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Personal Hero Mech As New C-Bill Sink


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#1 Antares102

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Posted 25 May 2016 - 08:08 AM

Personal hero mech goes like this:

You can have only ONE personal hero mech by default.
You fit a mech with equipment and modules.
As soon as you press "save as personal hero" you can choose ONE additional quirk for it,
on the level of -10% heat generation or 10% more armor.
This mech then becomes your personal hero with the downside that you CANNOT change anything on that mech any more except for consumeables, i.e. all equipment, armor and modules are LOCKED IN.
The only way to try another personal hero mech is that you sell your current one for the normal C-Bill value when selling mechs/equipment.

For PGI to monetise this it could be possible to buy another personal hero mech slot for e.g. 1000MC.

I guess this would be a huge C-Bill dump and might also make building mechs more interesting because you have a small influence on you mechs quirks, i.e. design your mech to fill a certain role better.
Finally it would not be P2W because you can do everything with C-Bills (except our current hero mechs of course)

What do you think?

Edited by Antares102, 25 May 2016 - 08:13 AM.


#2 GRiPSViGiL

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Posted 25 May 2016 - 08:14 AM

I think PGI should have done a useful skill tree coupled with modules to allow us to quirk our own mechs. CB used for respeccing if wanted. To bad a competent developer didn't get this IP huh?

#3 KodiakGW

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Posted 25 May 2016 - 08:37 AM

View PostAntares102, on 25 May 2016 - 08:08 AM, said:

Personal hero mech goes like this:
What do you think?


Interesting idea. They might bite at doing this if it meant the mech is locked to the mech bay, and can never be sold. Also, they would probably charge much more than 1000MC. Something more in line with Hero purchase prices.

But, personally I wouldn't do that until they settle on balance and fix hit registration. Quirkening 4.0 is due next couple of months with/after the rescale. Then the possible Power Draw change. Then who knows after that (infotech, Quirkening 5.0, Ghost Heat 2.0, nerfing SRMs back)? The loadout you make and enjoy might be garbage 6-8 months down the road. That is really the only drawback I can see.




#4 MeiSooHaityu

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Posted 25 May 2016 - 09:00 AM

An interesting idea. I'm not sure it should be tied to C-Bills though. How about a tweak to the idea...

Say you can create your own "Hero" mech, but instead of spending C-Bills, you need to generate a LOT of Chassis XP to unlock the option. Say 500,000 XP or 1,000,000 XP.

Once you earn that amount of Chassis XP, you could be given the option to turn it into your Hero mech for a MC fee. Keep it pretty reasonable though (like maybe 1000 or 1500 MC).

Once you spend the MC to unlock it, you are allowed to equip a camo pattern just reserved for personal Hero's only and have all colors unlocked to color it. Once the camo is colored and saved, it is locked and can't be altered.

Also, once a personal hero package is purchased for the mech, it receives a small C-Bill boost like 10%. It can't be too high as to not remove importance from standard Hero's and Special Editions. It is just a little boost to go along with the custom Personal Hero only camo.

You can name your Hero as well, and that name shows up on your paper doll on your HUD. It might be nice to see it on the enemy Paper Doll when targeted, but it might have to be small and in parentheses under the general chassis designation.

Hard points stay the same for the chassis you Hero'd, and weapons and modules can be changed at will (like regular Hero's).

Lastly, any mech you earn the 1,000,000 chassis XP on can have the option to be made into a Personal Hero. I'm thinking there is no limit to how many you can convert (as long as there is a very high chassis XP mark to hit and MC would need to be spent). Also other Hero's or Special Edition mechs would be exempt (since they are Hero's).

That's my idea anyway. I kind of like it because it allows Chassis XP to mean something past the Skill tree unlocks. Plus PGI can use it to generate money, and yet you still get a one-off camo, a small C-Bill boost, and custom naming labels. Maybe some custom cockpit items too only available to a person making a custom Personal Hero.

Might be pretty cool.

#5 FrontGuard

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Posted 25 May 2016 - 09:12 AM

cool idea, i like it...
And the Mechs name would be the same as your pilot name.

#6 MeiSooHaityu

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Posted 25 May 2016 - 09:14 AM

View PostFrontGuard, on 25 May 2016 - 09:12 AM, said:

cool idea, i like it...
And the Mechs name would be the same as your pilot name.


That probably would be the easiest way for PGI to police hero names. Your idea would probably be the best route to go.

#7 Mystere

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Posted 25 May 2016 - 09:19 AM

I'd rather that PGI spent their time working really hard on making CW better, much much better. <shrugs>

#8 TercieI

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Posted 25 May 2016 - 09:22 AM

No. Anything paid that gives a gameplay advantage is anathema to fairness. This would either be required or have to be banned in comp.

#9 FrontGuard

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Posted 25 May 2016 - 09:26 AM

View PostMystere, on 25 May 2016 - 09:19 AM, said:

I'd rather that PGI spent their time working really hard on making CW better, much much better. <shrugs>


The problem with making CW better is How?!?! IMO It's a Failed Concept. You don't make a Candle better you buy a Lamp.
I think Solaris is the way. Let CW fade out like other obsolete or failed ideas.

#10 MeiSooHaityu

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Posted 25 May 2016 - 09:29 AM

View PostTercieI, on 25 May 2016 - 09:22 AM, said:

No. Anything paid that gives a gameplay advantage is anathema to fairness. This would either be required or have to be banned in comp.


Agreed.

That's why an addirional Quirk bonus (no matter how small) can't be tied to a Personal Hero.

