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Why Do You Play Fw?


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#1 Stikyard

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Posted 24 May 2016 - 12:08 PM

With too many battles spread thin across the galaxy, broken Long Toms and, balance issues, Why do you play FW?

If you are a part of one of the big elite units, coordinated and skilled, do you really enjoy Pug stomping and attacking / defending the same stale firing lanes over and over again?

Example: Six pro paintball players show up at a field to play. They have been playing for years, they know the layout of the fields. They are coordinated and communicate well and, they have the best equipment money can buy. Their opponents are a few casual guys out with their kids for a day of fun.

The pros could split themselves up for the enjoyment of all and have a challenge or, they could all play together and welt up a bunch of newbies with rental equipment. How is that even fun?

#2 Bud Crue

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Posted 24 May 2016 - 12:19 PM

Because I want the game to be about more than just C-bills and collecting mechs.
CW lets me pretend that my participation is part of a greater online universe that I am interacting with and influencing simply by playing.

Alas, that pretense really is just a pretense but it was once enough. With the latest changes however, that pretense has been beaten and reduced to such an extent (what is the point of being in a faction again?) that my desire to play CW is getting smaller and smaller each day. Hope PGI does something to fix, but I suppose that is a foolish hope, given Russ comments of late. There is always group QP at least.

Edited by Bud Crue, 24 May 2016 - 12:20 PM.


#3 Stikyard

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Posted 24 May 2016 - 12:28 PM

View PostBud Crue, on 24 May 2016 - 12:19 PM, said:

Because I want the game to be about more than just C-bills and collecting mechs.
CW lets me pretend that my participation is part of a greater online universe that I am interacting with and influencing simply by playing.

Alas, that pretense really is just a pretense but it was once enough. With the latest changes however, that pretense has been beaten and reduced to such an extent (what is the point of being in a faction again?) that my desire to play CW is getting smaller and smaller each day. Hope PGI does something to fix, but I suppose that is a foolish hope, given Russ comments of late. There is always group QP at least.


I do understand the desire to play a mode with more depth and team coordination but, it seems wasted as you are stomping Pug groups. Maybe if 12 mans could directly challenge each other but, the que system doesnt really allow this. So you have all the talent, experience and, coordinated players bashing solos. Hardly seems worth all the effort to be in a big elite unit.

#4 feeWAIVER

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Posted 24 May 2016 - 12:49 PM

Because quick play is full of lurmy bads that refuse to share armor,

and quick play penalizes you for playing on a team,

and quick play mixes clan and IS units, which is antithetical to lore and immersion.

View PostStikyard, on 24 May 2016 - 12:28 PM, said:


I do understand the desire to play a mode with more depth and team coordination but, it seems wasted as you are stomping Pug groups. Maybe if 12 mans could directly challenge each other but, the que system doesnt really allow this. So you have all the talent, experience and, coordinated players bashing solos. Hardly seems worth all the effort to be in a big elite unit.


The most fun I've had in FP, pretty much ever, was 2 weeks ago when my team was insta-dropping against MS game after game for hours.

#5 Stahlherz

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Posted 24 May 2016 - 12:51 PM

Your paintball scenario has one basic flaw: the pros do not know who they're going to play. Could be a team of equal skill. Who knows?
Splitting up might make more sense, but it also might put you at a disadvantage in case one half of the team does hit up someone worthwhile.

Do you consider that such units actually like to meet opponents that offer a challenge?
One should not assume that just because they run into pugs more often than not it was their explicit strategy to club seals.

#6 AlphaToaster

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Posted 24 May 2016 - 02:39 PM

Paintball pros would probably only show up if it was a practice against other pros, but otherwise they would more than likely run stock class pumps if they played together. The field owner would upgrade the family/kids to electric markers (sells more paint that way anyway).

Then probably split the pros up 3 to a team but only let 2 play on a team at once, and the third pro would act as a coach from the sidelines.

I've seen stuff like this happen before, it's actually fun when the pros take the time to teach, but even more fun when those being taught take the lesson to heart, instead of get offended they're being told to git gud.

#7 ccrider

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Posted 24 May 2016 - 02:56 PM

I play FP because dropping with my unit or any of the friends I have in various factions is far more fun than solo dropping with selfish people who refuse to work together, treat "teammates" as meat shields and refuse to get better at the game. I'm not interested in doing that, playing against good teams in FP is both challenging and fun and the notion that these "pro" teams are hunting seals I'd laughable. The idea has been thrown around since the beginning and it needs to die. If any players actually took the time to download TS and talk to the units they drop with they would find that the vast majority want to help them succeed so the mode will grow. It isn't about chasing away new players; it's about making those players better so they'll be invested in FP and join units which helps FP grow as a whole.

Also, I'm Liao now? Holy hell, I need to pay more attention to contract votes.

#8 Helene de Montfort

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Posted 24 May 2016 - 02:59 PM

If i don't, who else will bring an Urbanmech in FP?

#9 B0oN

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Posted 24 May 2016 - 02:59 PM

Member of MS .
Pugstomping ? Don´t like it .
Unitfighting ? Yes, please .

