This movie gather a lot of dust over the years. Apart from lag problems or collision overlapping and engine starts to freak the f# out. But if this would've been worked over. Fixed properly, without any bugs.
Imagine calculations like Weight of the Mech and its current speed would define if a heavy mech could knock down an assault. Logical step would be hmmm.... well my atlas has those huge ******* fists. Maybe I want a pair of power fueled knuckles, or a Huge chainsaw instead of an arm... which you could use to cut someones CT apart?
If one starts to dream.
Maybe engine upgrade to newest CryEngine, new weapons, modules, passive skill trees for every mech.
Oh ****.
TL;DR
What about this falling over mechanic. Why was it ditched?
CTF-IL with 3xUAC's are funny.
Edited by lazytopaz, 04 June 2016 - 09:00 AM.