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Prioritizing Quirks On Mechs With Limited And/or Unfavorable Hardpoints


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#1 Mad Dog Morgan

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Posted 16 May 2016 - 08:12 AM

There are many mechs out there that lack the hardpoint configuration to be considered for competitive play, either because they lack hardpoints, or because the hardpoint mounts are too low on the mechs, or their hardpoint distribution makes them vulnerable to disarmament.

This is all to promote 'mech diversity on the field, given that these mechs are pretty atrocious.

Disclaimer: This is primarily my opinion, however uninformed it might be. Posted Image

I believe these chassis in particular could use some buffs, some more than others. Not counting AMS in the numbers.

LIGHT

-Panther Chassis (4-5 total hardpoints), 35t, not low-mounted, but low total
  • Could use major heat dissipation and/or cooldown to make up for small number of weapons
-Commando (4 total hardpoints per chassis), 25t (cannot take advantage of missiles as well as others) better than they were, but not in a good place right now thanks to hardpoint creep
  • Better cooldown to compensate for small number of hardpoints, or heat dissipation
-Mist Lynx (4-5 total hardpoints -- variable), 25t (not the only problem with the chassis. Hardpoints located in arms. Gets legged easily thanks to low speed.)
  • Could use better dissipation quirks thanks to tonnage being taken up by JJ's and CAP, possibly cooldown.
-Kit Fox (hardpoints located strictly in arms barring ballistic torsos)
  • Needs better heat dissipation to compensate for needing to bring larger hardware.

MEDIUM

-Cicada 3C (5 total hardpoints, 4 effectively relegated to MGs if taking energy), 40t
  • Needs something to make it not suck
-Cicada 3F (4 total hardpoints) hardpoints restricted to torsos, 40t
  • Could use better heat dissipation and reduced JJ heat generation
-Vindicator Chassis (5 total hardpoints per variant, all located in arms), 45t
  • Getting closer to not sucking completely, but still needs work
-Kintaro Chassis (regardless of hardpoints -- aside from LRM fire, haven't seen one in a long time), 55t
  • Heat generation and cooldown quirks, dunno, haven't played this chassis in an eternity, needs something.
-Trebuchet (excluding 3C variant), 50t
  • Could use better cooldown for specific missile types across the board. Lacks much oomph.
-Wolverine 7D and Quarantine (unfavorable mixture of hardpoints: i.e. lack of focus relegate these two mech variants to the mothball status for most players, Quarantine has 4 hardpoints in 1 location)
  • Better combination of quirks needed, 7D has UAC-5 quirks, though it cannot fit more than 1 UAC 5.
-Ice Ferret (6 max hardpoints, 5 optimal)
  • Better dissipation quirks and cooldown quirks needed to bump it up a notch
-Shadow Cat (3 max E hardpoints, 7 max ballistic hardpoints, 9 maximum possible hardpoints overall) This mech is held back primarily by hardpoints that demand lots of tonnage or simply too few energy hardpoints
  • Could use better heat dissipation and weapon cooldown quirks to make up for its fragility

HEAVY

-Dragon Chassis (Low hardpoints, large CT, previously superquirked, now lackluster again)
  • Could use improved maneuverability and heat generation quirks/heat dissipation quirks. Not really able to evaluate at this point.
-Cataphract Chassis (Low-mounted hardpoints, low number of hardpoints compared to others in its weight class)
  • Could use improved structure and acceleration/deceleration/turning quirks
  • Some variants could use better cooldown quirks
  • Ilya Muromets needs a reduced UAC-5 Jam Chance quirk.
-Orion Chassis (Some low-mounted hardpoints)
  • Should be more responsive and durable to reinforce brawling capabilities
-Summoner (Very small total of hardpoints available)
  • They still need love -- esp. cooldown for primary ballistics and energy weapons. Brutal SRM brawlers, though.


ASSAULT

-Awesome (maybe when it was closed beta, it was awesome) quickly obsolesced by other assaults after closed beta.
  • Better cooldown quirks and duration quirks will make this thing nasty enough to compensate for the oversized mech.
-Victor (Used to be top of its class, now relegated to w/e mechs, lack of concentration in hardpoint mixture)
  • Could use structure quirks in arms and ST's to improve capabilities as an XL-friendly mech. Possible addition of 5% more cooldown for most variants.
-Highlander Heavy Metal (hardpoints primarily in the arms) You don't see this mech frequently, I don't quite know why, but there are certainly better mechs out there.


-Gargoyle (arms, arms, arms, arms damnit, the arms)
  • Combination of huge fixed engine and arms-only, somewhat low-mounted hardpoints means that the Gargoyle needs some good heat dissipation quirks and generation quirks to overcome its lack of torso-mounted weapons. Torsos get blown out easily, thereby reducing the mech's effectiveness hugely. Needs better side torso quirks.

Edited by Vaskadar, 16 May 2016 - 08:19 AM.


#2 Nightshade24

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Posted 23 May 2016 - 12:06 AM

Well I do disagree with your quirk suggestions. Even to the point of the complete type of quirk.
(for eg I would prefer a kitfox with ballistic velocity and range or LRM velocity/ range)

On top of these some of the mechs you suggest already is very quirk heavy- heck in some cases they got the best quirk in game for that quirk.

So unless you are talking about 40 or 50% weapon quirks (which is silly) I do not know why you are suggesting some mechs to be stronger.





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