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Night Gyr Doesn't Have Lower Arm Actuators


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#1 Black Fish

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Posted 02 June 2016 - 10:10 AM

Which makes no sense at least from how the 'Mech looks. Also kind of disappointing since most of its firepower is on its arms...

#2 Pariah Devalis

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Posted 02 June 2016 - 10:14 AM

PGI doesn't dictate if a mech has LAA or not. Tech Readouts do.

#3 Tarogato

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Posted 02 June 2016 - 10:16 AM

Hmmm, you're right. This is an inconsistency that stems from the source itself.

Posted Image



This art, as well as the TT minis... clearly do have lower arm actuators, even though they are not supposed to according to the loadouts and rules. Interesting.

#4 Steve Pryde

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Posted 02 June 2016 - 10:16 AM

Night Gyr is an omni mech, I think it will have at least lower arm actuators for laser+missile weapons, all other weapons won't have actuators at all.

#5 MeiSooHaityu

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Posted 02 June 2016 - 10:17 AM

Every possible crit slot in the arms needs to be made available for firepower. There is just no place for a lower arm actuator when big/many guns are involved :D.

IS mechs have been making that sacrifice when it carries an A/C20 in the arm.

Plus I'm sure it is a balance thing too in some way.

#6 El Bandito

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Posted 02 June 2016 - 10:20 AM

Not gonna need LAA when I cram dual UAC10s in there. ;)

#7 Coralld

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Posted 02 June 2016 - 10:23 AM

Who needs LAA when you have dakka?

#8 Jables McBarty

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Posted 02 June 2016 - 10:23 AM

Shouldn't really be a surprise, as it says so on the Omnipod Hardpoints readout: https://mwomercs.com/night-gyr

The general trend I've noticed is that if you put a PPC or any ballistics in the arms (save MGs) you sacrifice the LAA.

#9 Tarogato

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Posted 02 June 2016 - 10:27 AM

View PostSteve Pryde, on 02 June 2016 - 10:16 AM, said:

Night Gyr is an omni mech, I think it will have at least lower arm actuators for laser+missile weapons, all other weapons won't have actuators at all.



No, some mechs simply cannot equip lower arm actuators. Cauldron Born is another example of this. There are other mechs that should be like this, such as the Shadow Cat and Warhawk, but for some reason PGI decided that if you can equip actuators on one arm, it will allow the other arm to be fully actuated for free (see: WHK-C right arm, SHC-Prime left arm)


Posted Image

Edited by Tarogato, 02 June 2016 - 10:28 AM.


#10 SpiralFace

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Posted 02 June 2016 - 10:42 AM

In the Lore, the mounting assemblies for heavy weapons such as auto-cannons and PPC's replaced the Upper arm actuators on the mechs.

So as a result, Omni's are "designed" to have lower arm actuators in most omni configurations, its just that when mounting arm based AC's and PPC's, they use where the lower arm actuator should be as the mounting assembly for the heavy omni weapons. Which is what gives it the "appearance" of the lower arm actuators despite the fact that they are subed out in the mechs.

The Night Gyr SHOULD have the ability to mount lower arm actuators on the D by cannon. (Not sure if it has the actuator's though.) But as the mech is known for mounting PPC's and AC's in the arm what WOULD have been the lower arm assembly for the actuator is instead used as the mounting assembly for the heavier weapons.

#11 DarthHias

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Posted 02 June 2016 - 12:24 PM

View PostTarogato, on 02 June 2016 - 10:27 AM, said:



No, some mechs simply cannot equip lower arm actuators. Cauldron Born is another example of this. There are other mechs that should be like this, such as the Shadow Cat and Warhawk, but for some reason PGI decided that if you can equip actuators on one arm, it will allow the other arm to be fully actuated for free (see: WHK-C right arm, SHC-Prime left arm)


Posted Image


Shush no one needs to know about the stealth buff to my beloved Warhawk Posted Image

#12 process

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Posted 02 June 2016 - 12:45 PM

I find it's a lot easier to stay on target without lower arm actuators. Posted Image

#13 cazidin

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Posted 02 June 2016 - 01:33 PM

View PostEl Bandito, on 02 June 2016 - 10:20 AM, said:

Not gonna need LAA when I cram dual Gauss Rifles in there. Posted Image

Oh, and ER PPCs in the side torsi.


FTFY

#14 Steve Pryde

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Posted 02 June 2016 - 01:56 PM

View PostDarthHias, on 02 June 2016 - 12:24 PM, said:


Shush no one needs to know about the stealth buff to my beloved Warhawk Posted Image

NERF WARHAWK NAOW!!!111

#15 DarthHias

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Posted 02 June 2016 - 10:47 PM

View PostSteve Pryde, on 02 June 2016 - 01:56 PM, said:

NERF WARHAWK NAOW!!!111


On a serious note, the Warhawk imo is one of the really well balanced mechs. Buffs to stock loadouts, mild ballistic buffs, good armor if you go ballistic. Nicety nicely nice Posted Image

#16 Corrado

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Posted 03 June 2016 - 02:38 AM

i actually like to not have actuators, so i am not forced to use the crap armlock system to pinpoint arms+torso while aiming. without LAA arms would still pitch down and up (like any other omnimech with actuators off). on the kodiaks and other battlemechs, not being able to take away actuators is a con.

no LAAs on the gyr is a bonus to me.

#17 KodiakGW

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Posted 03 June 2016 - 08:31 AM

And again, turn-based dice game rules decides what specifications a mech should have in first person shooter/third person shooter/mech simulator.

Guess we should be happy that the rule book didn't specifically give torso twist range and speed. Or do they? Can't imagine how many mechs we would have now with 20-30 degree torso twist range if they did.


#18 Jables McBarty

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Posted 03 June 2016 - 08:43 AM

View PostTarogato, on 02 June 2016 - 10:27 AM, said:



No, some mechs simply cannot equip lower arm actuators. Cauldron Born is another example of this. There are other mechs that should be like this, such as the Shadow Cat and Warhawk, but for some reason PGI decided that if you can equip actuators on one arm, it will allow the other arm to be fully actuated for free (see: WHK-C right arm, SHC-Prime left arm)


Posted Image


My guess is that reason was coding.

What is easier? Developing a system where one arm has full range of movement and the other a single axis, or just averaging out the two?





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