

Flashman
#1
Posted 21 January 2013 - 08:46 PM
It would be the first mainly energy based heavy mech.
The high arms with no elbow or hands allowing for a better shot trajectory.
75 tons
#2
Posted 21 January 2013 - 08:47 PM

#3
Posted 21 January 2013 - 08:49 PM
#4
Posted 21 January 2013 - 09:10 PM
Titus Ryan, on 21 January 2013 - 08:46 PM, said:
It would be the first mainly energy based heavy mech.
The high arms with no elbow or hands allowing for a better shot trajectory.
75 tons
Why use that when you can gain 5 tons by using an Awesome?
Davers, on 21 January 2013 - 08:47 PM, said:

If the Champion didn't suck and look horrible
Mechwarrior Buddah, on 21 January 2013 - 08:49 PM, said:
If they decide to somehow jump 16 years into the future...yea.
#5
Posted 21 January 2013 - 09:17 PM
More available arm crit space and higher shot trajectory for shooting over terrain.
#6
Posted 21 January 2013 - 09:23 PM
Iron Harlequin, on 21 January 2013 - 09:10 PM, said:
oh cmon, its just the funniest looking mech I could think of off hand

there you go; at least that one's in the timeline
Edited by Mechwarrior Buddah, 21 January 2013 - 09:24 PM.
#7
Posted 21 January 2013 - 09:24 PM
Titus Ryan, on 21 January 2013 - 09:17 PM, said:
More available arm crit space and higher shot trajectory for shooting over terrain.
If you haven't noticed LRMs kind of trump that 9 times out of 10.
And the Flashman isn't diverse enough to be added most likely. It only has 5 Variants 4 really since the 5th only modifies 1 component and to be technical it only has 1 variant that could be used right now because of the timeline.
so it has 1 variant, meaning it mostlikely wont get added.
#8
Posted 21 January 2013 - 09:36 PM

75 tons??? Flash Man doesn't look that heavy to me.
#9
Posted 21 January 2013 - 09:42 PM
#10
Posted 21 January 2013 - 09:44 PM
Iron Harlequin, on 21 January 2013 - 09:24 PM, said:
And the Flashman isn't diverse enough to be added most likely. It only has 5 Variants 4 really since the 5th only modifies 1 component and to be technical it only has 1 variant that could be used right now because of the timeline.
so it has 1 variant, meaning it mostlikely wont get added.
ya but ECM trumps LRMs ten times out of ten
#11
Posted 22 January 2013 - 09:19 PM
Mechwarrior Buddah, on 21 January 2013 - 09:44 PM, said:
ya but ECM trumps LRMs ten times out of ten
Thats why you dont LRM *****
Titus Ryan, on 21 January 2013 - 09:42 PM, said:
The Jagermech has 4 available variants at the moment, and then an additional 6 Variants progressively later.
-so 10 possible variants with the possibility of a Hero variant that they could make up. As opposed to the 1 (5 possible) variants the Flashman has.
Edited by Iron Harlequin, 22 January 2013 - 09:20 PM.
#12
Posted 22 January 2013 - 09:38 PM

#13
Posted 22 January 2013 - 09:44 PM

I've always been more of a fan of the Grasshopper than the Flashman though, and when you look at the heat profiles of the base mechs, and then consider how the Flashman has always been known for heat problems. I think it'd be like those 6 ERPPC Stalkers who shutdown for 3 minutes with each shot waiting to get back below 100% heat.
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