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Mech Nicknacks And Hitboxes


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#1 MechWarrior319348

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Posted 29 May 2016 - 09:39 PM

Im kinda tired of dying becase of that big racing spoiler thing on top of the jager.

Im sure other mechs have this problem too.

What is the deal with that?

#2 Mcgral18

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Posted 29 May 2016 - 09:42 PM

Generally, they're mostly the frontal hitbox, sometimes the rear counts as rear (but not always)


Things like the ST missile or laser pods, or the above Antenna.

#3 MechWarrior319348

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Posted 29 May 2016 - 09:58 PM

I meant, "why is it set up like that".

I dont quite understand why shooting an antenna would cause damage to the main torsos...... yet... its a feature.

Edited by Delta 62, 29 May 2016 - 09:58 PM.


#4 DaZur

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Posted 29 May 2016 - 09:59 PM

View PostDelta 62, on 29 May 2016 - 09:39 PM, said:

Im kinda tired of dying becase of that big racing spoiler thing on top of the jager.

Im sure other mechs have this problem too.

What is the deal with that?

Homage to the original TRO artwork etc...

Reality is a lot of Mech protuberances are superfluous at best... And as you've noticed with the Jager, detrimental to the overall hitbox profile.

My beloved Rifleman suffers the same fate. That said, I'm a sucker for aesthetics so I resentfully deal with it. Posted Image

View PostDelta 62, on 29 May 2016 - 09:58 PM, said:

I meant, "why is it set up like that".

I dont quite understand why shooting an antenna would cause damage to the main torsos...... yet... its a feature.

Short answer... standardization of the hitboxes to 11 across all mechs. It too is homage to the original table-top pen/paper rules.

Edited by DaZur, 29 May 2016 - 10:19 PM.


#5 Alistair Winter

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Posted 30 May 2016 - 01:29 AM

Because PGI only recently figured out how to give mechs desctructible geometry that doesn't give damage to the actual components (Archer missile doors, Phoenix Hawk jump jets)

#6 El Bandito

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Posted 30 May 2016 - 02:26 AM

I'm personally tired of getting my Battlemaster's rear CT shot up from multiple angles due to that backpack.

#7 cazidin

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Posted 30 May 2016 - 07:22 AM

View PostAlistair Winter, on 30 May 2016 - 01:29 AM, said:

(Phoenix Hawk jump jets)


Wait. So those mega pylons WON'T be part of the hitboxes?

#8 DefyingReality

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Posted 30 May 2016 - 07:31 AM

View PostAlistair Winter, on 30 May 2016 - 01:29 AM, said:

Because PGI only recently figured out how to give mechs desctructible geometry that doesn't give damage to the actual components (Archer missile doors, Phoenix Hawk jump jets)


In the two and a half months the Archer has been out, I don't think I've seen one yet have its doors shot off. So while they say the doors are independently destructible without damaging the torsos, I'm not sure that I believe it yet.

#9 Metus regem

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Posted 30 May 2016 - 09:49 AM

View Postcazidin, on 30 May 2016 - 07:22 AM, said:


Wait. So those mega pylons WON'T be part of the hitboxes?



If they are, than the Phoenix Hawk just got even better.


Just wish she could do this:

Posted Image

Edited by Metus regem, 30 May 2016 - 09:55 AM.






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