Raso, on 03 June 2016 - 09:23 AM, said:
They might have. I don't really follow them that well these days. I find it hard to believe, though, as leading a target with AC10s on a Jagermech I know full well that the two rounds will hit (or miss) independently of each other and will often land on two separate components. Maybe that's different on one level or another but I know for a fact that that un-convergenced rounds are a thing.
As McGral said, it's because as soon as you move your crosshairs off the target (to lead it) your weapons converge on the distant terrain/skybox. This can create a situation where it is
literally impossible to hit your target, when it's a small light.
Because of how this works, the further your weapons are from your center of mass the worse the effect is. Note that having all your weapons on one side doesn't necessarily fix the problem, either.
Consider: You have an AC10 in your left arm. There is a Arctic Cheetah running right to left across your field of vision. He's clipping along, and you need to lead just a little bit to hit him; a directly aimed shot will miss, while leading too far will also miss (he's small and distant). However, the terrain on the other side of him is 500m further away.
The instant your crosshairs move off him, your left arm moves from being pointed inwards (because it was converged at the distance to the target) to being much closer to pointed straight, as it now converges on the distant terrain. That extra movement results in your shot missing due to leading too much, despite your crosshairs only being a tiny bit in front of the mech: now you miss in front of him instead of behind him.
To explore this, use lasers in the testing grounds, drag your crosshairs off the target in a place where they'll converge on very distant terrain/the skybox, and watch just how much your arms swivel at a distance. It's very pronounced when your target is fairly close but the distant terrain is very far.
Edited by Wintersdark, 04 June 2016 - 10:06 AM.