Currently most mastered mechs can carry 2 or 3 (a few can carry 4) weapon modules. And since there are only 2 weapon modules for most weapons this is plenty IF you are boating one weapon type. But if you have multiple weapon types you are giving up some effectiveness from the modules. And since there is no downsides to modules this promotes boating.
Now personally I would rather we just had a total rework of the skills/modules/quirks system that made them all a combined pick and choose kind of system, but that would be a lot of work. So what if for now we just allow a unlimited amount of weapon module slots? That way it won't matter if you have 1 weapon or 4, you can have modules for all of them.
Or maybe you get a weapon module slot per weapon type and you have to choose range or cooldown. (add a LPL and you get one weapon module slot for LPL modules, but adding another LPL would not give another module). That could help balance out the power creep and keep the cost of buying more modules down. But I also think we should get some new modules, like spread, damage, heat, duration, velocity, maybe slight special attributes, etc, etc. And again limit how many per weapon type instead of per mech. Oh and lower the cost of modules since players would probably buy more.
I think that would promote having more varied builds and instead of just flat out upgrades you would be customizing the weapons on your mech. Kind of like how some ask that we have weapons from different manufacturers that have slightly different attributes. But instead of a bunch of different medium lasers we would have modules that make the medium lasers different.
So I guess the shorter version would be
Should we limit weapon modules per weapon type instead of per mech?
Edited by dario03, 25 May 2016 - 03:31 PM.