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Future Of Mwo


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#61 JayceWolf

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Posted 29 May 2016 - 11:41 AM

Guys, I replied to each and everyone of you without an attitude of HATE

I am simply stating my opinions on how I view MWO since 2013.
If you don't agree, then please move on. The magic thing is that you don't have to read this, isn't that amazing?

But if you do read it (some cult-members didn't even) and you are angry at me.... jabbing at me with your "assumed" insults, then I don't feel the need to response to a community with an attitude that I predicted in my Original Post.

​- I apologize that my rant hurt your feelings because you invested so much time and money into a video game.

- I thank those who replied without a biased input or a cult-like-mentality.

- And for those who doesn't understand the rant, "I am simply sadden by the fact how the mechwarrior series turned out to be"

- As a fan from it's original series, I felt that it is a valid reason for ranting.

- This rant is mostly about how many of us (mechwarriors) only wants a "re-made version for the Mechwarrior 4 series with current Graphical technologies and performance."
- you know? the immersive single-player campaign with co-op campaign and multiplayer etc. Nothing more.
- for those who spent a fortune on MWO, how much was it to buy Mechwarrior 4 back then?

Thank you all for your time, inputs, and comments.

Edited by JayceWolf, 29 May 2016 - 12:21 PM.


#62 MechaBattler

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Posted 29 May 2016 - 11:42 AM

Don't worry. We have lockboxes. We'll be fine. Not an improved salvage system or something remotely immersive. Lockboxes. I think that says it all.

#63 JayceWolf

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Posted 29 May 2016 - 11:46 AM

moderators, if you would be kind enough and lock this thread.

Thank you.

View PostBud Crue, on 29 May 2016 - 11:37 AM, said:


Rant is fine. I just thought given the title of the thread, that you were going somewhere with this. FYI: When I whine, without proposing something I do it down in the barracks session, in "the daily whine". You get a lot less grief for just ranting there.


"for all to see and all to understand"
Since I am not being bias about this subject and many new/old players shares the view... I don't feel the need to hide it in the "barracks"

Edited by JayceWolf, 29 May 2016 - 11:50 AM.


#64 Rebas Kradd

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Posted 29 May 2016 - 11:46 AM

View PostMcgral18, on 29 May 2016 - 09:44 AM, said:


It's not, but PGI is not the one to give us something amazing.
Just something
Something minimally viable


They've done that, and Shooty Stompy Robots is a nice game, but to call it a BattleTech game is a farce.


Of course, my largest gripe is the balance, and the pace of which it is done. We were said to get "Aggressive Weapons Balance" a few years ago now, yet it has never come. PGI doesn't do iterative very well, and with the move to monthly patches, we likely never will.



But, we've still got Shooty Stompy Robots and a hopeless goal to become "Esports"

Can PGI really Esports?


Are you saying balance is what makes the game Battletech? I mean, when I envision Battletech, I basically go to single-player, co-op, and campaign-centric gameplay, as well as combined arms. That's what's missing for me.

#65 Mcgral18

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Posted 29 May 2016 - 11:53 AM

View PostRebas Kradd, on 29 May 2016 - 11:46 AM, said:


Are you saying balance is what makes the game Battletech? I mean, when I envision Battletech, I basically go to single-player, co-op, and campaign-centric gameplay, as well as combined arms. That's what's missing for me.


No, but you need balance for fun gameplay and Esports (which is what PGI wants)

#66 Bud Crue

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Posted 29 May 2016 - 12:00 PM

View PostMcgral18, on 29 May 2016 - 11:53 AM, said:


No, but you need balance for fun gameplay and Esports (which is what PGI wants)


Why is it that lately whenever I read about MWO and then see word Esport I start to hear "Taps" playing in my mind. It is odd. I hope it is just another drug fueled hallucination and not indicative of anything more serious.

#67 TheVent

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Posted 29 May 2016 - 12:25 PM

At the risk of beleaguering the point, I'll say this. A free to play game like this is only as good as its player base and their feedback. This is the first and only online game that I have ever felt it was necessary or that I've had the desire to put money into. Why? Because it's unique, it's for the most part well executed, and of course it's fun as hell. Hopefully at least one person from PGI is seeing this thread as well as all the other threads where people are airing legitimate gripes about the game and will do something to further the game positively for everyone.

With that said, we must all remember that with a game so largely affected by the community such as this that we have a certain voice, a certain degree of control, and it is up to all of us to make sure that the game not only stays afloat but also becomes better and more inviting to the new players who will help strengthen our clans, houses, and randomly selected teams.

