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Firepower Creep


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#21 izzycat218

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Posted 28 May 2016 - 12:08 PM

View PostAppogee, on 28 May 2016 - 12:07 PM, said:

What "firepower creep"...?

Sure my unElited Kodiak-3 has a kill-death ratio of 14:1 ... but that's all pilot skill.

Pilot skill which, erm, really comes to the fore when I happen to be piloting a Kodiak 3.



lols. Well played. The pugs in my match are discussing firepower.

#22 LordKnightFandragon

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Posted 28 May 2016 - 12:26 PM

View PostVxheous Kerensky, on 28 May 2016 - 11:19 AM, said:


No dakka mech can put 70 damage on you instantly (4xCUAC10 Kodiak maybe, but those shells spread damage everywhere). Rolling damage is an integral part of this game, if you're having trouble with that, then it's not the mech you're piloting that's the issue (I am not trying to be mean, just that you have identified a weakness that you should most definitely work on). Best ways to deal with Dakka mechs is to peek and poke them, since they tend to face-tank while throwing as much lead downfield as possible. Peek and poke with insta-hit lasers, and attempt to avoid incoming shells. In terms of Hunchbacks, they have become quite tanky with the structure quirks that they have received. Try playing the brawler 4SP, or slap 3 Large Pulse on the 4P.

There are alot of older mechs that can be adapted to fit the current meta playstyle.


How do you roll damage in big *** mechs like the Mauler? THing turns like an Overlord with an engine hit. its easier in mechs like Warhammers, mediums and crap, that actually move when you twist, but bigger the mech, the more impossible it becomes, espeically since the bigger mechs dont even turn 90 degrees with a torso twist, and trying to turn the legs is again, like steering a battleship.

Ive been trying the whole twist thing in the battlegrounds, and I can do ok with my Warhammer, I can do aight with the smaller mechs, but in the Mauler, its cored out before I can even move the thing. Then as I try to turn back to fire, I get nuked again. All the while trying to also move into better cover. A Mech like the Warhawk, it moves ok, but its so damn BIG that no matter what, you cant twist the damage away, its always taking heavy damage to everywhere.

As for Dakka mecchs, the BG has dakka mechs, you round a corner into a dakka mech an the only option is back up and corner hump it, abuse the AI's lack of motion to peel the arm off then move out, peel the ST off, then move out and peel the CT away......even a mech like a Panther will put a smack down with just its single dakka gun. I cant imagine what its like being hit by a 6 CUAC2 Dire Wolf....you get shaken, stirred and rocked so bad you cant even see whats going on, meanwhile your taking 12 dmg a shot every half second or less.

#23 Alistair Winter

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Posted 28 May 2016 - 12:46 PM

You compensate with skill.

Mechs like the Cataphract and Victor are just plainly outgunned. They have no real advantages over other mechs that you can take advantage of. The best way to minimize the disadvantage, I think, is to bring big weapons. Large lasers, LPLs, gauss, AC20, etc. But you are outgunned. The only way for a Cataphract to beat a Black Knight is to be the better player.

#24 Y E O N N E

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Posted 28 May 2016 - 12:50 PM

View PostAlistair Winter, on 28 May 2016 - 12:46 PM, said:

You compensate with skill.

Mechs like the Cataphract and Victor are just plainly outgunned. They have no real advantages over other mechs that you can take advantage of. The best way to minimize the disadvantage, I think, is to bring big weapons. Large lasers, LPLs, gauss, AC20, etc. But you are outgunned. The only way for a Cataphract to beat a Black Knight is to be the better player.


PPFLD can make almost any 'Mech dangerous if you are a great shot.

#25 izzycat218

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Posted 28 May 2016 - 01:00 PM

View PostAlistair Winter, on 28 May 2016 - 12:46 PM, said:

You compensate with skill.

Mechs like the Cataphract and Victor are just plainly outgunned. They have no real advantages over other mechs that you can take advantage of. The best way to minimize the disadvantage, I think, is to bring big weapons. Large lasers, LPLs, gauss, AC20, etc. But you are outgunned. The only way for a Cataphract to beat a Black Knight is to be the better player.


Was waiting for the Git Gud noob comment.

#26 lshtaria

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Posted 28 May 2016 - 01:48 PM

The biggest problem I have at the moment is that it's nigh on impossible just to have "fun". You know, just pick any mech with a non-derp loadout, play some games and generally win in the region of 50:50 and maybe survive in a few of them.

It's become too competitive, too meta and too eSports. I lay the blame firmly at Paul and Russ's door for not listening to complaints about the ttk for years now and actively reducing it with quirks, nonsensical balance changes and power creep.

