

Why Do You Play Fw?
#1
Posted 24 May 2016 - 12:08 PM
If you are a part of one of the big elite units, coordinated and skilled, do you really enjoy Pug stomping and attacking / defending the same stale firing lanes over and over again?
Example: Six pro paintball players show up at a field to play. They have been playing for years, they know the layout of the fields. They are coordinated and communicate well and, they have the best equipment money can buy. Their opponents are a few casual guys out with their kids for a day of fun.
The pros could split themselves up for the enjoyment of all and have a challenge or, they could all play together and welt up a bunch of newbies with rental equipment. How is that even fun?
#2
Posted 24 May 2016 - 12:19 PM
CW lets me pretend that my participation is part of a greater online universe that I am interacting with and influencing simply by playing.
Alas, that pretense really is just a pretense but it was once enough. With the latest changes however, that pretense has been beaten and reduced to such an extent (what is the point of being in a faction again?) that my desire to play CW is getting smaller and smaller each day. Hope PGI does something to fix, but I suppose that is a foolish hope, given Russ comments of late. There is always group QP at least.
Edited by Bud Crue, 24 May 2016 - 12:20 PM.
#3
Posted 24 May 2016 - 12:28 PM
Bud Crue, on 24 May 2016 - 12:19 PM, said:
CW lets me pretend that my participation is part of a greater online universe that I am interacting with and influencing simply by playing.
Alas, that pretense really is just a pretense but it was once enough. With the latest changes however, that pretense has been beaten and reduced to such an extent (what is the point of being in a faction again?) that my desire to play CW is getting smaller and smaller each day. Hope PGI does something to fix, but I suppose that is a foolish hope, given Russ comments of late. There is always group QP at least.
I do understand the desire to play a mode with more depth and team coordination but, it seems wasted as you are stomping Pug groups. Maybe if 12 mans could directly challenge each other but, the que system doesnt really allow this. So you have all the talent, experience and, coordinated players bashing solos. Hardly seems worth all the effort to be in a big elite unit.
#4
Posted 24 May 2016 - 12:49 PM
and quick play penalizes you for playing on a team,
and quick play mixes clan and IS units, which is antithetical to lore and immersion.
Stikyard, on 24 May 2016 - 12:28 PM, said:
I do understand the desire to play a mode with more depth and team coordination but, it seems wasted as you are stomping Pug groups. Maybe if 12 mans could directly challenge each other but, the que system doesnt really allow this. So you have all the talent, experience and, coordinated players bashing solos. Hardly seems worth all the effort to be in a big elite unit.
The most fun I've had in FP, pretty much ever, was 2 weeks ago when my team was insta-dropping against MS game after game for hours.
#5
Posted 24 May 2016 - 12:51 PM
Splitting up might make more sense, but it also might put you at a disadvantage in case one half of the team does hit up someone worthwhile.
Do you consider that such units actually like to meet opponents that offer a challenge?
One should not assume that just because they run into pugs more often than not it was their explicit strategy to club seals.
#6
Posted 24 May 2016 - 02:39 PM
Then probably split the pros up 3 to a team but only let 2 play on a team at once, and the third pro would act as a coach from the sidelines.
I've seen stuff like this happen before, it's actually fun when the pros take the time to teach, but even more fun when those being taught take the lesson to heart, instead of get offended they're being told to git gud.
#7
Posted 24 May 2016 - 02:56 PM
Also, I'm Liao now? Holy hell, I need to pay more attention to contract votes.
#8
Posted 24 May 2016 - 02:59 PM
#9
Posted 24 May 2016 - 02:59 PM
Pugstomping ? Don´t like it .
Unitfighting ? Yes, please .
#10
Posted 24 May 2016 - 03:51 PM
Rad Hanzo, on 24 May 2016 - 02:59 PM, said:
Pugstomping ? Don´t like it .
Unitfighting ? Yes, please .
merc units able to have multiple faction contracts at the same time?
ie. unit is contacted with 2 factions, jade falcon and steiner, unit can now keep itself amused by battling itself when a faction does not drop against a attacking faction
#11
Posted 24 May 2016 - 04:31 PM
Good question, I thought I knew once but nowadays I find myself asking "Why do I play this game?".
*Edit*
OK. So as not to look like a child throwing a temper tantrum and give a little context, I will try and elaborate. It's a bit of a therapy session so spoilered for those that can't be bothered scrolling past.
Edited by xX PUG Xx, 26 May 2016 - 09:43 AM.
#12
Posted 24 May 2016 - 04:52 PM
#14
Posted 24 May 2016 - 07:24 PM
At least everyone can get paid reasonably and we (54MR) like to be good sports even when winning. We are far from the best players - we play to have fun, so it should be that for the opponents even in a loss... No one has fun in a 48-12 win. A nice 48-40 game is much better and everyone can get paid reasonably.
People (PUGs) are more likely to re-queue again for another game if it's close rather than getting rolled sideways.
I do tend to solo drop if no one else is on/wanting to FP. I enjoy a solo vs solo or maybe a couple of 2mans, those games IMO are sometimes the best. Where you get a bunch of no-bodies, all working (kinda) together and the game goes back/forth each wave. I've had plenty of those games before and I enjoy them massively as it's like QP but on steroids where PSR doesn't matter and the maps/tactics can play a bit more of a part as the game is more dynamic. Good players and newbies come together and just slog it out.
Edited by R31Nismoid, 24 May 2016 - 09:15 PM.
#15
Posted 24 May 2016 - 09:43 PM
Id like to write otherwise but sadly the game is anorexic in content.
#16
Posted 24 May 2016 - 11:41 PM
~Leone.
#17
Posted 25 May 2016 - 01:43 AM
the only options are to:
concentrate populations so that there are more lobby/mode options.
incentivize pugs and units to attack and defend in equal proportions.
some combination of the two.
#18
Posted 25 May 2016 - 02:05 AM
If i could play the dropdeck system / game modes with actual matchmaking? I would never play FP again, because the galaxy map is completely pointless while units can swap sides at will.
#19
Posted 25 May 2016 - 02:09 AM
#20
Posted 25 May 2016 - 07:01 AM
You have to know the bonuses and maximize them. ECM, Counter-ECM, UAV Locked damage (can't load UAVs on trial mechs), Components destroyed, damage done. Those are all more important than getting the almighty kill.
I average 350k on a loss, 500k+ on a win....rare as those are.
Other than that, there's no point. Clan Wolf...er Clan Noobwolf....only ever has one planet to attack and we rarely get that above 7%. I'm sure it has absolutely nothing to do with the quality of player or the rented mechs they use. Must be a coincidence.
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