Marauder Ii
#1
Posted 29 May 2016 - 12:43 PM
#2
Posted 29 May 2016 - 12:45 PM
#5
Posted 29 May 2016 - 01:48 PM
Edited by Hatachi, 29 May 2016 - 01:49 PM.
#6
Posted 29 May 2016 - 01:50 PM
The 5A is the "standard" model, and the 4A is the "no LosTech"/"Succession Wars" variant.
The 5A, 5B, and 5C all have the same minimum hardpoint layout (which is identical to that of the MAD-3R: x2 energy in each arm, plus x1 ballistic in the RT), while the 4A is an energy boat (minimum hardpoints: x2 energy in each arm, plus x1 energy in the RT).
The Hero 'Mech could be the personal 'Mech of Susan Barber, the commanding officer of Barber's Marauder IIs, a mercenary unit made up entirely of Marauder II & Marauder pilots.
#7
Posted 29 May 2016 - 01:58 PM
Strum Wealh, on 29 May 2016 - 01:50 PM, said:
The 5A is the "standard" model, and the 4A is the "no LosTech"/"Succession Wars" variant.
The 5A, 5B, and 5C all have the same minimum hardpoint layout (which is identical to that of the MAD-3R: x2 energy in each arm, plus x1 ballistic in the RT), while the 4A is an energy boat (minimum hardpoints: x2 energy in each arm, plus x1 energy in the RT).
The Hero 'Mech could be the personal 'Mech of Susan Barber, the commanding officer of Barber's Marauder IIs, a mercenary unit made up entirely of Marauder II & Marauder pilots.
Bujeesus, only MADs and MAD IIs? That must be an expensive unit to hire, probably because of their need to keep everything in working order cause those repair bills must be damned high.
#8
Posted 29 May 2016 - 02:04 PM
Alan Davion, on 29 May 2016 - 01:58 PM, said:
Those meta chasers!
Funny how they have repeatedly defeated the Clan mechs, yet fell victim to mass Elemental assault. Where is our Elemental star consumable?
#9
Posted 29 May 2016 - 02:06 PM
That's where my mind was going for the Hero.
I know only two variants have substantially different loadouts, but hardpoint expansion differences could mix things up a bit. Off the top of my head, I could definitely see the 5A given an extra energy slot or two and the 5B getting an extra Ballistic slot.
The standard marauder was in a similar spot. The 3R and 5M have about the same layout hardpoint wise. The 5D is the only one that really mixes things up with the missiles.
I'm not going on a crusade for it or anything. I will admit I want to see flyingdebris art for it largely, and the energy points/jump jets mix it up enough from being another King Crab.
*EDIT*
Elemental/ Inner Sphere Standard Battle Armor Consumable would be awesome if they could get it balanced. It would also give an excuse for B Pods to exist.
Edited by Hatachi, 29 May 2016 - 02:09 PM.
#10
Posted 29 May 2016 - 02:48 PM
El Bandito, on 29 May 2016 - 02:04 PM, said:
To be fair, "an entire Cluster composed of Elementals" represents anywhere between 150 and 375 individual Elementals.
I suspect that any merc unit that had 300+ Elementals combat-dropped on them would very likely have suffered the same fate.
#11
Posted 29 May 2016 - 03:28 PM
Strum Wealh, on 29 May 2016 - 02:48 PM, said:
I suspect that any merc unit that had 300+ Elementals combat-dropped on them would very likely have suffered the same fate.
Not if they had Firestarters!
#12
Posted 29 May 2016 - 03:57 PM
Quote
Excellent
I'd buy it
#13
Posted 29 May 2016 - 04:20 PM
II IIC
IIIIC
2+2C
2x2C
4C
xC
#C
IIxII=C
2B or not IIC
???
#14
Posted 29 May 2016 - 04:36 PM
EDIT: Well, technically there is no Clan Marauder II, but Wolf's Dragoon's used MAD IIs that used Clan tech, known only as the Marauder II C.
Edited by Alan Davion, 29 May 2016 - 04:42 PM.
#15
Posted 29 May 2016 - 05:42 PM
Alan Davion, on 29 May 2016 - 04:36 PM, said:
EDIT: Well, technically there is no Clan Marauder II, but Wolf's Dragoon's used MAD IIs that used Clan tech, known only as the Marauder II C.
Yeah I know, thats why I said "if".
#16
Posted 29 May 2016 - 05:58 PM
#17
Posted 29 May 2016 - 06:29 PM
Levi Porphyrogenitus, on 29 May 2016 - 05:58 PM, said:
The Marauder II is actually probably way easier for PGI to do. Take the normal Marauder we have now, increases its size by the required 30-ish-% to bring it up to 100 tons, add a couple wings to the vents on the side torsos, adjust the hitboxes and animations accordingly and boom, you're done.
Far less work involved than having to concept out a few different styles, each of which could probably take a full day or so to do to find the right look for a mech, before handing it off to the mech builders themselves who then take weeks to make it bit by bit.
I would say the Annihilator and Imp would probably take less time for the artists to do than the Berserker or Devastator would, but that's because the first 2 mechs have very similar looking overall shapes, where as the second 2 have very different shapes.
#18
Posted 29 May 2016 - 06:49 PM
Levi Porphyrogenitus, on 29 May 2016 - 05:58 PM, said:
I'm a fan of a lot of these mechs, especially the annihilator. The devastator also has one heck of a loadout. However, I like the 100 ton jump jets on the Marauder II. That would give it a unique slot in the mech roster.
#19
Posted 29 May 2016 - 06:59 PM
#20
Posted 29 May 2016 - 09:37 PM
Alan Davion, on 29 May 2016 - 06:29 PM, said:
The Marauder II is actually probably way easier for PGI to do. Take the normal Marauder we have now, increases its size by the required 30-ish-% to bring it up to 100 tons, add a couple wings to the vents on the side torsos, adjust the hitboxes and animations accordingly and boom, you're done.
Far less work involved than having to concept out a few different styles, each of which could probably take a full day or so to do to find the right look for a mech, before handing it off to the mech builders themselves who then take weeks to make it bit by bit.
I would say the Annihilator and Imp would probably take less time for the artists to do than the Berserker or Devastator would, but that's because the first 2 mechs have very similar looking overall shapes, where as the second 2 have very different shapes.
Artwork is going to take the same amount of time, no matter what. You can't just scale it up since then all the weapon mounts and cockpit are going to be out of proportion. Look at the Origins mechs and you'll see they're not just recycled models but entirely new designs that are only referential to the originals. The Marauder II would be a lot more complex than that, even.
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