

I Have A Suggestion.
Started by Clownwarlord, May 25 2016 05:39 PM
7 replies to this topic
#1
Posted 25 May 2016 - 05:39 PM
OK currently every faction gets 1 attack lane, and then they defend against who ever decides to attack them. That is it. So literally you could be looking at 1 attack lane and zero defenses. Now this issue has caused wait times to rise and I think I have a solution, but I want the Faction Warfare community's opinion firts.
What if there was a Clan vs Inner Sphere planet ALWAYS up for grabs that everyone could partake in. Kinda like Battle of Tukayyid but but it isn't an event it is an all the time planet that can be fought over. Allowing for another place that everyone can play at.
Now how would this one planet make anything worth it for those to partake? Its not going to be owned by anyone (or unit), but instead the winning side gets a bonus to CBills, XP, and maybe Loyalty or Rep points depending on which faction side is winning.
So example, if the planet has 100 zones (50/50) and you are a clan mercenary (so you have a contract with clans). You drop on this planet and at time of cease fire the planet zones has changed from (50/50) to (60/40) in favor of clans. Then the clans will get a 15% bonus across the board for CBills, XP, and Loyalty or Rep points for winning a match in Faction Warfare.
Next cease fire the zones go from (60/40) to (33/73) and then Inner Sphere players will get the bonus. Basically it allows people a place to play to get bonus rewards for the next Faction Warfare period, and at the same time allows for another place to fight with a greater population access. That way people can hopefully get faster matches and feel like they are helping in Faction Warfare.
What if there was a Clan vs Inner Sphere planet ALWAYS up for grabs that everyone could partake in. Kinda like Battle of Tukayyid but but it isn't an event it is an all the time planet that can be fought over. Allowing for another place that everyone can play at.
Now how would this one planet make anything worth it for those to partake? Its not going to be owned by anyone (or unit), but instead the winning side gets a bonus to CBills, XP, and maybe Loyalty or Rep points depending on which faction side is winning.
So example, if the planet has 100 zones (50/50) and you are a clan mercenary (so you have a contract with clans). You drop on this planet and at time of cease fire the planet zones has changed from (50/50) to (60/40) in favor of clans. Then the clans will get a 15% bonus across the board for CBills, XP, and Loyalty or Rep points for winning a match in Faction Warfare.
Next cease fire the zones go from (60/40) to (33/73) and then Inner Sphere players will get the bonus. Basically it allows people a place to play to get bonus rewards for the next Faction Warfare period, and at the same time allows for another place to fight with a greater population access. That way people can hopefully get faster matches and feel like they are helping in Faction Warfare.
#2
Posted 25 May 2016 - 10:39 PM
Why would we need other planets then? Everyone will just drop on this Tukayyid planet and ignore the others. And don't forget the population imbalance, by design IS:Clan proportion is set to 3:2.
#3
Posted 25 May 2016 - 11:13 PM
makes me wonder why we have so much control over where we fight in the first place. in lore (and reality) you dont get to pick and choose your battlefield. you would get orders from your factions leader (through the chain of command of course) where you were fighting. loyalists should actually be stationed at a planet and be required to defend that sector (say an area about 5 planets across) as well participate in attacks to take new territory (as ordered). you could be re-assigned as needed by the higher ups.
mercs dont work like that though. you have some contract options. but its really just picking who you are going to fight with for that week, with no restrictions or performance requirements. thats not even remotely realistic and not the way things work in lore either. if we make it realistic every faction would be far more specific to what they intend to do with those mercs. contracts should be more specific, specify base of operation, planets to defend and targets to attack, and have a minimum participation threshold (in relation to unit size, active players only). you would get additional end of contract bonuses as you scratched off your list of objectives.
now that the game has control where everyone is fighting (where loyalist players/units are assigned, and where all the top notch merc contracts cover), rather than people just doing whatever. you can now use that as a tool to focus player populations into a small area of the inner sphere. to increase the frequency and diversity of encounters.
mercs dont work like that though. you have some contract options. but its really just picking who you are going to fight with for that week, with no restrictions or performance requirements. thats not even remotely realistic and not the way things work in lore either. if we make it realistic every faction would be far more specific to what they intend to do with those mercs. contracts should be more specific, specify base of operation, planets to defend and targets to attack, and have a minimum participation threshold (in relation to unit size, active players only). you would get additional end of contract bonuses as you scratched off your list of objectives.
now that the game has control where everyone is fighting (where loyalist players/units are assigned, and where all the top notch merc contracts cover), rather than people just doing whatever. you can now use that as a tool to focus player populations into a small area of the inner sphere. to increase the frequency and diversity of encounters.
