So When Will Alpha Strikes Be Addressed (Nerfed)?
#1
Posted 03 June 2016 - 05:26 AM
#2
Posted 03 June 2016 - 05:30 AM
#3
Posted 03 June 2016 - 05:40 AM
Luca M Pryde, on 03 June 2016 - 05:26 AM, said:
Excuse my ignorance, but how are alpha strikes a problem at all?
Isn't that the most natural thing to do? Optimize your gear so that you can have maximum effect in minimum time to try your best and neutralize the target?
If you disagree, you should not play any game involving combat. Maybe rather candy crush or so.
The awesome back-and-forth dogfights you might have in mind are a romantic perversion of math and tactics.
Reality (even that of a game) is: be EFFICIENT. Not dramatic.
What would you rather have? 1 AC10, 1 med laser, 1 PPC, 1 SRM because it LOOKS cool and versatile?
It's garbage, that's what it is. Mathematically, tactically, everythingically.
Also consider:
Even in TT alpha strikes happen all the time.
You can't fire (don't see the target or are not in a good position) - you don't fire.
You can fire - you hit it with EVERYTHING you got and pray that you neutralize him before he does you.
So:
Combat games or Candy Crush? The choice is yours.
Edited by Paigan, 03 June 2016 - 05:41 AM.
#6
Posted 03 June 2016 - 05:51 AM
Paigan, on 03 June 2016 - 05:40 AM, said:
Isn't that the most natural thing to do? Optimize your gear so that you can have maximum effect in minimum time to try your best and neutralize the target?
If you disagree, you should not play any game involving combat. Maybe rather candy crush or so.
The awesome back-and-forth dogfights you might have in mind are a romantic perversion of math and tactics.
Reality (even that of a game) is: be EFFICIENT. Not dramatic.
What would you rather have? 1 AC10, 1 med laser, 1 PPC, 1 SRM because it LOOKS cool and versatile?
It's garbage, that's what it is. Mathematically, tactically, everythingically.
Also consider:
Even in TT alpha strikes happen all the time.
You can't fire (don't see the target or are not in a good position) - you don't fire.
You can fire - you hit it with EVERYTHING you got and pray that you neutralize him before he does you.
So:
Combat games or Candy Crush? The choice is yours.
Its not realistic. Where are you getting the all the energy from?
Also the lower your ping, the more devastating it is.
Ghost heat breaks the game for some mechs when you do as well.
It isn't really battletech as we know it. Well it is already pretty far considering IS makes can even fight one on one with clan mechs.
Everyone knows this that knows Battletech.
#7
Posted 03 June 2016 - 05:54 AM
Luca M Pryde, on 03 June 2016 - 05:26 AM, said:
It's not all people do now, it's all people have ever done.
Paigan, on 03 June 2016 - 05:40 AM, said:
Even in TT alpha strikes happen all the time.
You can't fire (don't see the target or are not in a good position) - you don't fire.
You can fire - you hit it with EVERYTHING you got and pray that you neutralize him before he does you.
Errr. .Well, sort of.
The difference being that in TT after your Alpha your heat is so damn high that you're moving like a slug and it's going to be very difficult for you to hit anything with your next few shots. So you're stuck just trying to get behind cover while your Mech cools. So people don't just Alpha at every opportunity, because there are disadvantages that come with it.
In MWO there are no penalties for riding 99% heat, and the only penalty for over heating is to briefly shut down (don't get me wrong, shutting down at the wrong time can be a death sentence).
Edited by Fut, 03 June 2016 - 05:54 AM.
#8
Posted 03 June 2016 - 05:56 AM
Unless I have range limited weapons (standard PPCs and LRMs) I never even think of building a mech to NOT alpha.
I mean, when I build I want to fire as many weapons as possible, as often as possible.
People have the tonnage and armor to do otherwise?
#9
Posted 03 June 2016 - 06:00 AM
The sooner people can come to terms with this concept the better for everyone.