#10 Groutknoll

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Posted 24 May 2016 - 03:51 PM

View PostRad Hanzo, on 24 May 2016 - 02:59 PM, said:

Member of MS .
Pugstomping ? Don´t like it .
Unitfighting ? Yes, please .


merc units able to have multiple faction contracts at the same time?
ie. unit is contacted with 2 factions, jade falcon and steiner, unit can now keep itself amused by battling itself when a faction does not drop against a attacking faction

#11 xX PUG Xx

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Posted 24 May 2016 - 04:31 PM

Why do I play FP?

Good question, I thought I knew once but nowadays I find myself asking "Why do I play this game?".

*Edit*

OK. So as not to look like a child throwing a temper tantrum and give a little context, I will try and elaborate. It's a bit of a therapy session so spoilered for those that can't be bothered scrolling past.

Spoiler

Edited by xX PUG Xx, 26 May 2016 - 09:43 AM.


#12 Helsbane

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Posted 24 May 2016 - 04:52 PM

Why do I play FW/CW? Simple. I've come to hate QP with a mad, undying passion. FW/CW is the only thing left that I still enjoy, and it's not even because of the game. I hang around because I have friends that still play, and shooting robots with them brightens my day/mood considerably. Once those guys decide to move on, I'm out. My only hope is that some other company takes the MW IP from PGI's talentless, minimally viable product producing hands and makes it great again. That is of course, provided that anyone will even touch it again after the trainwreck that PGI has created.

#13 ShiftySWP and the Pleated Pants

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Posted 24 May 2016 - 06:21 PM

View PostxX PUG Xx, on 24 May 2016 - 04:31 PM, said:

Why do I play FP?

Good question, I thought I knew once but nowadays I find myself asking "Why do I play this game?".


This. Simply this.

#14 justcallme A S H

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Posted 24 May 2016 - 07:24 PM

I don't enjoy 12-man stompings any more than giving them. If we are 12-manning we either end the game quickly or at least give the opponents some opportunity to earn some c-bills rather than just slapping them in the face. Even if that means suicide a couple of mechs, having some duels etc..

At least everyone can get paid reasonably and we (54MR) like to be good sports even when winning. We are far from the best players - we play to have fun, so it should be that for the opponents even in a loss... No one has fun in a 48-12 win. A nice 48-40 game is much better and everyone can get paid reasonably.

People (PUGs) are more likely to re-queue again for another game if it's close rather than getting rolled sideways.


I do tend to solo drop if no one else is on/wanting to FP. I enjoy a solo vs solo or maybe a couple of 2mans, those games IMO are sometimes the best. Where you get a bunch of no-bodies, all working (kinda) together and the game goes back/forth each wave. I've had plenty of those games before and I enjoy them massively as it's like QP but on steroids where PSR doesn't matter and the maps/tactics can play a bit more of a part as the game is more dynamic. Good players and newbies come together and just slog it out.

Edited by R31Nismoid, 24 May 2016 - 09:15 PM.


#15 TheLuc

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Posted 24 May 2016 - 09:43 PM

I play FP for the CBills, is there really other reasons.

Id like to write otherwise but sadly the game is anorexic in content.

#16 Leone

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Posted 24 May 2016 - 11:41 PM

Because it's Fun.

~Leone.

#17 LordNothing

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Posted 25 May 2016 - 01:43 AM

the biggest problem with the fp setup is that it funnels the worst players into the best units. you could randomly pair up any group of 12 players with any other group of 12 players be they units or pugs, and get better results that we do now.

the only options are to:

concentrate populations so that there are more lobby/mode options.

incentivize pugs and units to attack and defend in equal proportions.

some combination of the two.

#18 Widowmaker1981

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Posted 25 May 2016 - 02:05 AM

Because i think the 4 mech, equal tonnage per player, dropdeck system is vastly superior to the normal one mech per drop quickplay system.

If i could play the dropdeck system / game modes with actual matchmaking? I would never play FP again, because the galaxy map is completely pointless while units can swap sides at will.

#19 Freeman 52

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Posted 25 May 2016 - 02:09 AM

I play PF invasion because a 30-min match with 4 mechs is more interesting, collaborative, forgiving of tiny stupid mistakes and prone to reversals than quickplay. Even if once in a while I spend 40 min waiting for and playing a very lopsided match, it is still more fun than QP. That is the tragedy of MWO.

#20 Willard Phule

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Posted 25 May 2016 - 07:01 AM

Since playing FW with Clan Wolf amounts to either ghost drops or roflstomps, the ONLY reason for playing FW is for LP and Cbills. And, yes, you can still make a boatload of cbills in FW if you know what you're doing.

You have to know the bonuses and maximize them. ECM, Counter-ECM, UAV Locked damage (can't load UAVs on trial mechs), Components destroyed, damage done. Those are all more important than getting the almighty kill.

I average 350k on a loss, 500k+ on a win....rare as those are.

Other than that, there's no point. Clan Wolf...er Clan Noobwolf....only ever has one planet to attack and we rarely get that above 7%. I'm sure it has absolutely nothing to do with the quality of player or the rented mechs they use. Must be a coincidence.





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