Hex verses Oct
#1
Posted 15 July 2012 - 09:15 PM
#2
Posted 15 July 2012 - 09:27 PM
#3
Posted 15 July 2012 - 09:40 PM
#4
Posted 16 July 2012 - 01:19 AM
a unit with 3 MP is able to turn 180° with a octagon you need 4 MP... when 3 MP Hex are 4 MP Oct...than you have to reduce the scale.
A small laser for example would have now a range of 4...a flight of LRMs would reach 28 tiles...
The only advantage of octagons is, that you are able to walk in a 90° angle without turning - move turn - move -turn.
You could do the same with a simple house rule....
#5
Posted 16 July 2012 - 10:58 AM
Renz Ward, on 15 July 2012 - 09:27 PM, said:
Ah i see
Calisrue, on 15 July 2012 - 09:40 PM, said:
what would squires be used for?
Karl Streiger, on 16 July 2012 - 01:19 AM, said:
a unit with 3 MP is able to turn 180° with a octagon you need 4 MP... when 3 MP Hex are 4 MP Oct...than you have to reduce the scale.
A small laser for example would have now a range of 4...a flight of LRMs would reach 28 tiles...
The only advantage of octagons is, that you are able to walk in a 90° angle without turning - move turn - move -turn.
You could do the same with a simple house rule....
so lets say i took a 60 degree turn what would i be able to do?
#7
Posted 16 July 2012 - 11:12 AM
#8
Posted 16 July 2012 - 11:13 AM
The hex tiling has an interesting feature not present in square tilings that is useful for tactical games like BattleTech - the distance between a tile and any adjacent tile is always the same. This makes figuring out distance and paths easy. In a square tiling, some adjacent tiles are 1 unit distant, and others (the diagonal ones) are about 1.4 units distant.
There are a host of other properties that make hex tilings superior. The main disadvantage, of course, is simplicity in specifying coordinates and in drawing the tiling. For a square tiling, you can use the standard (x, y) coordinates that we are all used to. For hexagon tiling, you can construct a similar coordinate system but it is not quite as easy.
If you want to learn more, you can start here:
http://en.wikipedia....egular_polygons
Edited by Grokmoo, 16 July 2012 - 11:13 AM.
#9
Posted 16 July 2012 - 01:54 PM
#10
Posted 16 July 2012 - 02:14 PM
That was always my favorite.
#13
Posted 19 July 2012 - 10:10 AM
#14
Posted 26 July 2012 - 07:40 PM
Like Sirius above me, though, I prefer to just use distance and arbitrary directions. What maths did you find difficult, acheron? A couple of tables can quickly get rid of repeating common calculations, though.
Edited by SakuranoSenshi, 26 July 2012 - 08:05 PM.
#16
Posted 01 August 2012 - 11:50 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users