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The Best Is Mechs For Hot Maps?


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#1 Appogee

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Posted 01 June 2016 - 11:39 AM

I'd appreciate your suggestions for the best IS Mechs for hot Faction Play maps, such Vitric and Sulfurous.

I'm looking for Mechs that are good for FP AND are very heat efficient, too.

So far I have:
Mauler MX90 with 4UAC5.
Warhammer Black Widow with 2UAC5+2AC5.
Jager DD with 3UAC5
Enforcer 5P with 2UAC5+ML

Any suggestions for others? Thanks.

Edited by Appogee, 01 June 2016 - 11:39 AM.


#2 Leone

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Posted 01 June 2016 - 11:46 AM

The thing to remember about both vitric forge, and sulfurous rift is they're rather close in maps. You can brawl beautifully, so small pulse and higher rated ACs aren't bad options. Nor are srms.

~Leone.

#3 Bud Crue

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Posted 01 June 2016 - 12:07 PM

Since you have the BW I will assume you are not hero adverse. To that end I enjoy bringing an Ilya with 3AC10s or 3LBX plus 2ML (the lbx build only on a second or fourth wave). I also like my IV-4 with 2 AC10s (you can make it work with a std 250 or go XL for more ammo and 2ML in ct). Before you scoff at that IV-4 -that 30% cool down plus armor quirks makes this thing pretty dang lethal.
Any Jagger, but in the hero spirit I like my Firebrand (doesn't need to be a Firebrand obviously but what the heck) with 2AC10 2ML std 270 build, but your 3UAC5 DD build is more satisfying.

For a lighter mech (sorry not a hero) I like the BJ with AC20 and 3ML or a 1x with 8spl and a std 280; the latter only on caustic defense for work around the cannon. The 8spl are a bit hot but if you are dodging around the buildings you have plenty of moments of cooling time.

You're T1 so these might not be your cup of tea...that is to say I recognize there are some better builds with these chassis that a better player might be able to make more optimal use out of, but these work for me and more importantly I have fun with them.

Edited by Bud Crue, 01 June 2016 - 12:41 PM.


#4 Celtic Warrior

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Posted 01 June 2016 - 12:35 PM

Anything not clan Posted Image

Dakka Jager!

Edited by Celtic Warrior, 01 June 2016 - 06:36 PM.


#5 Vxheous

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Posted 01 June 2016 - 05:19 PM

My hot map deck is Mauler MX-90 (5 AC-5), Black Widow (4 AC-5), Jagermech DD (3 UAC-5) and....a locust for tonnage

#6 MischiefSC

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Posted 01 June 2016 - 07:28 PM

Mauler, 4xuac5 on Vitric and 5xAC5 on Sulfurous.

BW 4xac5

BJ 1x 2lpl, 3ml

35 tonner of the day.

Edited by MischiefSC, 01 June 2016 - 07:30 PM.


#7 justcallme A S H

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Posted 01 June 2016 - 10:04 PM

Live on the edge a little.

I still bring my Black Knights on Vitric. 1.1 heat MGT FTW. Plenty of corners to poke around and cool off :)

#8 Jman5

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Posted 01 June 2016 - 10:20 PM

I like to run an Orion 1V in CW. It has phenomenal structure and weapon quirks and is quite cool. Doesn't have high mount, but it's a good side-poker.

#9 Charles Sennet

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Posted 02 June 2016 - 07:07 AM

View PostR31Nismoid, on 01 June 2016 - 10:04 PM, said:


I still bring my Black Knights on Vitric. 1.1 heat MGT FTW. Plenty of corners to poke around and cool off Posted Image


Yes, and a great example of how heat-imbalanced the game is atm. When IS mechs can take anything they want on Vitric and still not worry about heat management... essentially the map (all hot maps actually) penalizes one side (Clan) a lot more than the other. To put it another way... environmental effects really only apply to Clan right now (you admitted yourself). That is bad balance design.

#10 Appogee

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Posted 02 June 2016 - 07:15 AM

Thank you all for these excellent suggestions.



View PostCharles Sennet, on 02 June 2016 - 07:07 AM, said:

Yes, and a great example of how heat-imbalanced the game is atm. When IS mechs can take anything they want on Vitric and still not worry about heat management... essentially the map (all hot maps actually) penalizes one side (Clan) a lot more than the other.

True. But then wide open sightlines on Boreal play to Clan range and high-alpha advantage, penalising IS.

Edited by Appogee, 02 June 2016 - 07:16 AM.


#11 Appogee

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Posted 02 June 2016 - 07:18 AM

View PostBud Crue, on 01 June 2016 - 12:07 PM, said:

I enjoy bringing an Ilya with 3AC10s
Could you please tell me more about the engine and ammo? I tried to build 3AC10 the other day but it seemed woefully slow and not enough ammo...?

View PostBud Crue, on 01 June 2016 - 12:07 PM, said:

I also like my IV-4 with 2 AC10s (you can make it work with a std 250 or go XL for more ammo and 2ML in ct). Before you scoff at that IV-4 -that 30% cool down plus armor quirks makes this thing pretty dang lethal.
Dang. I knew I should have bought one in the Hero sale. It's one of the few Heroes I don't own.

Thanks for your build suggestions.

#12 Spider00x

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Posted 02 June 2016 - 09:07 AM

The iyla with 3 AC10s is a good choice on defense I thought I was the only one running that build! Her ballistic quirks are top notch just note your gonna have to run a small xl engine and end up going about 64kph. Front load as much armor ascrub you can and fight if you can at max range... she sucks to brawl with cause of how wide her arms are and how low slung. Once they see you have the 3 ac10s you'll most likely get focused down I manage to run aboutique 4 and 1/2 tons of ammo but as ammo goes you can always go dangerously low on armor to cram more in. Just remember to try to get the high ground at optimal max range and let your teammates know your behind them because you can and will instagib them with that 30pts of pinpoint dmg (always grp fire them).

