

2016 May Town Hall
#1
Posted 24 May 2016 - 07:50 AM
#2
Posted 24 May 2016 - 07:53 AM
#3
Posted 24 May 2016 - 07:54 AM
#4
Posted 24 May 2016 - 07:59 AM
#5
Posted 24 May 2016 - 08:01 AM
#6
Posted 24 May 2016 - 08:18 AM
Bud Crue, on 24 May 2016 - 07:54 AM, said:
Unless they decide to completely redesign all the maps to not make them so obscenely choke-pointy and easily gamed by whatever team has the more defensible position on the map, then no, they probably won't be addressing the piss-f***ing-poor population numbers of FP.
Not to mention the fact that FP is absolutely abhorrent to new players unless they join one of the top-tier-ultra-elite teams that play the game like it's a damned job.
FP was a good idea, handled extremely poorly, if for no other reason than the game simply does not have the population to sustain it.
Now, if we had fully AI controlled mechs that might be one thing, but the maps would still need to be completely redesigned.
I mean hell, look at Planetside 2, it's got exactly 3 maps, but they're honking huge. There are too many damned maps in FP, because seriously, the most immersion breaking thing I've ever seen is playing on Vitric Forge with it's blue freaking sun/star, and then playing on literally any other map in the same system, and oh, hey, suddenly it's a standard yellow sun/star.
I mean WTF?! Really?! There cannot be more than a dozen or so systems in the entire Inner Sphere that have blue dwarfs as their star, and yet every system in FP has a what, 1 in 6 some-odd chance of dropping on that blue star map, while all the other maps are yellow stars?
I just... Ugh. I don't think there are any words invented yet for the sheer disappointment I feel for the FP game mode.
#7
Posted 24 May 2016 - 08:25 AM
#9
Posted 24 May 2016 - 08:35 AM
Ok June Town Hall......
#10
Posted 24 May 2016 - 08:58 AM
Still hoping the game ruining "GH2" is scrapped.
#12
Posted 24 May 2016 - 09:10 AM
#13
Posted 24 May 2016 - 09:31 AM
Alan Davion, on 24 May 2016 - 09:10 AM, said:
So... You'd rather have the still game ruining, easily worked-around GH1? Yeah, let's keep the game in the stinking cesspool it's in for longer.
Great plan.
Easily worked around? You mean I can fire 8 ERLL at once circumventing ghost heat? TELL ME HOW PLEASE??
How do I fire 6 PPCs at once?
How about 12 cER MLs?
How about 5 cLPLs?
How about 6 cER LLs?
How about 6 IS LPLs?
If Ghost Heat is easy to work around, I should be able to alpha all of those at once with no penalty. Tell me how please.
Oh, you mean mixing in those low range, lower damage/heat efficiency, medium lasers to reach a similar damage output is the workaround? Yeah, great work around, those MLs are super useful at 800 meters.
The gameplay aspect of this game is fine as is, it doesn't need some bs mechanic aimed at roflstomping a meta that has been expired for 6 months because people still whine about it. Don't waste time on BS like that, instead looking at increasing the depth of the game, with more information based consumables (like seismic decoys), game modes (like Union/Overlord Drop Ship defense!), making Faction Play more interesting, Solaris, etc. That is what the game needs. Not more mechanics to restrict the meta to SRMs and Ballistics (see "UAC-10s OP" thread) when it is already spread to those weapon systems.
Seriously "GH2" is a huge unnecessary waste of time.
Edited by Gas Guzzler, 24 May 2016 - 09:34 AM.
#14
Posted 24 May 2016 - 09:45 AM
Are you going to implement any tools in game to encourage grouping and recruiting?
Do you have anyone employed to look after this aspect of an online game? I only ask because there seems to be very little focus on social/team play in mwo these days......
This may be fourth or fifth time asking these questions...
#15
Posted 24 May 2016 - 09:50 AM
Edited by TercieI, 24 May 2016 - 09:50 AM.
#16
Posted 24 May 2016 - 09:51 AM
Gas Guzzler, on 24 May 2016 - 08:58 AM, said:
Still hoping the game ruining "GH2" is scrapped.
I'd rather they scrap the cache but keep Ghost Heat II. Atleast Ghost Heat II could have a few good ideas that reduce alpha strikes.
#Scrapthecache
Triordinant, on 24 May 2016 - 09:10 AM, said:
Sounds lazy.

#17
Posted 24 May 2016 - 09:52 AM
Jon Gotham, on 24 May 2016 - 09:45 AM, said:
Are you going to implement any tools in game to encourage grouping and recruiting?
Do you have anyone employed to look after this aspect of an online game? I only ask because there seems to be very little focus on social/team play in mwo these days......
This may be fourth or fifth time asking these questions...
They would probably say they did with the LFG tool, faction chat, etc, but I'm not sure what else they can actually do, aside from have resources on the website like Teamspeak channels and stuff. They could probably have some more attention grabbing links to recruiting forums as well..
cazidin, on 24 May 2016 - 09:51 AM, said:
I'd rather they scrap the cache but keep Ghost Heat II. Atleast Ghost Heat II could have a few good ideas that reduce alpha strikes.
No thanks, GHII will only reduce the meta to non-alpha based weapon systems that are already meta. We need a diverse meta, not wasting development time giving it less variety.
The supply caches I could take or leave, arguable also a waste of time, but it should be less time and won't impact the game negatively.
Edited by Gas Guzzler, 24 May 2016 - 09:54 AM.
#18
Posted 24 May 2016 - 10:01 AM
#19
Posted 24 May 2016 - 10:22 AM
#20
Posted 24 May 2016 - 10:24 AM
If resources continue to be spent on FP then there needs to be a way to introduce new players to FP and make it an enjoyable experience and conducive to learning the mode before being subjected to the coordinated unit beatdowns.
2. How is development progressing on the mechanic to limit Alpha strikes? This needs to address all the one button Alpha strike builds not just laser vomit. Alpha lasers generate a lot of heat and use a lot of energy. Recharge time and cool down time should increase and the numbers fired together increase. Ballistics and SRMs have to be reloaded. Time to reload either of those should increase dramatically as the number of weapons that have to be reloaded simultaneously increases because ammo needs to be moved from one part of the mech to the weapon and the number of conveyance devices in the Mech are limited.
Suggestion: Reduce firing rate following Alphas based on recharge and reload. Add additional negative effects for exceeding heat thresholds such as slowed movement speed, slowed torso twist, impaired sensors and targeting, increased jamming and slower energy weapon recharge.
Edited by Rampage, 24 May 2016 - 10:25 AM.
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