Beazle, on 17 July 2012 - 05:11 PM, said:
Well, honestly most ejections are automatic, due to ammo explosions.
Beyond that, climbing out of a mech is kinda a grey area in the rules. Generally it's only done if the mech is prone. I don't think i've seen anything in the most recent version of the rules about climing in and out of a mech during combat (although i may have missed it). If your playing with the RP rules, your GM might force you to make climb checks to avoid falling off.
If your mech is still upright, then it may become a target, and that would turn your mechwarrior into an very ineffective form of ablative armor.
Ejecting is alot faster, and it's clear to anybody looking that your mech is no longer being piloted (a chair flying on rockets being fairly noticeable) and therefore not a threat worth shooting at. In addition, it puts your pilot a full hex behind the Mech, hopefully out of the line of fire.
As a side note, the pilting skill rolls for ejecting are fairly easy, unless your in a horrible situation. (Prone, inside a building ect) and failure usually only results in a point of two of damage.
Oh, my rolls have gone pretty badly for me before. I once fell, and I must have fallen on a rock, because it caused my autocannon ammo to explode.














