Are Panthers Any Good?
#1
Posted 01 June 2016 - 08:14 AM
#2
Posted 01 June 2016 - 08:31 AM
#3
Posted 01 June 2016 - 08:44 AM
#4
Posted 01 June 2016 - 09:02 AM
#5
Posted 01 June 2016 - 09:24 AM
They are slow with their stock engines. Get XL engine and cram as much firepower in them as possible. Oh and jumpjets.
Especially have Jump Jets in them until you can afford those XL engines. They need some mobility, having at least a couple of JJ from the get-go helps alot.
All of the Panthers have nice builds and are fun to play. Yeah, I found well working builds for even the so called "weak" P variant, bogus! Just because it dosent have energy hardpoints dosent mean its bad. I did well with a gauss and max ammo for it. Lovely harasser with AC 2, 5 even 10 too.
Side notes
Just take care of your right arm, especially if you dont use the center torso missile hardpoints as backup weapons. If no weapons left, go nuts into the enemies to distract them, you might even kill them if your last bump into them hits a really cherry red and exposed internal of f.example Center Torso
Edited by Tordin, 01 June 2016 - 09:25 AM.
#6
Posted 01 June 2016 - 10:11 AM
TercieI, on 01 June 2016 - 09:02 AM, said:
Adding-on:
Panthers are one of the most heavily-quirked lights, which means that if you protect that gun arm you can do absurdly fun things
I like both of Terc's sniper builds. You actually get better cooling in each of them by running a slightly-smaller-than-max engine and cramming in 2 external DHS. (credit to Terc for pointing out the benefit)
I'll add that the PNT-8Z with a max engine and 2 LPL is a surgical killer. Because of the quirks, the LPLs are extra-quick-burning, fast-cycling, and rangier-than-normal. The others are good, and I like 'em (AC10 on the 10P, too), but the LPL 8Z is my fave. Not coincidentally, it's the only mech I've gotten 8 kills in.
Once you learn a mech, generally it performs better (because you do better handling it). Once you learn Panthers, yes, they can do good work.
Edit: clarity
Edited by Virlutris, 01 June 2016 - 10:15 AM.
#7
Posted 01 June 2016 - 10:13 AM
Like it already has been said, it's not a top tier mech, nor it's not an easy mech to pilot (especially it's most of the time weak against other lights) but it's really fun.
PS: there is no real equivalence a light mech and a heavy, but other good options for a "Black-Knight-ish" light could be the Raven (for long to mid range) or the Firestarter/Wolfhound (for mid to close range).
#8
Posted 01 June 2016 - 10:38 AM
epikt, on 01 June 2016 - 10:13 AM, said:
Like it already has been said, it's not a top tier mech, nor it's not an easy mech to pilot (especially it's most of the time weak against other lights) but it's really fun.
PS: there is no real equivalence a light mech and a heavy, but other good options for a "Black-Knight-ish" light could be the Raven (for long to mid range) or the Firestarter/Wolfhound (for mid to close range).
Columbia prevents Americans from watching that. Bummer.
#9
Posted 01 June 2016 - 10:51 AM
(edit: and I have more Panther gameplay in this playlist! mostly PPCs, but some laser too)
Edited by epikt, 01 June 2016 - 10:53 AM.
#10
Posted 01 June 2016 - 10:58 AM
epikt, on 01 June 2016 - 10:51 AM, said:
(edit: and I have more Panther gameplay in this playlist! mostly PPCs, but some laser too)
You can get to the video but it has a banner that says "this nasty French fellow is making tons of money off of Columbia's intellectual property and we haven't at all lost perspective."
#11
Posted 03 June 2016 - 04:23 PM
Update: The comments above were made before the rescale, since then the Panther has become huge and even with an abundance of quirks has suffered performance wise. More testing and build experimentation is needed before I can once again recommend the Panther as a worth while investment.
Edited by Bespoke Cheese Cake, 03 August 2016 - 05:25 PM.
#12
Posted 06 June 2016 - 12:32 PM
#13
Posted 03 August 2016 - 04:40 AM
I had not much success with Gauss or dual AC2 loadouts. I think you have to give up too much speed and armor to make it work and have enough ammo. And you get easily chased down by lights.
What worked expecionally well is a single UAC5. It's only 9 tons so you have plenty of space for armor, ammo and a big engine that actually (partially) utilizes the 10P engine quirk.
It's "only" a single UAC5 but when you can keep a good flank, range and your crosshair on the enemy, it still does very good damage thanks to the 25% cooldown quirk. And you can always roll the dice and spam it in do-or-die situations with the potential to do ridiculous damage if you're lucky.
http://mwo.smurfy-ne...e039e6c4e76f45d
Edited by Shin Ken, 03 August 2016 - 06:11 AM.
#14
Posted 24 December 2016 - 03:58 PM
With the Panthers being currently on sale, and the upcoming skill remake lifting the necessity of getting 3 variants of every Mech to adequately play one, I'm thinking about buying a Panther.
Now:
What variants deserve special attention and are offering something interesting?
Large lasers I already have in the Raven-2X.
Poptarting with one PPC arm looks like what the Vindicator is already doing similarly well, but with the necessary DHS to support ERPPCs.
And I don't even know what to point out on the "just another laservom, this time on a light"-9R.
The only one that actually looks like something new is the same that is considered to be the weakest of all.
So what do I do?
Edited by Kuaron, 24 December 2016 - 04:00 PM.
#15
Posted 24 December 2016 - 04:23 PM
Kuaron, on 24 December 2016 - 03:58 PM, said:
With the Panthers being currently on sale, and the upcoming skill remake lifting the necessity of getting 3 variants of every Mech to adequately play one, I'm thinking about buying a Panther.
Now:
What variants deserve special attention and are offering something interesting?
Large lasers I already have in the Raven-2X.
Poptarting with one PPC arm looks like what the Vindicator is already doing similarly well, but with the necessary DHS to support ERPPCs.
And I don't even know what to point out on the "just another laservom, this time on a light"-9R.
The only one that actually looks like something new is the same that is considered to be the weakest of all.
So what do I do?
Honestly I can't think of a "good" reason to get into them.
If you want to go sniping with a sh*t ton of arm lasers --> PXH does it with ECM.
If you want to dual-PPC poptart --> like you say VND/PXH can pack enough DHS, also they have more weight-efficient JJ's, PXH also gets ECM.
If you want shoehorn them into a normal fast light 'mech role --> ~any other light is better (speed/hardpoints/ECM/etc.)
I really don't want to crap on them ... I have 300 games in mine. Plus I have a serious soft spot for them in TT where they're very cost-efficient fire-support 'mechs. But cost-efficiency is not a thing in MWO, so alas the Panther becomes something of a non-starter.
#16
Posted 24 December 2016 - 09:02 PM
What about the infamous 10P then?
Is it stupid and masochism to get one?
#18
Posted 25 December 2016 - 09:41 AM
I'll go buy it then.
#19
Posted 25 December 2016 - 04:13 PM
Kuaron, on 25 December 2016 - 09:41 AM, said:
I'll go buy it then.
It will lose to just about every other light out there..... but like many here have said.... 2 PPC's and JJ's and it is a blast to play. It is a mech that I play when I just need to sit back and actually have fun and not worry about winning.
#20
Posted 25 December 2016 - 04:15 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users