This is all to promote 'mech diversity on the field, given that these mechs are pretty atrocious.
Disclaimer: This is primarily my opinion, however uninformed it might be.

I believe these chassis in particular could use some buffs, some more than others. Not counting AMS in the numbers.
LIGHT
-Panther Chassis (4-5 total hardpoints), 35t, not low-mounted, but low total
- Could use major heat dissipation and/or cooldown to make up for small number of weapons
- Better cooldown to compensate for small number of hardpoints, or heat dissipation
- Could use better dissipation quirks thanks to tonnage being taken up by JJ's and CAP, possibly cooldown.
- Needs better heat dissipation to compensate for needing to bring larger hardware.
MEDIUM
-Cicada 3C (5 total hardpoints, 4 effectively relegated to MGs if taking energy), 40t
- Needs something to make it not suck
- Could use better heat dissipation and reduced JJ heat generation
- Getting closer to not sucking completely, but still needs work
- Heat generation and cooldown quirks, dunno, haven't played this chassis in an eternity, needs something.
- Could use better cooldown for specific missile types across the board. Lacks much oomph.
- Better combination of quirks needed, 7D has UAC-5 quirks, though it cannot fit more than 1 UAC 5.
- Better dissipation quirks and cooldown quirks needed to bump it up a notch
- Could use better heat dissipation and weapon cooldown quirks to make up for its fragility
HEAVY
-Dragon Chassis (Low hardpoints, large CT, previously superquirked, now lackluster again)
- Could use improved maneuverability and heat generation quirks/heat dissipation quirks. Not really able to evaluate at this point.
- Could use improved structure and acceleration/deceleration/turning quirks
- Some variants could use better cooldown quirks
- Ilya Muromets needs a reduced UAC-5 Jam Chance quirk.
- Should be more responsive and durable to reinforce brawling capabilities
- They still need love -- esp. cooldown for primary ballistics and energy weapons. Brutal SRM brawlers, though.
ASSAULT
-Awesome (maybe when it was closed beta, it was awesome) quickly obsolesced by other assaults after closed beta.
- Better cooldown quirks and duration quirks will make this thing nasty enough to compensate for the oversized mech.
- Could use structure quirks in arms and ST's to improve capabilities as an XL-friendly mech. Possible addition of 5% more cooldown for most variants.
-Gargoyle (arms, arms, arms, arms damnit, the arms)
- Combination of huge fixed engine and arms-only, somewhat low-mounted hardpoints means that the Gargoyle needs some good heat dissipation quirks and generation quirks to overcome its lack of torso-mounted weapons. Torsos get blown out easily, thereby reducing the mech's effectiveness hugely. Needs better side torso quirks.
Edited by Vaskadar, 16 May 2016 - 08:19 AM.