Weapon systems include lasers, ballistics, missiles. Lets break it down!
Ballistics-
Can be mounted anywhere on any mech hardpoint, with the only restriction being crit space or tonnage. This has allowed alpha builds, heavy boating(multi AC2 macro builds, etc) weird out of lore stuff like K2's with twin guass in the torso, etc. GHOST HEAT was required to stem things like AC40 loadouts, and the like, and in general has forced the devs to consider things like how many ballistic hardpoints a mech has when considering a new mech to add to the game, and where the HP are.
Lasers-
Can be mounted anywhere on a mech, only tonnage and crit space restricts this. This leads to things like pulling small lasers off a mech and putting ERPPC instead, 6 PPC stalkers, etc. GHOST HEAT was required to prevent crazy alphastrike PPC loadouts. Heat in general has been increased, even in clan mechs recently, because of how they can be boated.
On both Lasers and Ballistics, there is NOTHING to prevent a MG getting turned into an AC20, or a Flamer turning into an ERLL. There is no compelling reason not to drop 6 PPC onto a mech except the addition of GHOST HEAT.
Missiles-
Missiles do not have any restrictions on what you can mount and where on any mech, outside of crit space and tonnage. Any missiles could be swapped for another, a NARC turned into a LRM20.
BUT WAIT. THERE IS A RESTRICTION NOT SEEN ON THE OTHER TWO TYPES.
TUBE COUNT.
You want to remove a NArc to add more LRM20's to your boat? LOLOKAYS. Now you get missile machine gun as tube count forces the LRM 20 to fire one at a time.
See where i am going here?
Now then, that idea from ages ago, re-hashed several times:
Add this type of tube count "choke" to all weapon types, on a per variant basis.
NOT SIZED HARDPOINTS. This is different, it is a "functionality" alteration, not a plain 100% restriction. For example:
K2 catapult. had MG in torsos. Player A loves that, l;eaves it. Player B wants a pair of AC5, player C wants twin AC20. Player D is a masochist, and wants to run twin AC2 that do no dmg and run mega hot, but we will entertain his fetish for now.
Currently: nothing matters, except AC40 pult cant run an XL engine.
Now lets add tube count choke to these two ballistics HP:
We will look at the K2, see that stock it had MG, so limit the "tube size" to AC2.
Player A with his MG sees no change. MG is smaller then AC2.
Player B, with twin AC5: wait, AC5 is bigger then 2. SO: When player B fires his AC5, it isnt a single slug. It becomes 2(or 3) slugs instead, turned into burstfire because the mechs tube size is smaller then the AC5.
Player C wants his AC20's. he can still mount them. But with the tube size of AC2, his AC20 now will fire 10 pellets instead of one.
Played D with AC2's, no cange, the tube size is the same.
In this way, we have not restricted ANY LOADOUT, as the hardpoint system has not changes at all. Is turning an AC20 into a ten pellet burst a restriction? Not technically, it is just not PPFLD anymore on a mech that wasnt designed to be able to fire 40 PPFLD in the first place. Consider a Jager- stock has AC2's and 5's. We set tube size to AC5, no stock loadout is changed, AC10 loadouts are only split into two pellets, and AC20 into 4. The PPFLD issue of an AC40 jager is greatly reduced, while not invalidated. It also opens the door for certain mechs that should have a great benefit in mounting a large weapon stock, like an Atlas with a single shot AC20, or a YLW to actually benefit from the perk. Possibly, chassis perks will address this now(in previous re-hash/tellings of this idea, that was not on the table) but those will come in a round abot way, where as this is right up front and obvious.
With a system like this, ghost heat would become overkill, and could potentially be removed, or at the least reduced greatly.
Lasers could be treated in a similar way, though possibly instead of "bursts" or pellet count type, it could translate into duration. PPC in a SL slot for example, could be broken into 2 or more "shots" in rapid succession, an ERLL in a SL slot could have its duration increased. think of it as accomodating power coupling sizes on the mech or whatever you wish, in the end, it would remove massive PPFLD without invalidating boat loadouts in doing it, and without GHOST HEAT, or at least with a severely diminished GHOST HEAT.
IMO, they got the missile restrictions right, right off the get go, but somehow the weapons designers didnt follow with that type of system on the other two types of weapons, all the way back to twin guass and twin AC20 catapults.
Speaking of Gauss, how would we put this into the system without ruining it completely?(it is bigger then all other ballistics) Simple, while AC2 would fit an AC2 tube size, a guass could simply be assigned whichever tube size made sense after looking at the variants and the adjustments. Want to keep gauss pretty well a single slug? make it an AC2 tube size weapon, and it will remain as is in everything but a MG size mount(would only see that on certain super ballistic heavy mechs like that 12 MG one we dont have in game yet, or on lights that make sense, like a locust) Want guass to be toned down? Give it an AC5 size, now many hardpoints would see a split round. ETC.
Anyway, as usual this got long, and many will come here, read half and then make bad comments. To those that read it all, and digest it, I put this to you (again) as a solution that can accomplish the goals of removal(or at least reduction) of GHOST HEAT and also certain troublesome PPFLD loadouts.
Also of note: this is the foundation of the thoughts about the weapon manufacturer and weapon variants stuff. Same weapon with different functionality type thing.
Edited by Zordicron, 24 April 2016 - 11:27 AM.