#68 GRiPSViGiL

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Posted 29 May 2016 - 12:34 PM

View PostTheVent, on 29 May 2016 - 12:25 PM, said:

At the risk of beleaguering the point, I'll say this. A free to play game like this is only as good as its player base and their feedback. This is the first and only online game that I have ever felt it was necessary or that I've had the desire to put money into. Why? Because it's unique, it's for the most part well executed, and of course it's fun as hell. Hopefully at least one person from PGI is seeing this thread as well as all the other threads where people are airing legitimate gripes about the game and will do something to further the game positively for everyone.

With that said, we must all remember that with a game so largely affected by the community such as this that we have a certain voice, a certain degree of control, and it is up to all of us to make sure that the game not only stays afloat but also becomes better and more inviting to the new players who will help strengthen our clans, houses, and randomly selected teams.

You are completely off base thinking MWO is only as good as the community. Problem is PGI didn't flesh out the community aspect of this game for the community to actually carry it. MWO is just an arena shooter with mechs. There is no acceptable end game content. Not much point in being in a unit unless you want to play in the group queues. PGI didn't build an MMO. They built an "okay" FPS that gets old faster than you can level A poorly done skill tree (with one useless skill since the beginning mind you) redundant mech chassis for each weight class.

MWO is only as good as PGI makes it. Which isn't how they sold it nor what the vast majority of the player base wants.

Edited by GRiPSViGiL, 29 May 2016 - 12:40 PM.


#69 Wintersdark

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Posted 29 May 2016 - 12:38 PM

View PostJayceWolf, on 29 May 2016 - 11:12 AM, said:


I do agree with you on this point, "something better than nothing".
And PGI took a smart route on doing it compared to others.

I am glad MWO exist, but during their planning phase.....

a re-make of Mechwarrior 4 with current technology would have been gold.
MWO was originally planned to be Mechwarrior 5, but nobody would fund it.

Quote

but they still picked this route of f2p so the revenue will trickle in, slowly, but in the long run it will make more than a single title of $60 bucks one time buy. (again a smart move by PGI)
Not a smart move, the only move. This was the only way they could get the game funded at all, because particularly at the time nobody wanted to risk money on a property as bad as Mechwarrior.

Quote

.... but for the community and customers?... this is such a bad deals for us....
I understand business is business and money is money.... that comes first for any companies out there....

the way it turned out for the Mechwarrior series is saddening... and that was all my rant about.

Since we are all in this state of "ehh at least we have something."

It literally was this or nothing.

I'm right up front on the "F2P is the devil" line. I'd have far, far prefered a single player MW5 to this, but that was never an option unfortunately.

#70 Johnny Z

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Posted 29 May 2016 - 12:39 PM

View PostJayceWolf, on 29 May 2016 - 11:41 AM, said:

Guys, I replied to each and everyone of you without an attitude of HATE

I am simply stating my opinions on how I view MWO since 2013.
If you don't agree, then please move on. The magic thing is that you don't have to read this, isn't that amazing?

But if you do read it (some cult-members didn't even) and you are angry at me.... jabbing at me with your "assumed" insults, then I don't feel the need to response to a community with an attitude that I predicted in my Original Post.

​- I apologize that my rant hurt your feelings because you invested so much time and money into a video game.

- I thank those who replied without a biased input or a cult-like-mentality.

- And for those who doesn't understand the rant, "I am simply sadden by the fact how the mechwarrior series turned out to be"

- As a fan from it's original series, I felt that it is a valid reason for ranting.

- This rant is mostly about how many of us (mechwarriors) only wants a "re-made version for the Mechwarrior 4 series with current Graphical technologies and performance."
- you know? the immersive single-player campaign with co-op campaign and multiplayer etc. Nothing more.
- for those who spent a fortune on MWO, how much was it to buy Mechwarrior 4 back then?

Thank you all for your time, inputs, and comments.


MechWarrior 2 was better. :)

#71 DaZur

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Posted 29 May 2016 - 12:40 PM

View PostJayceWolf, on 29 May 2016 - 09:43 AM, said:

If you read what I said, then you understand that you are "freaking the eff out" right now just because someone post something not to your liking right?

and why are there so many people posting this as a "sheep herding" thing?
well, the question answered it self. "many people"

You're welcome to draw what ever conclusion from my response you want but I'm clearly not freeking out lol!



#72 GRiPSViGiL

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Posted 29 May 2016 - 12:43 PM

View PostHelsbane, on 29 May 2016 - 10:56 AM, said:


Why do you think PGI was directly responsible for the end of MW:LL progress. They knew they couldn't survive if there was another viable option (even if it was just a mod) out there for players to choose.