It should only effect the mech's appearance in practice (and a small C-Bill boost which doesn't effect battle capabilities at all). Hard points, quirks, etc... Would need to be the same as the base variant it was chosen from.

#11 Mystere

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Posted 25 May 2016 - 09:30 AM

View PostFrontGuard, on 25 May 2016 - 09:26 AM, said:

The problem with making CW better is How?!?! IMO It's a Failed Concept. You don't make a Candle better you buy a Lamp.
I think Solaris is the way. Let CW fade out like other obsolete or failed ideas.


Then in Hades' name have PGI declare once and for all that this is it for CW, no more changes ... then let's all watch how that affects the game's population numbers. <shrugs>

And CW is not a failed concept. It is a failed implementation. There is a difference.

Edited by Mystere, 25 May 2016 - 09:32 AM.


#12 Johnny Z

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Posted 25 May 2016 - 09:32 AM

Topic title = Genius.

Not sure what bonuses it could provide. Not sure if it should be more than 1 slot ever.

Creds to make the slot, MC to switch mechs.

Edited by Johnny Z, 25 May 2016 - 09:55 AM.


#13 FrontGuard

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Posted 25 May 2016 - 09:44 AM

View PostMystere, on 25 May 2016 - 09:30 AM, said:


Then in Hades' name have PGI declare once and for all that this is it for CW, no more changes ... then let's all watch how that affects the game's population numbers. <shrugs>

And CW is not a failed concept. It is a failed implementation. There is a difference.


You may be right. But then they need to re-market the Idea. I like the thought of planetary conquest... that's Great!
They need a new advertising campaign explaining the Concept. And make the UI more intuitive... and please
Drop the "Community Warfare" name completely, I'm a conscientious person the the though of Community Warfare repulses me. what a Honorable name.

#14 Mystere

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Posted 25 May 2016 - 10:03 AM

View PostFrontGuard, on 25 May 2016 - 09:44 AM, said:

You may be right. But then they need to re-market the Idea. I like the thought of planetary conquest... that's Great!
They need a new advertising campaign explaining the Concept. And make the UI more intuitive... and please
Drop the "Community Warfare" name completely, I'm a conscientious person the the though of Community Warfare repulses me. what a Honorable name.


The name is a problem if and only if you take it literally. Posted Image

#15 FrontGuard

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Posted 25 May 2016 - 10:10 AM

View PostMystere, on 25 May 2016 - 10:03 AM, said:

The name is a problem if and only if you take it literally. Posted Image


Names have implications... and I want nothing to do with what Community Warfare implies.

#16 LowSubmarino

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Posted 25 May 2016 - 10:25 AM

It'd be cool to be able to have some kind of good cbill sink.

I have too much cbills.

Theres simply not enough mechs that Im interested in. All mechs I wanted (and some I dont play much or ever but still have in my mechbas) I have.

The next variants open for cbills will take an eternity. And even if there were three different mechs I would want and that I would have to master and buy 9 different variants for would still mean Im super rich.

What do I do with all that cbills. Its getting more and more. Not that I complain but it would be cool if you could invest it in something like you mentioned. Personalizing a specific mech. Granting it some kind of very costly cbill special personal camo.

I dont know. Something. Anything.

Grant it slightly different ppc projectire colors. Or some kind of other thing. Id pump 200 mil cbills into some fancy stuff for my most favorit mechs.

But theres nothing there really.

Guess its just piling up.

#17 Antares102

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Posted 25 May 2016 - 01:40 PM

View PostTercieI, on 25 May 2016 - 09:22 AM, said:

No. Anything paid that gives a gameplay advantage is anathema to fairness. This would either be required or have to be banned in comp.

It wouild not be paid and you can only run one mech at a time anyway.
Remember you can do everything with C-Bills.
Only more personal hero mechs .. thats for MC.

View PostKodiakGW, on 25 May 2016 - 08:37 AM, said:

They might bite at doing this if it meant the mech is locked to the mech bay, and can never be sold. Also, they would probably charge much more than 1000MC. S


Well actually you SHOULD be able to sell them... you just waste a lot of money when constantly building new personal hero mechs and then sellign them of for 50% of the original value

#18 Antares102

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Posted 25 May 2016 - 01:47 PM

View PostMeiSooHaityu, on 25 May 2016 - 09:29 AM, said:

Agreed.

That's why an addirional Quirk bonus (no matter how small) can't be tied to a Personal Hero.

It should only effect the mech's appearance in practice (and a small C-Bill boost which doesn't effect battle capabilities at all). Hard points, quirks, etc... Would need to be the same as the base variant it was chosen from.

As I said.. it's all for C-Bills there is no "paid" advantage in this at all.

#19 DAYLEET

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Posted 25 May 2016 - 02:41 PM

People already asked to be able convert a normal mech to 30% cbills for a sum of money. So PGI added one for 20$ with the new mech pack, why make something simple when you can make it suck and over charge for it. There was a time where i said id pay 15$ for a conversion, then 10$, now though, maybe 5$.

#20 Johnny Z

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Posted 25 May 2016 - 05:43 PM

View PostDAYLEET, on 25 May 2016 - 02:41 PM, said:

People already asked to be able convert a normal mech to 30% cbills for a sum of money. So PGI added one for 20$ with the new mech pack, why make something simple when you can make it suck and over charge for it. There was a time where i said id pay 15$ for a conversion, then 10$, now though, maybe 5$.


The idea of hero mechs isn't new, but the way this was put as a singular special mech for the player is. Maybe this could be for character creation even. The first mech a player gets could be their hero mech. then MC to change it. Or something like that.





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