Maybe the potential issue is perfectly timed ghost heat avoidance for KDK-3 4UAC10 build, using a 2+2 macro for chainfire and a 4+4 doubletap macro with exactly 501ms delay for "alphas"
Better players can probably tell if that sort of thing is an issue, I think a lot of them can do that timing really well anyways so probably not.
Chainfire macros on AC2s and IS UAC5s are obviously not an issue since that is essentially a non-competitive way to use the weapons, all you're doing there is increasing the efficiency of a losing strategy.
There are JJ spam macros, for example I can make a key on my keyboard toggle JJ spam with the software it has. Not sure how much JJ spam is a thing these days.
Just for fun I tried making a "poptart macro" some time ago, that automated the whole sequence of jump, start gauss charge, let JJ go, fire gauss+PPC in sync while falling, twist in air, feather landing.
It actually works fine...in training grounds, but it was so damn inflexible that in real matches it wasn't actually good, much better to just learn how to poptart yourself. Breaking it down to subsets of macros might be good, like for example macroing only the weapons part or whatnot, but I think in the end it's just like chainfire macro, a gimmick that is worse than manual control in real play.
Edited by Sjorpha, 30 May 2016 - 04:06 AM.