So ironic they themselves knew their skills in game development were so under par they needed a monopoly on the mech game available to even make is viable financially. PGI is a laughing stock.

#73 DaZur

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Posted 29 May 2016 - 01:07 PM

View PostGRiPSViGiL, on 29 May 2016 - 12:43 PM, said:

So ironic they themselves knew their skills in game development were so under par they needed a monopoly on the mech game available to even make is viable financially. PGI is a laughing stock.

Yeah... Because it's so damning to defend Ones IP.

I have to give credit where credits due... You are hands down the king of the disenfranchised grousers. Kudos

#74 GRiPSViGiL

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Posted 29 May 2016 - 01:41 PM

View PostDaZur, on 29 May 2016 - 01:07 PM, said:

Yeah... Because it's so damning to defend Ones IP.

I have to give credit where credits due... You are hands down the king of the disenfranchised grousers. Kudos

Anti-trust laws exist for a reason to bad it doesn't carry over into PC gaming. A little competition on the same IP would probably bury PGI.

#75 Wintersdark

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Posted 29 May 2016 - 01:56 PM

View PostGRiPSViGiL, on 29 May 2016 - 01:41 PM, said:

Anti-trust laws exist for a reason to bad it doesn't carry over into PC gaming. A little competition on the same IP would probably bury PGI.
That has nothing to do with antitrust laws.

If you want competition on the IP, bring it up with Microsoft. They own the IP, and its theirs to do with and allow others to do with as they please.

Of course, you'd have to have some one with the inclination, capabilities, and finances to do better. Which you're not going to find. And even if there was someone, it's still up in the air if they'd succeed or not... but I'm not seeing people line up to licence the IP.



#76 Dudeman3k

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Posted 29 May 2016 - 02:05 PM

Unlike most other founders, I agree with you OP.

For some reason, the forum warriors in denial and they would rather throw out a sarcastic nonconstructive response, or an image of an exit sign.

little do they care, an exit is the last thing they really want for players. They are narcissistic to a fault and believe the cult following alone will keep this game alive, but they fail to realize a up-and-running server is not the same as a successful game (or a functioning game at that).

Lets look at Age of Empires online. I was dying the moment it left beta, and it took 5 years for it to officially shut down its servers. MWO, like AOEO, is showing the same symptoms as a result.
- Went from 2 updates a month to one update every One month
- Updates started to fill with new armies (mechpacks), not needed fixes.
- Marketing scheme went through a major overhaul to attempt to entice newer players (remember the old packs anyone?)
- Started to shift its focus on "competitive play" as a last stand

Needless to say AOEO died. It was dying because on release it had little content (like MWO), it was a great game, but the only people playing were the hard-core, and matches started to take too long to find. Eventually, even the hardcore could no longer support the project.

To that one idiot that said something about steam being for the people with a gnats attention span..... youre ********. Steam is the biggest platform for games and is used to find and launch good games, obviously the poor ones will never keep more than 2k players (like MWO's peak of 1440). I still play CS:GO through steam regularly, I wouldnt exactly say I have a gnats attention span considering ive been playing CS since its Mod days of 3.0.

with that said, steam is a good bench mark to determine longevity. We can count the hardcore and founders to stick around (but paying is another issue) but sticking around doesn't pay the bills, money does. And with the HardCore and founders combined in Open beta I would assume 3k players will be dedicated launch users (last known number before PGI took down the counter). So add that to steams eventual drop to 0 (becuase look at that drop off!) that means MWO will only consistently have 3k players. Half of which will be the only ones still falling for PGI's bait and switch tactics and spending money on digital content that will disappear in 10 years (even if the game does well, every game dies in 10 years) even counter-strike isn't immune to this *CS = CS:S = CS:GO* all are very much different games, but survives because change. PGI doesnt have that capability with this project.

Even StarCraft died in 10 years, the Creator of E-sport. It is now SC2, a whole different game.

So, yes, this game will die. It wont have the adaptability like others, so spending money on it any further is just dumb in my opinion.

#77 Wintersdark

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Posted 29 May 2016 - 02:08 PM

View PostJayceWolf, on 29 May 2016 - 11:41 AM, said:

Guys, I replied to each and everyone of you without an attitude of HATE
Not hate, no. You've answered all with derision and scorn, though, insulting people as you go. This makes you no better than those you responded to, even if they "deserved" it. So, you can step right off that high horse.

