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Destroyed Mechs


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#21 mechchao999

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Posted 17 July 2012 - 06:33 PM

View PostBeazle, on 17 July 2012 - 05:11 PM, said:


Well, honestly most ejections are automatic, due to ammo explosions.

Beyond that, climbing out of a mech is kinda a grey area in the rules. Generally it's only done if the mech is prone. I don't think i've seen anything in the most recent version of the rules about climing in and out of a mech during combat (although i may have missed it). If your playing with the RP rules, your GM might force you to make climb checks to avoid falling off.

If your mech is still upright, then it may become a target, and that would turn your mechwarrior into an very ineffective form of ablative armor. :D Then even if a pilot does survive a slow climb under fire down his mech, he's still right there at it's feet.

Ejecting is alot faster, and it's clear to anybody looking that your mech is no longer being piloted (a chair flying on rockets being fairly noticeable) and therefore not a threat worth shooting at. In addition, it puts your pilot a full hex behind the Mech, hopefully out of the line of fire.

As a side note, the pilting skill rolls for ejecting are fairly easy, unless your in a horrible situation. (Prone, inside a building ect) and failure usually only results in a point of two of damage.


Oh, my rolls have gone pretty badly for me before. I once fell, and I must have fallen on a rock, because it caused my autocannon ammo to explode.

#22 Skylarr

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Posted 17 July 2012 - 07:14 PM

View Postmechchao999, on 17 July 2012 - 03:51 PM, said:


Also, I don't want to be a massive jerk, but could you please try to type more carefully? It's sometimes hard to read your posts.


I will try to be more careful.

#23 Beazle

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Posted 17 July 2012 - 11:40 PM

View Postmechchao999, on 17 July 2012 - 06:33 PM, said:


Oh, my rolls have gone pretty badly for me before. I once fell, and I must have fallen on a rock, because it caused my autocannon ammo to explode.


Ejecting while prone is very bad. Your talking a +5 to the PSR for being prone. Then since it was an auto-eject instead of a manual ejection, you have an additional +1. Then your terrain modifier comes in some where between -2 and +4.

Add to that the fact that your pilot has already taken 2-3 points of damage (ammo explosions do 2 pts automatically, and the fall does another 1 if you fail the PSR), and i think you can see why.

On a previous not, I took another look through TacOps, TW, and A Time of War today, and I still didn't see anything about climbing out of a mech without ejecting. I know this was in previous versions of the rules, but I can't find anything current.

Am I missing something? Anybody got a page number for me, or did it get left out of this version?





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