Also another build I don't see a lot of is the commando-2D with ECM. Before yall loose your minds build srm6 srm 4 srm 2 300 rounds of ammo and the biggest xl engine you can put in there it's pretty damn annoying esp. On sulfur in those tight corners around the Omega. Your so small you just run around between ppl and blow out backs and side torsos the ecm helps make your Hella surviable think of it as a poor man's oxide. And for only 20 tons and great quirks I think it's a good dmg to ton return on investment with some utility mixed in.

#13 Bud Crue

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Posted 02 June 2016 - 10:35 AM

View PostAppogee, on 02 June 2016 - 07:18 AM, said:

Could you please tell me more about the engine and ammo? I tried to build 3AC10 the other day but it seemed woefully slow and not enough ammo...?

Dang. I knew I should have bought one in the Hero sale. It's one of the few Heroes I don't own.

Thanks for your build suggestions.


Ilya is an XL255 moves you at 63KPH according to smurfy before speed twwek (I really shouldn't log in at work to check my actual build). 3AC10s an 4.5-5 tons ammo. Extra half ton is if you shave off a bit of armor. If you play this 3rd wave on attack (don't waste ammo dropping gates and such) or 1st wave on defense the limited ammo isn't a problem (for me). I have only run out a few times before dying. Not for a fast heavy group obviously, but still plenty fast for the hot maps. Low mounts are a significant disadvantage though, so positioning and awareness of terrain is super important with this thing (IV-4 too). As to the IV-4. I kinda went crazy a while back and ended up buying 3 of them back when drop weight was 240. Running 3 IV-4s and then a QD-G or H (outfitted for speed) for 4th wave was a lot of fun on any map.

#14 S T I N G S

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Posted 02 June 2016 - 01:16 PM

View PostCharles Sennet, on 02 June 2016 - 07:07 AM, said:


Yes, and a great example of how heat-imbalanced the game is atm. When IS mechs can take anything they want on Vitric and still not worry about heat management... essentially the map (all hot maps actually) penalizes one side (Clan) a lot more than the other. To put it another way... environmental effects really only apply to Clan right now (you admitted yourself). That is bad balance design.


They made it that Clan has more heat tolerance that it takes more to get higher up in the heat scale and that IS cools down quicker. But whatever you think is op

#15 justcallme A S H

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Posted 02 June 2016 - 02:51 PM

View PostCharles Sennet, on 02 June 2016 - 07:07 AM, said:


Yes, and a great example of how heat-imbalanced the game is atm. When IS mechs can take anything they want on Vitric and still not worry about heat management... essentially the map (all hot maps actually) penalizes one side (Clan) a lot more than the other. To put it another way... environmental effects really only apply to Clan right now (you admitted yourself). That is bad balance design.



Come again?

I can alpha twice in a BL KNT and I can also do the same from a TBR (TBR having higher damage by about 8dmg i think). Then I need to cool off regardless. I can't magically get a 3rd round off immediately on either mech. TBR takes a tad more to cool off, but it does output more damage, at a longer range. So that is very much relative.

That said I don't bring a TBR Laser vomit to Vitric because the map is a lot closer. I don't need 600m+ of LPL. I bring a UAC20 and have a field day if attacking or a dual UAC10 and rattle the bones if defending Posted Image

Edited by R31Nismoid, 02 June 2016 - 02:51 PM.


#16 Charles Sennet

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Posted 03 June 2016 - 10:20 AM

View PostAppogee, on 02 June 2016 - 07:15 AM, said:


True. But then wide open sightlines on Boreal play to Clan range and high-alpha advantage, penalising IS.


In general, FW maps do not support long-range engagements, force close-range combat near objectives, and are truly quite brawly. The very design of FW favors the Inner Sphere superior tanky-ness and heat-managed DPS. If half of the maps had wide open spaces that range could take advantage of, that would be different. That's not what we have so Clan range advantage is objectively minimized.

#17 SteelHoves

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Posted 04 June 2016 - 09:11 AM

I Personaly run Blackwidow with 4xac5 2xmedL, Blackwidow 3xUAC5 2xmedL (standard engine ftw), WarHammer 6R 2xUAC5 2XPPC (runs a little toasty if u spam the PPC), and lastly either an oxide srm4´s or wolfhound 2 with 3xlrg . by far my favorite mech of the bunch is the 3xuac5 BW thing is a beast. This deck is mainly for hot maps.

#18 Spheroid

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Posted 09 June 2016 - 11:40 AM

TDR-9SE with large pulse or large pulse + mlas.

TDR-5SS 300 STD, 6x mplas, 1x mlas, coolshot (41 alpha)

Black Knight with 22 or 23 heatsinks + 6x mlas + 2x mplas (42 alpha) BLK-7L or 6 preferred

Hellslinger

Edited by Spheroid, 09 June 2016 - 11:46 AM.


#19 Virlutris

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Posted 09 June 2016 - 03:40 PM

View PostJman5, on 01 June 2016 - 10:20 PM, said:

I like to run an Orion 1V in CW. It has phenomenal structure and weapon quirks and is quite cool. Doesn't have high mount, but it's a good side-poker.


Will confirm that this mech does some good work. The dakka and structure quirks are quite nice.

You can do the 2UAC5 build with with 2LL, or swap them for 1ERLL and moar spammo. I run 2LL in QP, and the ERLL+ammo when I bring it to FP. S'nice.

#20 Jack Booted Thug

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Posted 10 June 2016 - 04:50 AM

Atlas.





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