invernomuto, on 02 June 2016 - 05:25 AM, said:
Square-cube law, for example:
https://en.wikipedia...Square-cube_law
When something increases in size, its volume increases faster than its area. If you double the size of an object for instance, surface area increases by four times, but the volume of that object, which is all the space inside it, increases eightfold.
So you will have to deal with a weight that increase exponentially: That's why, for example, modern main battle tanks are limited to 40-50 tons and we do not have huge monstruosity like the 188 tons Maus of late ww2 era.
Also aircrafts have the same limitations: you cannot make a larger aircraft by simply doubling the proportion of a 747 and think that it will fly: it needs greater wingspan to lift the increased weight.
Imagine a 100 tons robot with its enormous weight distributed on 2 legs: Those legs are going to punch through anything remotely pliable like dirt, sand, grassland, concrete, streets, etc...
Cheers,
D.
Sort of off topic, but this just occurred to me: The old space shuttle weighed in at something like 85 tons empty (could be wrong I just recall hearing this once). So when landing or sitting on the tarmac it is on 3 little legs, with a bunch of wheels/tires displacing that weight certainly, but still if that thing doesn't "punch through" the ground or whatever why do we a assume a mech, even a 100 ton mech, with giant flat feet would? Atlas feet look like they would disperse weight pretty well.
Sorry for my ignorance I really know nothing of the physics of this stuff. I am in the camp of if it is cool but defys physics, then its okay to make a game out of it. If its cool but would ruin the game or its too hard to make it work, oh well, gotta leave it out of the game, physics be damned.