's just human nature ) commanded that the fights take place closer to the water's edge is a West/East mannner. That's what lead to the stale gameplay we have now in my opinion.
Visibility is fine on Forest colony, it was never supposed to be a sniper map. You're just supposed to "happen" upon the enemy in the woods. Now if the map's design was better this could be fun but as it stands, we always know exactly where the enemy will be so not seeing them is just annoying for some people which I can understand but not particularily sympathize with.
#14
Posted 19 May 2016 - 09:33 AM
The original Forest Colony would be a hit though. The original version from the Closed Beta has the most realistic distances and the mechs seem true to scale. Take a look.
The distance haze is so perfect is why the mechs look 10 to 20 meters tall. It even makes the tiny trees look full size. Bring the alpha/closed beta version of Forest Colony back to the rotation. I bet players cast a lot of votes for it. They should employ this type of graduated distance haze on more maps because it extends the sense of map depth, although I don't think it would work for every map. Mechs would be clearly visible, but details would be diffuse at long range. Most all of MWO maps have no distance haze at all right now. Too bad because it really reinforces the scale of the mechs.
Edited by Lightfoot, 19 May 2016 - 09:50 AM.
#15
Posted 19 May 2016 - 09:34 AM
Lightfoot, on 19 May 2016 - 09:33 AM, said:
Would be great for the 4v4 CW gamemode.
EDIT:
Gorram it, the game looked so damn good in CB. I miss CB.
Edited by Rhaythe, 19 May 2016 - 09:34 AM.
#16
Posted 19 May 2016 - 09:34 AM
#17
Posted 19 May 2016 - 09:42 AM
#18
Posted 19 May 2016 - 09:43 AM
#19
Posted 19 May 2016 - 09:57 AM
Winterburn, on 19 May 2016 - 08:51 AM, said:
I would like to agree with you but CAUSTIC VALLEY makes me want to cry and puke at the same time.
#20
Posted 19 May 2016 - 09:57 AM
old forest was great, i dont understand why they cant just release the maps back out; it only adds more content to the game.
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