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Can We Have A Tutorial For The Game Modes? Or More Obvious Objectives Please?


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#1 Helene de Montfort

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Posted 28 May 2016 - 03:05 PM

Well...

I's happening a lot on Domination, people don't care for the circle. Just, this time, it was worse than usual.

http://plays.tv/s/KocYz7fVFWdZ

But to be honest, it happen a lot in conquest too, when nobody cap zones, and even on assault, where, often, people don't defend their base... At all... It's under cap and nobody care...

We really need a tutorial for the game modes... Seriously... Or the objectives to be made way more obvious.

#2 ScarecrowES

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Posted 28 May 2016 - 03:48 PM

I think you're assuming that players don't know what the objectives ARE or HOW to play the game mode. That's a mistake. Players know what they're supposed to do. They just choose not to because PGI offers no real incentive to play the objective in its objective game modes. The overwhelmingly successful strategies for any objective game mode in MWO are to put only the barest minimum of effort into the objective, and instead simply kill the enemy.

It's not that the giant green circle on your mini-map isn't obvious enough, it's that the easiest way to win Domination is to nearly ignore the circle.

#3 cazidin

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Posted 28 May 2016 - 03:48 PM

Somehow I doubt a tutorial will help those who consciously ignore the BIG GREEN CIRCLE ON THEIR MINI-MAP and a LARGE SATELLITE DISH.

Honestly, aren't all of the game modes straightforward? Domination - Take or defend base. Kill your enemies. Conquest. Take or defend a majority of the bases. Kill your enemies. Skirmish. Kill your enemies.

#4 Mystere

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Posted 28 May 2016 - 04:00 PM

Objectives should pay something like 100,000-1,000,000 c-bills (i.e. large amount) to the winner and a lump of coal to the loser. A winner-takes-all approach to rewards should fix the problem of players not going for objectives. But, alas, I suspect many have no stomach for it. There is a reason why players loudly cried and whined for rewards to be massively lowered until PGI finally got weak kneed and acquiesced -- again.

That's the story of MWO in a nutshell, I'm afraid.

Edited by Mystere, 28 May 2016 - 04:01 PM.


#5 TELEFORCE

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Posted 28 May 2016 - 04:23 PM

I think this would be really helpful in faction warfare.

#6 Helene de Montfort

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Posted 28 May 2016 - 04:59 PM

So what should i do? Report the whole team for non participation?

#7 JediPanther

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Posted 28 May 2016 - 05:31 PM

I had a screen shot of assault mode where my team just went for cap and won on cap with no damage done by me without having premium time or a c-bill bonus mech. I've had better pay outs on cbills when I've lasted only four minutes in a locust getting one-shotted. If you really want to win by doing the stated objectives make the stated objective pay a million times better than damage + solo kills. Ever notice how all the event rewards recently for personal challenges are based on your damage and match score only and not a team based objective?

#8 Helene de Montfort

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Posted 28 May 2016 - 05:33 PM

View PostJediPanther, on 28 May 2016 - 05:31 PM, said:

I had a screen shot of assault mode where my team just went for cap and won on cap with no damage done by me without having premium time or a c-bill bonus mech. I've had better pay outs on cbills when I've lasted only four minutes in a locust getting one-shotted. If you really want to win by doing the stated objectives make the stated objective pay a million times better than damage + solo kills. Ever notice how all the event rewards recently for personal challenges are based on your damage and match score only and not a team based objective?


The PSR too is based on damage. So...

#9 Insects

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Posted 28 May 2016 - 06:07 PM

The most successful and profitable strategy is to only pay enough attention to the objectives to stop some annoying enemy Locust ending the game via them. Otherwise kill em all.
Best use for objectives is that they prevent long drawn out hiders at the end.

#10 Chuck Jager

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Posted 28 May 2016 - 08:29 PM

The objectives are how people get killed and lose many times.

You need to be in the green circle and not be getting shot at to drain the timer. New players run straight in and become easy cannon fodder.

Conquest - you only really need to get 2 maybe 3 caps and then killz will win more predictably. If the enemy lets anything but lights cap friendly deathball will usually beat enemy deathball (note same applies to have someone guard a base)

Yes folks can win on objectives, but do not hold your breath. The objectives just change up the tempo and domination does allow short and medium range mechs from being paper weights on the team.

#11 Narcissistic Martyr

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Posted 28 May 2016 - 09:17 PM

Sure I'll write one up.

Skirmish:Shoot the red team's mechs

Conquest: Ignore the objectives and shoot the red team's mechs (except on TT and PH)

Assault: Ignore the objective and shoot the red team's mechs

Domination: Go to big screen circle, that's where red team's mechs will be. Then shoot them.

FW Attack: Ignore the objectives and shoot the red team's mechs

FW Defense: Ignore the objetives unless the enemy is trolling with an objective rush because they're bored or trying to get the unit name on the planet. Regardless, shoot the red team's mechs.

FW Counter Attack: Ignore the objectives, all you really need to do is shoot the red team's mechs.

FW Scouting mode: Either bring a group of very fast mechs and rush all over grabbing intel bits or bring 4 mediums and kill the red team's mechs.

Ok any questions? No? I thought not.

Edited by Narcissistic Martyr, 28 May 2016 - 09:18 PM.


#12 Moldur

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Posted 29 May 2016 - 02:29 AM

We should have a tutorial where large words blink onto the screen followed by a narration. It repeatedly says "Don't be an idiot." for about 5 minutes or until the player presses escape. At this point, a large message box pops up saying "Don't be an idiot" with a yes no checkbox. This is followed by another message box that says "Be an idiot?" with another yes no checkbox.

Depending on the player's answers, they will be met with either "congratulations, you shouldn't play this game." or "You'll fit right in, buddy."

Now, I don't think I need to tell you which answers are the ones they need to play MWO. Posted Image

#13 Appogee

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Posted 29 May 2016 - 03:19 AM

View PostHelene de Montfort, on 28 May 2016 - 03:05 PM, said:

It's happening a lot on Domination, people don't care for the circle. Just, this time, it was worse than usual.

I suspect it's not that most people don't know the game modes, it's that game mode rules usually don't matter to the outcome of a match.

For example, I think I've seen more games lost in Conquest because half the team focused on capping instead of fighting, than I have seen games lost because teams focused on fighting instead of capping.

I'd like to see the modes matter more. But unless PGI changes the reward system, they'll all be essentially different flavors of deathmatch.

Unfortunately, PGI don't care, as usual. Latest example is Scouting in FP, where capturing an intel point is supposed to be the goal ... yet players only earn 1000 CBills per beacon. It's far more profitable to just kill the enemy.

#14 BattleBunny

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Posted 29 May 2016 - 04:03 AM

MWO objectives mean standing in a box or shooting a box.

I rather walk around and shoot mechs. Much more fun.





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