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Collision Based Problems, Lag And Why Mwo Will Never Have Proper Melee. Weapons.


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#1 lazytopaz

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Posted 04 June 2016 - 08:50 AM



This movie gather a lot of dust over the years. Apart from lag problems or collision overlapping and engine starts to freak the f# out. But if this would've been worked over. Fixed properly, without any bugs.
Imagine calculations like Weight of the Mech and its current speed would define if a heavy mech could knock down an assault. Logical step would be hmmm.... well my atlas has those huge ******* fists. Maybe I want a pair of power fueled knuckles, or a Huge chainsaw instead of an arm... which you could use to cut someones CT apart?

If one starts to dream.
Maybe engine upgrade to newest CryEngine, new weapons, modules, passive skill trees for every mech.

Oh ****.

TL;DR

What about this falling over mechanic. Why was it ditched?

CTF-IL with 3xUAC's are funny.

Edited by lazytopaz, 04 June 2016 - 09:00 AM.


#2 Y E O N N E

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Posted 04 June 2016 - 09:33 AM

I didn't care about melee anyway. :)

#3 El Bandito

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Posted 04 June 2016 - 04:33 PM

Crysis series multiplayer modes had melee. So why couldn't a game that is based on the same engine have melee as well? Posted Image

Edited by El Bandito, 04 June 2016 - 05:11 PM.


#4 Moldur

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Posted 04 June 2016 - 04:40 PM

The animation bit for melee would be the trickiest, but I imagine everything else.. it would be pretty feasible to "fake it." Melee could just be a weightless, hidden ranged weapon with awful range, mount it in the arms. Similar hit effects as getting hit by gauss.

It would just look awful.

#5 mailin

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Posted 04 June 2016 - 04:44 PM

I absolutely do not want melee. We have lasers for crying out loud.

#6 El Bandito

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Posted 04 June 2016 - 05:13 PM

View Postmailin, on 04 June 2016 - 04:44 PM, said:

I absolutely do not want melee. We have lasers for crying out loud.


But it will piss off the Clanners!

#7 wanderer

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Posted 05 June 2016 - 01:44 AM

View Postmailin, on 04 June 2016 - 04:44 PM, said:

I absolutely do not want melee. We have lasers for crying out loud.


We also have giant axes, swords, and other implements of heat-free, point-blank destruction.

And jumping on opponents. And ramming them. And some potential punching-kicking as well.

You really haven't lived until you body-check your opponent off the edge of a multiple story drop and watch the broken corpse shatter on the concrete below. Or punted a light to death. Battletech isn't just about lasers, it's about the guy who after his guns run dry tore a girder out of a ruined building and smashed someone to scrap. Stepping out from cover and burying a depleted-uranium cored hatchet in someone's back and watching half the torso peel away as junk.

It's brawl and finesse. It's utterly missing from MWO.

#8 MW Waldorf Statler

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Posted 05 June 2016 - 03:23 AM

View Postwanderer, on 05 June 2016 - 01:44 AM, said:

We also have giant axes, swords, and other implements of heat-free, point-blank destruction.

And jumping on opponents. And ramming them. And some potential punching-kicking as well.

You really haven't lived until you body-check your opponent off the edge of a multiple story drop and watch the broken corpse shatter on the concrete below. Or punted a light to death. Battletech isn't just about lasers, it's about the guy who after his guns run dry tore a girder out of a ruined building and smashed someone to scrap. Stepping out from cover and burying a depleted-uranium cored hatchet in someone's back and watching half the torso peel away as junk.

It's brawl and finesse. It's utterly missing from MWO.

thats all the S**** from the Noveles, all this Super Powewr Ranger Mechs ..in real TT, Melee was a suicide Charge .... In Boardgame BT a Pilot hit the leg ,when aiming the molten CT of a shutdown Mech away 30m .D thats far away from every realtime play...Melee Wepaons useless like Melee Weapons of Modern Tanks and Ships

#9 ICANHASCHZBURGER

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Posted 05 June 2016 - 03:40 AM

We have melee already - that is how you get team damage at the beginning of the match. Ever wonder how you get a team damage cbill penalty with none shown in the stats?

You get partial TD from rubbing on your buddies. Friendly melee is OP. Nerf plz.




#10 Alistair Winter

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Posted 05 June 2016 - 04:54 AM

Melee? In a futuristic shooting game with lasers and missiles? Ridiculous! Haha! I mean, it's not like we are ever shooting enemies at point blank, right? It's not like fast mechs are constantly standing directly behind assault mechs to avoid getting shot.

Am I right?

#11 Nyte Kitsune

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Posted 05 June 2016 - 06:12 AM

Why did they ditch the knockdown?

Simple, players complained, PGI removed it. Honestly it was fine, it was the light pilots who complained about the big mechs knocking them over and the whined enough until PGI finally gave into them. Honestly, the light pilots were the real problem, what did they expect would happen if they got too close to something that outweighed them by 40+ tons? They should have played smarter and kept their distance, not whined to get their way.

Collision was better when the knockdown was in, the instant they removed it is when all the teleporting became more common.

