Quirk System
#1
Posted 01 June 2016 - 10:05 AM
IE. i provided 12 assists most of them with my ac2 therefore it has a +1%range.
downside is that if the component is destroyed the bonus is lost.
#2
Posted 01 June 2016 - 10:15 AM
What you want sounds fun, sounds like a light gamble but is in fact power for money, it is very little power ( with efficient grinding potentially a lot of power, ei. never/rarely lose = large modifier ) for little money but PGI has no concept of a slippery slope, they work with ledges.
So what would happen is that the hard core high level players would have most serious mechs all kitted out with those bonuses adding even more power to there side that as it already stomping and rarely runs it to real challenge most of the time, while everyone else would get a bonus lose a bonus and rarely leverage the power of the bonus to any real, notable benefit.
Edited by Nik Reaper, 01 June 2016 - 10:17 AM.
#3
Posted 01 June 2016 - 10:25 AM
#4
Posted 01 June 2016 - 10:32 AM
Also the tier system is a mix of an experience bar that gets filled up over time and a kind of a stop gap for players to advance who repeatedly perform badly as a single win with ok performance will add points equal to many bad losses so unless you have a >50% bad games you will gain points and advance in the long run...
We really need the zero sum one where you can advance in 10~20 games and fall down due to a loss streak just as fast... it's about match making and playing experience not e-peen, so if you are doing badly that session go down and get easier games, you are doing well go up fast, get harder games.
Edited by Nik Reaper, 01 June 2016 - 10:39 AM.
#5
Posted 01 June 2016 - 12:51 PM
CheifGodzilla, on 01 June 2016 - 10:05 AM, said:
IE. i provided 12 assists most of them with my ac2 therefore it has a +1%range.
downside is that if the component is destroyed the bonus is lost.
This would never fly, also quirks arent something that just get thrown around they are a balancing tool for trash tier mechs. Thats why some mechs have lots of quirks and some have none at all.
CheifGodzilla, on 01 June 2016 - 10:25 AM, said:
This makes no sense, especially in the context of your OP. So your saying buying quirks is a kin to the tier system?
Wut?
#6
Posted 01 June 2016 - 01:08 PM
Next please.
#7
Posted 01 June 2016 - 01:46 PM
#8
Posted 01 June 2016 - 01:50 PM
No thanks.
#9
Posted 01 June 2016 - 02:01 PM
Bad idea.
We will get people who drop a ton of MC on quirks to have mega quirked mechs, who will then blow up these forums when their P2W quirks get destroyed.
Nah bad idea. Very bad
#10
Posted 01 June 2016 - 02:05 PM
Nik Reaper, on 01 June 2016 - 10:32 AM, said:
I played a Japanese game that had a ranking system like that. It was bull ****.
That system punishes people for having fun or experimenting with new bots/builds. On top of that, they would run ranking challenges that only benefitted the top laggers that could warp around the screen like a god damn Displacer Beast because their rank was at the maximum from no one being able to land a shot that actually registered on them.
(LOL @ the Firefox dictionary for not knowing about the word, "benefitted.")
#11
Posted 01 June 2016 - 02:12 PM
If some kind of change is necessary, it'd be better if quirks and mech ranks were reworked to allow people to pay xp to custom-select their quirks, with prices based on the variant.
#12
Posted 01 June 2016 - 02:21 PM
Nik Reaper, on 01 June 2016 - 10:32 AM, said:
That can only make sense in a 1vs1 scenario at best. The xp bar is fine.
#13
Posted 01 June 2016 - 02:35 PM
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