Wintersdark, on 27 May 2016 - 06:34 AM, said:
For every sniper, you have one less mech on the front lines. With every mech less on the front lines, the remaining ones are going to take more damage. The more damage they take, the sooner you're going to lose the firepower of individual mechs, reducing your team's ability to push damage out. This can quickly lead to the other team being able to put more damage out than your team, and your team having fewer mechs to share that damage - enter combat loss grouping and what quickly turns into a stomp.
There are two variables to how much damage a team takes/can take:
- The number of shots which defending mechs absorb (through armor/structure/dodging)
- The number of shots the enemy team puts out
A good sniper can easily make an enemy assault pause, turn around two or three times, or even move towards the enemy rear (and then have to walk back again afterward)
In this case the 'health bar contribution' of the sniper is the number of volleys that assault didn't fire at the team
This can be a huge amount of damage lost by the other team. It is very discomforting to be taking cross/rear fire.
Edited by Talorien, 29 May 2016 - 08:25 AM.