Utterly clueless are 2 words that spring to mind.

#27 Alistair Winter

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Posted 28 May 2016 - 01:49 PM

View Postizzycat218, on 28 May 2016 - 01:00 PM, said:

Was waiting for the Git Gud noob comment.

Unless you have poor reading comprehension, I guess you're still waiting?

View PostYeonne Greene, on 28 May 2016 - 12:50 PM, said:

PPFLD can make almost any 'Mech dangerous if you are a great shot.

Yeah, certainly. Even my SHC with gauss + ECM does well if I'm in the zone and can consecutively land my shots to make the most out of my limited ammo.

It's not really a good mech tho.

#28 Aiden Skye

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Posted 28 May 2016 - 01:54 PM

I'm still happy with my Dual PPC / Large pulse shadowcats. I rather play them than my heavies and assaults as bigger mechs tend to draw tons of fire on sight. I do have the almighty. kodiaks.....they **** face but I prefer more maneuverable mechs.

#29 Vxheous

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Posted 28 May 2016 - 02:07 PM

View PostLordKnightFandragon, on 28 May 2016 - 12:26 PM, said:


How do you roll damage in big *** mechs like the Mauler? THing turns like an Overlord with an engine hit. its easier in mechs like Warhammers, mediums and crap, that actually move when you twist, but bigger the mech, the more impossible it becomes, espeically since the bigger mechs dont even turn 90 degrees with a torso twist, and trying to turn the legs is again, like steering a battleship.

Ive been trying the whole twist thing in the battlegrounds, and I can do ok with my Warhammer, I can do aight with the smaller mechs, but in the Mauler, its cored out before I can even move the thing. Then as I try to turn back to fire, I get nuked again. All the while trying to also move into better cover. A Mech like the Warhawk, it moves ok, but its so damn BIG that no matter what, you cant twist the damage away, its always taking heavy damage to everywhere.

As for Dakka mecchs, the BG has dakka mechs, you round a corner into a dakka mech an the only option is back up and corner hump it, abuse the AI's lack of motion to peel the arm off then move out, peel the ST off, then move out and peel the CT away......even a mech like a Panther will put a smack down with just its single dakka gun. I cant imagine what its like being hit by a 6 CUAC2 Dire Wolf....you get shaken, stirred and rocked so bad you cant even see whats going on, meanwhile your taking 12 dmg a shot every half second or less.


The Mauler is all about positioning. It is not, repeat, NOT a front-line assault mech. You have to play them at a distance, preferably in the 600-800m range. Position yourself where you only show the top 1/3 of your mech (enough for your AC-5s to clear), then fire away/use giant SHIELD arms to block incoming fire.

The 6UAC2 Dire Wolf is such a gimmick mech, and easily killable by shooting through the shake (your reticle doesn't shake, it just takes practice and focus to tune out the incoming craptastic 12 damage hits)


View PostMilocinia, on 28 May 2016 - 01:48 PM, said:

The biggest problem I have at the moment is that it's nigh on impossible just to have "fun". You know, just pick any mech with a non-derp loadout, play some games and generally win in the region of 50:50 and maybe survive in a few of them.

It's become too competitive, too meta and too eSports. I lay the blame firmly at Paul and Russ's door for not listening to complaints about the ttk for years now and actively reducing it with quirks, nonsensical balance changes and power creep.

Utterly clueless are 2 words that spring to mind.


It's always been this way, and has nothing to do with e-sports. Every online game that features PvP will have people that min/max to gain the most advantage to win.

Edited by Vxheous Kerensky, 28 May 2016 - 02:08 PM.


#30 lshtaria

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Posted 28 May 2016 - 02:15 PM

View PostVxheous Kerensky, on 28 May 2016 - 02:07 PM, said:

It's always been this way, and has nothing to do with e-sports. Every online game that features PvP will have people that min/max to gain the most advantage to win.

You're a founder. I was in the closed beta too so you should know...

...no, it wasn't always this way.

Edited by Milocinia, 28 May 2016 - 02:15 PM.


#31 Mcgral18

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Posted 28 May 2016 - 02:19 PM

View PostMilocinia, on 28 May 2016 - 02:15 PM, said:

You're a founder. I was in the closed beta too so you should know...

...no, it wasn't always this way.


You can still take a derpy loadout and do well...largely because half of either team have a large chance of being Potatos.
Just don't be, or build, Terribad, and expect decent results.


You can take AC2s and exceed the majority of your team, performance wise.



If you think you're required to take "Meta Bots" to have fun, you either play poorly (hence poor performance in bad robots) or have a different idea of what a Meta robot is (IE, not Terribad, but not optimal for whatever reason)


Some people think anything that's not a Frankenmech is a Meta robot, to those, you laugh.

