Koujo, on 05 June 2016 - 11:20 AM, said:
Thanks for the responses. I had no idea about the differences in ghost heat between clan and IS. I'm still not convinced it's totally balanced. Maybe it's not even possible to balance it. But I now know more than I did.
The situation is not totally balanced, but is closer than it has been ever since the Clan release. It's just the IS mechs that are better on average now.
Jenner IIC and ACH that are top tier lights and the recently introduced Kodiak which is a strong contender for best assault mech - in other places IS mechs simply edge out their Clan equivalents (slightly or significantly, depends on the weight class/role in question).
Apart from that it's there are some niche builds where Clan mechs perform better or equal to IS mechs (Streak Crows for light hunting, Hunchback IICs for glass cannon but godly poking etc.)<
This is mostly due to IS having both offensive and defensive quirks which are fairly strong, the changes to both Clan and IS DHS and the Clan XL changes.
IMO it is possible to balance IS vs Clans. To achieve perfect balance PGI would simply need to do several rapid revisions of quirks to
slightly trim down the top IS mechs and some of the Clan builds like the Kodiak 3 while buffing the underpowered IS and Clan mechs. With balance changes every 2 months, I'm confident they could to it in 6 months.
The coming heat system changes are likely to make things quite unpredictable though.
Edited by Marmon Rzohr, 05 June 2016 - 12:20 PM.