#10
Posted 03 June 2016 - 06:01 AM
Ace Selin, on 03 June 2016 - 05:30 AM, said:
Stop fooling people, there is no charlie strike. Gamma Strike it is
The most devastating is the omega strike
dervishx5, on 03 June 2016 - 06:00 AM, said:
The sooner people can come to terms with this concept the better for everyone.
i think you are being unfair, you had 2 more month than OP to come to terms with this
Edited by Flitzomat, 03 June 2016 - 06:02 AM.
#11
Posted 03 June 2016 - 06:09 AM
dervishx5, on 03 June 2016 - 06:00 AM, said:
The sooner people can come to terms with this concept the better for everyone.
...and all this time I was thinking that Mechwarrior was a Battletech game. Wonder what gave me that silly notion.
#13
Posted 03 June 2016 - 06:17 AM
Fut, on 03 June 2016 - 06:09 AM, said:
...and all this time I was thinking that Mechwarrior was a Battletech game. Wonder what gave me that silly notion.
WOW, YOU SO CLEVER.
MechWarrior is a series of video games set in the fictional universe of BattleTech.
It's based on Battletech. But to apply all the rules from the boardgame to a twitch-reflex videogame is stupid. I don't have to explain why because it should be obvious to anyone who's played either game.
Edited by dervishx5, 03 June 2016 - 06:19 AM.
#14
Posted 03 June 2016 - 06:19 AM
Or my 2 ASRM6 Huggin.
Or my 4MPL Ember.
Or that one locust that has just the one Energy slot with an LPL in it.
Yeah, SCREW alpha strikes!
Fut, on 03 June 2016 - 06:09 AM, said:
...and all this time I was thinking that Mechwarrior was a Battletech game. Wonder what gave me that silly notion.
Battletech what though? Is it battletech in that there's space politics and sci fi? Or is it battletech in that we take turns rolling dice and scratching damage off of paper?
Or are you equating them to be the same?
#15
Posted 03 June 2016 - 06:23 AM
Also in the table top, you would fire all your weapons at range because you would have a very unlikely chance of hitting.
Not so in this mechwarrior online. weapon convergence is too good. In TT its a die roll to where the damage goes.
I am not saying that we should do the same but the weapons are just too accurate when you fire them all at once.
Edited by Luca M Pryde, 03 June 2016 - 06:33 AM.
#16
Posted 03 June 2016 - 06:25 AM
Luca M Pryde, on 03 June 2016 - 06:23 AM, said:
Take two Dire wolves.
One in 4UAC10.
The other one only packing lasers.
Which of these mechs is going to come out on top?
#19
Posted 03 June 2016 - 06:29 AM
Fut, on 03 June 2016 - 06:09 AM, said:
...and all this time I was thinking that Mechwarrior was a Battletech game. Wonder what gave me that silly notion.
Yeah, that "Battletech Game" line has messed with a lot of folks. Ya gotta read it like it is just a suggestion.
Like this: "MWO: A BattleTech Game...in the right light, and if you squint real hard."
I mean sure the mechs are certainly inspired by if not similar to the mechs of BT at least in function (sort of). But play the game and it ought to be pretty clear that is where the similarity ends.
For my money the better line is the one in the GAME tab (top bar above) which says:
A tactical, 'Mech-based online shooter set in the rich BattleTech Universe.
It is only mech "based"? What does that even mean? That somewhere in here there is a lot more than mechs...where?
And where is this Rich Battletech Universe? Sarna?
#20
Posted 03 June 2016 - 06:35 AM
dervishx5, on 03 June 2016 - 06:17 AM, said:
WOW, YOU SO CLEVER.
MechWarrior is a series of video games set in the fictional universe of BattleTech.
It's based on Battletech. But to apply all the rules from the boardgame to a twitch-reflex videogame is stupid. I don't have to explain why because it should be obvious to anyone who's played either game.
But not impossible to somewhat simulate it.
For the heat scale, put it at like 40 heat max, with a max threshold before you explode of like 50 or 60, that way we have a serious threat if we push the heat to far. They could add collision and knock down, I am pretty sure they could add the whole "sliding and falling on your ***" bit from the board game. It doesnt even make sense that a mech going 100kph could corner as well as this game.
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