Quote

I am simply stating my opinions on how I view MWO since 2013.
If you don't agree, then please move on. The magic thing is that you don't have to read this, isn't that amazing?
This is a discussion forum, not your personal soap box. People get to respond to you if they please, whether you like that or not.

Quote

But if you do read it (some cult-members didn't even) and you are angry at me.... jabbing at me with your "assumed" insults, then I don't feel the need to response to a community with an attitude that I predicted in my Original Post.
Again, you can get right off that high horse. Those "cult members" you're insulting are the ones responsible for this game ever being made. There was nothing else. Without them, both then and now, there would be nothing. For all MWO's faults, it's way better than nothing, and way better than **** like Hawken.

Quote

- And for those who doesn't understand the rant, "I am simply sadden by the fact how the mechwarrior series turned out to be"

- As a fan from it's original series, I felt that it is a valid reason for ranting.

- This rant is mostly about how many of us (mechwarriors) only wants a "re-made version for the Mechwarrior 4 series with current Graphical technologies and performance."
- you know? the immersive single-player campaign with co-op campaign and multiplayer etc. Nothing more.
- for those who spent a fortune on MWO, how much was it to buy Mechwarrior 4 back then?

Thank you all for your time, inputs, and comments.


Many wanted MW5, but nobody wanted to pay for it. It was done and largely abandoned.

You're crying over spilled milk, and insulting the people who are ensuring we at least have a sexy Stompy robot game to play, as opposed to nothin.

And please, understand, all the fonts, bolding, etc - it doesn't make your posts carry more emphasis, it just makes them an ungodly mess, which gives a definite air of "this was written by a petulant child." You'd get much better results acting like an adult.

#78 Narcissistic Martyr

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Posted 29 May 2016 - 03:25 PM

We had about 20k active players during the closed beta days. Before most of the founders realized PGI wasn't gonna give them the sim they had bought into and left.


View PostDudeman3k, on 29 May 2016 - 02:05 PM, said:

Unlike most other founders, I agree with you OP.

. They are narcissistic to a fault and believe the cult following alone will keep this game alive, but they fail to realize a up-and-running server is not the same as a successful game (or a functioning game at that).


Speak the devil's name and he shall appear.

Sadly I find myself agreeing with you. I think I've spent my last $ in mwo with the phoenix hawk pack (I might chip in $20 for a valkyrie pack but that'd be it at this point). The game is still fun in short bursts of an hour or two but... it's not the game I was promised, it's not the game I wanted, and I've accepted that it never will be.

#79 Dudeman3k

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Posted 29 May 2016 - 03:52 PM

View PostNT Hackman, on 29 May 2016 - 03:41 PM, said:

It's strange how the whiteknights think that peopke aren't allowed to say anything negative about their favorite cashgrab of a game. You'd think people would realize that maybe there's a reason why more players old and new are badmouthing MWO all the time.


or why many of you are re-installing MW4 and being content with that over MWO.

you know it's bad when a game released in 2002 is a better alt. than the current MWO..... hell, have you replayed Half-Life2 recently?? it's scary how on par it is with even by todays standards

oh, and age of empires and why it failed

http://www.gdcvault....e-Wrong-Way-Age

Edited by Dudeman3k, 29 May 2016 - 04:06 PM.


#80 TLBFestus

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Posted 29 May 2016 - 04:48 PM

View PostJayceWolf, on 29 May 2016 - 11:20 AM, said:


Like what I said to the other cult members... you don't have to read this, simply put. (Russ Bullock does it best)

"thanks for playing" in my case, "thanks for reading"

if you are going to jab at me because you don't agree with my point of view then here is my jab to you.

in the voice of Russ Bullock:

"Thanks for playing! and thanks for the thousands of dollars you invested in us, we will guarantee you that all your investment will push our game up to the mediocre standard... on top of that, we will make sure that only the few, the dedicated, the nerdiest will be able to voice their opinion in our utopia."

I am sorry it hurts that you invested so much time and money into a video game, to the point when a valid opinion made towards your cult is seen as an action for war.



"the way it turned out for the Mechwarrior series is saddening... and that was all my rant about."



Well, that confirms it. Somewhere there's a village missing their idiot, so call your mom, she's probably worried to death about you.

I actually was in a backhanded way SUPPORTING some small portion of your argument, but you're too "intellectually challenged" to even see that.

I'd tell you to look up my post history and you'd see that I'm pretty much consistently CRITICAL of PGI and their overall performance from day 1, but it's not worth it.

I'll just let you continue to dig your own grave.





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