

Timber Ssrm
#1
Posted 06 June 2016 - 09:11 PM
#2
Posted 06 June 2016 - 09:20 PM
To some
Personally, I prefer Dakka, and insta-gibbing
#3
Posted 06 June 2016 - 09:23 PM
#4
Posted 06 June 2016 - 09:39 PM
I've actually made a pretty silly build with LRM 15s and SSRMS.
#5
Posted 06 June 2016 - 10:37 PM

However grats that you found out how to apply the skillcrow build on the wolf

But without joking, I prefer the 4x ASRM6 build, you can still hit lights pretty bad and can finish off the big fatties, too.
#6
Posted 06 June 2016 - 10:44 PM
SSRM are actually terrible against anything but lights and the lighter mediums. Simply not enough control, IMO.
Edited by meteorol, 06 June 2016 - 10:51 PM.
#7
Posted 06 June 2016 - 10:49 PM
#8
Posted 06 June 2016 - 11:16 PM
What happens if you have nobody else to hide behind?
#9
Posted 07 June 2016 - 01:32 AM

This game >>> Best esport in tha world.
Edited by Idealsuspect, 07 June 2016 - 01:32 AM.
#10
Posted 07 June 2016 - 02:52 AM
Because aiming is too hard, i guess.
#11
Posted 07 June 2016 - 03:30 AM
El Bandito, on 06 June 2016 - 09:23 PM, said:
This is a very good suggestion mainly on account of the streaks suffering from not being able to be aimed.The heavyer the target is the less likely you are to make a good trade in a one on one with it.
#12
Posted 07 June 2016 - 06:04 AM

#13
Posted 07 June 2016 - 06:46 AM
#14
Posted 07 June 2016 - 07:16 AM
627, on 06 June 2016 - 10:37 PM, said:

However grats that you found out how to apply the skillcrow build on the wolf

But without joking, I prefer the 4x ASRM6 build, you can still hit lights pretty bad and can finish off the big fatties, too.
Congrats for what? For being late to the party?

#15
Posted 07 June 2016 - 07:30 AM
Back in the beta days, before HSR, Streaks were actually good against lights. Not because there was anything crazy good about them, but simply because hitreg was a b****, especially against spindly, small, fast-moving targets.
These days, the best light killing weapons are pulse lasers and IS-AC10s and 20s. Maybe Gauss Rifles.
Streaks are great for getting damage numbers, but not for killing. Hell, on two separate occasions I've plowed a full spread of 36 Streaks from a Mad Dog into the face of a Locust, both times the Locust face-tanked them and ran. Now image how many streaks you need to pump into something bigger, hardier. Like a Cheetah, FireStarter, or Jenner. And remember how slow the recycle rate is on Streak6? It's bad.
Only time I use streaks these days is as a gimmick or when I have missiles split between arms and torsos (I play without arm lock, and sometimes using regular SRMs instead of Streaks for those purposes would require me to juggle more weapon groups than I'm comfortable with).
Edited by Escef, 07 June 2016 - 07:31 AM.
#16
Posted 07 June 2016 - 01:55 PM
#18
Posted 07 June 2016 - 02:28 PM
SoukouKiheiVOTOMS, on 06 June 2016 - 09:11 PM, said:
If you are good with PPC's try my Timber Wolf Metus, it's a fast effective murder machine, it's also the build that got me Hat Trick, Johnny five and Creeping Death in the same match. It's the one build that the only change I made to it, was dropping S torso pods for Delta pods when they came out.
#19
Posted 07 June 2016 - 02:29 PM
Escef, on 07 June 2016 - 07:30 AM, said:
Back in the beta days, before HSR, Streaks were actually good against lights. Not because there was anything crazy good about them, but simply because hitreg was a b****, especially against spindly, small, fast-moving targets.
These days, the best light killing weapons are pulse lasers and IS-AC10s and 20s. Maybe Gauss Rifles.
Streaks are great for getting damage numbers, but not for killing. Hell, on two separate occasions I've plowed a full spread of 36 Streaks from a Mad Dog into the face of a Locust, both times the Locust face-tanked them and ran. Now image how many streaks you need to pump into something bigger, hardier. Like a Cheetah, FireStarter, or Jenner. And remember how slow the recycle rate is on Streak6? It's bad.
Only time I use streaks these days is as a gimmick or when I have missiles split between arms and torsos (I play without arm lock, and sometimes using regular SRMs instead of Streaks for those purposes would require me to juggle more weapon groups than I'm comfortable with).
Streaks are still very good against lights, and are still used for that purpose to this day, even at the highest level of competitive play.
The reason many teams will opt to not take them is because you're betting on the other team to bring short-range, brawler lights. Most teams prefer to take better mediums and risk having to put down a couple brawler lights at the end, rather than dedicate an entire medium and/or heavy mech for a singular purpose that's completely useless if the enemy doesn't take brawler lights.
#20
Posted 07 June 2016 - 02:35 PM
Kubernetes, on 07 June 2016 - 01:55 PM, said:
Well, yeah, at that point you're looking at 600-800 points of damage, most of it highly accurate. At that point the low precision of the streaks is a non-issue.
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