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Techs.....engineers....salvage And Loot System ?


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#21 Escef

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Posted 29 May 2016 - 05:11 PM

View PostMad Strike, on 29 May 2016 - 03:18 PM, said:

It doesn't need to be balanced


Then there's no point in discussing it with you.

#22 Mad Strike

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Posted 29 May 2016 - 05:46 PM

View PostEscef, on 29 May 2016 - 05:11 PM, said:


Then there's no point in discussing it with you.

I didn't ask for a balance discussion pal , bye bye.

#23 Moldur

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Posted 29 May 2016 - 05:54 PM

It could be potentially cool if MWO ever makes it beyond being an instanced, tiny, quickplay arena game.


I don't see it adding much to the game in its current state, not that I am necessarily against it. Sure it would be a little different, but in the end it is making these cool, unique, awesome, special, etc. builds just to play in the same tired 12v12 caged deathmatch.

#24 Mole

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Posted 29 May 2016 - 08:17 PM

View PostAlistair Winter, on 29 May 2016 - 01:24 PM, said:

In 2012, everyone cheered at this idea. In 2016, I guess remaining players either don't care or actually poopoo the idea because they've given up hope of having complex game mechanics with proper balancing.

Sad times.

We're no longer kidding ourselves into thinking PGI is a capable developer. At least we've left the first stage, denial. We're on the road to recovery now, right? ...right...?

#25 Mad Strike

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Posted 29 May 2016 - 08:44 PM

View PostMole, on 29 May 2016 - 08:17 PM, said:

We're no longer kidding ourselves into thinking PGI is a capable developer. At least we've left the first stage, denial. We're on the road to recovery now, right? ...right...?

Not unless the competitive COD on robots chunck doesn't want to let go their robot e-sport tournament dreams.

But look at the bright side , the guy that made Dark Souls is going for a mech ip now ;)

Edited by Mad Strike, 29 May 2016 - 08:44 PM.






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