LordKnightFandragon, on 28 May 2016 - 12:26 PM, said:
How do you roll damage in big *** mechs like the Mauler? THing turns like an Overlord with an engine hit. its easier in mechs like Warhammers, mediums and crap, that actually move when you twist, but bigger the mech, the more impossible it becomes, espeically since the bigger mechs dont even turn 90 degrees with a torso twist, and trying to turn the legs is again, like steering a battleship.
Ive been trying the whole twist thing in the battlegrounds, and I can do ok with my Warhammer, I can do aight with the smaller mechs, but in the Mauler, its cored out before I can even move the thing. Then as I try to turn back to fire, I get nuked again. All the while trying to also move into better cover. A Mech like the Warhawk, it moves ok, but its so damn BIG that no matter what, you cant twist the damage away, its always taking heavy damage to everywhere.
As for Dakka mecchs, the BG has dakka mechs, you round a corner into a dakka mech an the only option is back up and corner hump it, abuse the AI's lack of motion to peel the arm off then move out, peel the ST off, then move out and peel the CT away......even a mech like a Panther will put a smack down with just its single dakka gun. I cant imagine what its like being hit by a 6 CUAC2 Dire Wolf....you get shaken, stirred and rocked so bad you cant even see whats going on, meanwhile your taking 12 dmg a shot every half second or less.
The Mauler is all about positioning. It is not, repeat, NOT a front-line assault mech. You have to play them at a distance, preferably in the 600-800m range. Position yourself where you only show the top 1/3 of your mech (enough for your AC-5s to clear), then fire away/use giant SHIELD arms to block incoming fire.
The 6UAC2 Dire Wolf is such a gimmick mech, and easily killable by shooting through the shake (your reticle doesn't shake, it just takes practice and focus to tune out the incoming craptastic 12 damage hits)
Milocinia, on 28 May 2016 - 01:48 PM, said:
The biggest problem I have at the moment is that it's nigh on impossible just to have "fun". You know, just pick any mech with a non-derp loadout, play some games and generally win in the region of 50:50 and maybe survive in a few of them.
It's become too competitive, too meta and too eSports. I lay the blame firmly at Paul and Russ's door for not listening to complaints about the ttk for years now and actively reducing it with quirks, nonsensical balance changes and power creep.
Utterly clueless are 2 words that spring to mind.
It's always been this way, and has nothing to do with e-sports. Every online game that features PvP will have people that min/max to gain the most advantage to win.
Edited by Vxheous Kerensky, 28 May 2016 - 02:08 PM.