Edited by LordNothing, 25 May 2016 - 11:15 PM.
#4
Posted 26 May 2016 - 06:47 PM
vocifer, on 25 May 2016 - 10:39 PM, said:
Why would we need other planets then? Everyone will just drop on this Tukayyid planet and ignore the others. And don't forget the population imbalance, by design IS:Clan proportion is set to 3:2.
Well to help answer that, your other planets that you would fight over, give a reward to the owner in the amount of MC. This Tukayyid battlefield just helps give either Clan or Inner Sphere a % bonus to their basic rewards (XP, CBills, Loaylty or Rep points).
As for the Population imbalance that is a separate issue and if you have a suggestion for that then please share.
#5
Posted 26 May 2016 - 06:53 PM
LordNothing, on 25 May 2016 - 11:13 PM, said:
makes me wonder why we have so much control over where we fight in the first place. in lore (and reality) you dont get to pick and choose your battlefield. you would get orders from your factions leader (through the chain of command of course) where you were fighting. loyalists should actually be stationed at a planet and be required to defend that sector (say an area about 5 planets across) as well participate in attacks to take new territory (as ordered). you could be re-assigned as needed by the higher ups.
mercs dont work like that though. you have some contract options. but its really just picking who you are going to fight with for that week, with no restrictions or performance requirements. thats not even remotely realistic and not the way things work in lore either. if we make it realistic every faction would be far more specific to what they intend to do with those mercs. contracts should be more specific, specify base of operation, planets to defend and targets to attack, and have a minimum participation threshold (in relation to unit size, active players only). you would get additional end of contract bonuses as you scratched off your list of objectives.
now that the game has control where everyone is fighting (where loyalist players/units are assigned, and where all the top notch merc contracts cover), rather than people just doing whatever. you can now use that as a tool to focus player populations into a small area of the inner sphere. to increase the frequency and diversity of encounters.
mercs dont work like that though. you have some contract options. but its really just picking who you are going to fight with for that week, with no restrictions or performance requirements. thats not even remotely realistic and not the way things work in lore either. if we make it realistic every faction would be far more specific to what they intend to do with those mercs. contracts should be more specific, specify base of operation, planets to defend and targets to attack, and have a minimum participation threshold (in relation to unit size, active players only). you would get additional end of contract bonuses as you scratched off your list of objectives.
now that the game has control where everyone is fighting (where loyalist players/units are assigned, and where all the top notch merc contracts cover), rather than people just doing whatever. you can now use that as a tool to focus player populations into a small area of the inner sphere. to increase the frequency and diversity of encounters.
The reason why there is more control now than before is because there was too many planets to fight over and was causing some people not to get matches. Example of what was happening.
If MS or 228 or another big unit that hops around joined a faction like Marik to attack Davion. The Davion players would then only drop on Liao and Kurita planets denying those units a match (instead they would get ghost drops).
Now mind you that is just an example using names only as an example. Then because things like the example were happening PGI decided to limit the amount of planets fought over to defend any planet of your faction being attacked, or to the one planet your faction decided to attack.
That is leading to some people not getting matches still because the planet chosen is not being defended (like previous example), and then also none of the surrounding factions decided to attack them. That leaves to only defend Clan and IS border planets, but when you have a 12 man show up on those usually you start seeing pug forces get stomped and then stop playing on those planets which then in turn force a lack of getting matches on those planets.
In truth it is over all a horrible system, but till some one has a better system and then PGI implements it the only thing we can do is try and suggest solutions to some issues or suggest a complete system.
Edited by Captain Luffy, 26 May 2016 - 06:58 PM.
#6
Posted 26 May 2016 - 11:17 PM
Captain Luffy, on 26 May 2016 - 06:47 PM, said:
Well to help answer that, your other planets that you would fight over, give a reward to the owner in the amount of MC. This Tukayyid battlefield just helps give either Clan or Inner Sphere a % bonus to their basic rewards (XP, CBills, Loaylty or Rep points).
Lol. MC for ghostdrops or LP/RP+Cbills+XP for real fight... what would I choose?
Quote
As for the Population imbalance that is a separate issue and if you have a suggestion for that then please share.
Reduce the damn number of conflicting sides! 4 hard alliances: IS,IS,Clan,Clan with 25% distribution per each.
#7
Posted 28 May 2016 - 12:33 AM
wardens
crusaders
fedcom
whatever is left.
crusaders
fedcom
whatever is left.
#8
Posted 28 May 2016 - 02:16 AM
I always worry when I see a thread with a title of "I have an suggestion".
My worry was justified.
My worry was justified.
Edited by R31Nismoid, 28 May 2016 - 02:17 AM.
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