#32 MischiefSC

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Posted 28 May 2016 - 02:23 PM

View PostVxheous Kerensky, on 28 May 2016 - 10:15 AM, said:


Highlander and Victor has been neglected for the most part since the pre-Clan nerf to jumpjets. Hunchbacks on the other hand are quite viable right now.


Treb.

Dragon.

Jenners.

Commandos.

Most Cicadas.

I could go on but it's depresing.

#33 Vxheous

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Posted 28 May 2016 - 02:25 PM

View PostMischiefSC, on 28 May 2016 - 02:23 PM, said:


Treb.

Dragon.

Jenners.

Commandos.

Most Cicadas.

I could go on but it's depresing.


Some of those were DOA, or ended up dead due to change of mechanics (JJ changes, Streaks no longer going only CT/HSR that killed the Commando, No more knockdowns, etc) One of the Trebs is making a comeback in comp play though


View PostMilocinia, on 28 May 2016 - 02:15 PM, said:

You're a founder. I was in the closed beta too so you should know...

...no, it wasn't always this way.


Oh, but it was. Even in closed beta, the better players were figuring out the most optimal builds for whichever mechs. Why else was the Splatcat so hated? Atlas-DDC stacking? 6ML Jenners? Swaybacks?

Edited by Vxheous Kerensky, 28 May 2016 - 02:35 PM.


#34 Jaeger Gonzo

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Posted 28 May 2016 - 02:58 PM

View PostMischiefSC, on 28 May 2016 - 02:23 PM, said:


Treb.

Dragon.

Jenners.

Commandos.

Most Cicadas.

I could go on but it's depresing.


Vindicator

Victor

Awesome

Catapult

Spider

Panther

Archer

Locust

Shadow

Kintaro


How much of this do you see this days? Some of this I almost forgot that they were ever implemented in to MWO.

Is such a waist of resource for a game, to have so many assets sent to oblivion. All of this would be perfectly good in Stock Mode.

Full Custom Mode just dumbed game play to all same meks, with all same meta load outs.

#35 Y E O N N E

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Posted 28 May 2016 - 03:02 PM

View PostJaeger Gonzo, on 28 May 2016 - 02:58 PM, said:


Vindicator

Victor

Awesome

Catapult

Spider

Panther

Archer

Locust

Shadow

Kintaro


How much of this do you see this days? Some of this I almost forgot that they were ever implemented in to MWO.

Is such a waist of resource for a game, to have so many assets sent to oblivion. All of this would be perfectly good in Stock Mode.

Full Custom Mode just dumbed game play to all same meks, with all same meta load outs.


A lot of these still have no place in stock mode.

#36 izzycat218

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Posted 28 May 2016 - 03:03 PM

View PostAlistair Winter, on 28 May 2016 - 01:49 PM, said:

Unless you have poor reading comprehension, I guess you're still waiting?


Yeah, certainly. Even my SHC with gauss + ECM does well if I'm in the zone and can consecutively land my shots to make the most out of my limited ammo.

It's not really a good mech tho.


Other's said it but also had more substance in their posts to the discussion. to each their own i guess.

#37 Jaeger Gonzo

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Posted 28 May 2016 - 03:08 PM

View PostYeonne Greene, on 28 May 2016 - 03:02 PM, said:


A lot of these still have no place in stock mode.

All of this clearly have.

I personally used most of this meks in Stock Mode with great out come and seen others playing just fine in rest of meks, that I unfortunately do not have, like Vindi for example.

Edited by Jaeger Gonzo, 28 May 2016 - 03:13 PM.


#38 Y E O N N E

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Posted 28 May 2016 - 03:10 PM

View PostJaeger Gonzo, on 28 May 2016 - 03:08 PM, said:

All of this clearly have.


Only according to the lore. Not according to what's actually useful in the game.

#39 Jaeger Gonzo

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Posted 28 May 2016 - 03:17 PM

View PostYeonne Greene, on 28 May 2016 - 03:10 PM, said:


Only according to the lore. Not according to what's actually useful in the game.

lol. Nope, just MWO pal.
If you did not played with us Stock Mode you don`t know. You could see there all sort of meks doing just fine.

#40 Y E O N N E

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Posted 28 May 2016 - 03:23 PM

View PostJaeger Gonzo, on 28 May 2016 - 03:17 PM, said:

lol. Nope, just MWO pal.
If you did not played with us Stock Mode you don`t know. You could see there all sort of meks doing just fine.


I did play Stock Mech Mondays for a bit.

Try again.

We've already had this debate. You were wrong then, you are still wrong now.





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