Prosperity Park, on 23 May 2016 - 10:54 AM, said:
Almost all of us know that Mech Rifles fire a single slug per firing event, and all Mech Autocannons fire multiple slugs per firing event. This is the definitive difference between those two types of weapons in BattleTech.
This game simply missed the memo.
Tabletop also missed the memo apparently when they made all ACs deal their damage to a single hit location. Don't say that it was just a simplification measure, because they have very easily used the same cluster hits table that SRMs and LBX used in order to simulate the burst.
It was a balancing feature because of how damned heavy the weapons were. The AC/20 is supposed to be scarier than 4 Medium Lasers. A burst-firing AC/20 has about the same lethality as 4 ML but it costs waaaaaaaay more tonnage to mount.
It's also really bass-ackwards how BT explains the Mech Rifle family. BT lore claims that ACs have superior penetration power over the Rifles. However, firing a single huge slug will always be better at penetrating very thickly armored targets than a volley of several tiny bullets.
The BT logic is that "Oh, if you fire a 9mm handgun 50 times, that has a better ability to penetrate metal than a single 50 caliber sniper rifle shot." That of course is pure BS. Against a thick armor plate, the 9mm bullets will all bounce off harmlessly, while the big 50 cal shot will penetrate deep into the metal (or even pop out the other side depending on the thickness).
By the laws of how weapons and materials actually work, Mech Rifles should have superior penetration over ACs, not the other way around. But of course, BT and logic don't usually go well together...
Edited by FupDup, 23 May 2016 - 11:02 AM.