#12 Weeny Machine

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Posted 05 June 2016 - 06:36 AM

I'd welcome melee in battletech. If that's not possible than at least mechs like the Axeman with a special attack from their axe (or Com Star Black Knight with sword) should be made possible at least.

I cannot understand that there is warping in MWO anyway. You should be able to thoroughly bodyblock.

However, I think knockdowns are too much. The TTK is ridiculous already as it is and seeing the Night Gyr...it will most likely drop further.

Edited by Bush Hopper, 05 June 2016 - 06:37 AM.


#13 Jackal Noble

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Posted 05 June 2016 - 06:53 AM

I get enough close range brawls where I would appreciate the option to use a mega flechette to rip off my opponent's arm.

Edited by JackalBeast, 05 June 2016 - 09:47 AM.


#14 Y E O N N E

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Posted 05 June 2016 - 08:00 AM

View PostAlistair Winter, on 05 June 2016 - 04:54 AM, said:

Melee? In a futuristic shooting game with lasers and missiles? Ridiculous! Haha! I mean, it's not like we are ever shooting enemies at point blank, right? It's not like fast mechs are constantly standing directly behind assault mechs to avoid getting shot.

Am I right?


Melee wouldn't help anybody with 'Mechs standing directly behind, they'd simply back up with you.

Just sayin'...

#15 Revis Volek

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Posted 05 June 2016 - 08:19 AM

View Postlazytopaz, on 04 June 2016 - 08:50 AM, said:



This movie gather a lot of dust over the years. Apart from lag problems or collision overlapping and engine starts to freak the f# out. But if this would've been worked over. Fixed properly, without any bugs.
Imagine calculations like Weight of the Mech and its current speed would define if a heavy mech could knock down an assault. Logical step would be hmmm.... well my atlas has those huge ******* fists. Maybe I want a pair of power fueled knuckles, or a Huge chainsaw instead of an arm... which you could use to cut someones CT apart?

If one starts to dream.
Maybe engine upgrade to newest CryEngine, new weapons, modules, passive skill trees for every mech.

Oh ****.

TL;DR

What about this falling over mechanic. Why was it ditched?

CTF-IL with 3xUAC's are funny.




Google search DRAGON BOWLING and then tell me you want that back in the game.


It was lame, knockdown arent something that actually added any fun to the game IMO, they just made it hard to pilot your mech and if you fell over you were dead.


and as far as melee goes, you never bring a knife (even a mech sized one) to a gun fight.

Edited by Revis Volek, 05 June 2016 - 08:20 AM.


#16 Alistair Winter

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Posted 05 June 2016 - 09:57 AM

View PostYeonne Greene, on 05 June 2016 - 08:00 AM, said:


Melee wouldn't help anybody with 'Mechs standing directly behind, they'd simply back up with you.

Just sayin'...

I know.

However, it would surely help the fast mechs that are able to move into position directly behind their target. Hell, it would be a pretty clever thing to do when people overheat at close range. Move behind them. Melee attack.

#17 Helsbane

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Posted 05 June 2016 - 10:04 AM

This game will never have melee simply because PGI isn't competent enough to make it work. If you want a MW game with melee, stop feeding Russ and Paul money and force them to sell the IP, because MWO will never evolve beyond what we have now.

#18 wanderer

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Posted 05 June 2016 - 10:44 AM

View PostOld MW4 Ranger, on 05 June 2016 - 03:23 AM, said:

thats all the S**** from the Noveles, all this Super Powewr Ranger Mechs ..in real TT, Melee was a suicide Charge .... In Boardgame BT a Pilot hit the leg ,when aiming the molten CT of a shutdown Mech away 30m .D thats far away from every realtime play...Melee Wepaons useless like Melee Weapons of Modern Tanks and Ships


LOL. I have a championship plaque up on my wall because our opponents thought the same way you did. Last match of the tournament, 300 tons, our two Hunchback-P's and two King Crabs vs. their three Axmen and one King Crab.

I ran up to one of their virgin 65-tonners in an HBK...and shot the other Axman instead...with the torso mounts, leaving my arm guns unfired. He'd already decided to fire his lasers so no hatchet. We left him utterly untouched, in fact-

...until I got to physical attacks and casually pushed him off a five level cliff and he proceeded to take his undamaged 65-tonner headfirst into the ground below. One shot kill. He wasn't even able to kick back since I'd flanked him.

Never underestimate the melee option. Heck, I can't count how many times people used to go after my Archer in lance tournaments to get under the LRMs, only to find me running up and kicking them instead.

#19 Y E O N N E

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Posted 05 June 2016 - 11:12 AM

View PostAlistair Winter, on 05 June 2016 - 09:57 AM, said:

I know.

However, it would surely help the fast mechs that are able to move into position directly behind their target. Hell, it would be a pretty clever thing to do when people overheat at close range. Move behind them. Melee attack.


Halo?

#20 Alistair Winter

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Posted 05 June 2016 - 11:25 AM

View PostYeonne Greene, on 05 June 2016 - 11:12 AM, said:


Halo?

What?





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