

Domination Tweaks?
#1
Posted 12 June 2016 - 08:09 AM
Do you guys like the current domination or do you think a few tweaks are needed?
If so do you think incorporating some pve like tanks,infantry and aircraft to defend the mobile bases?
Should the mobile bases be mobile? Should destroying them add 1 minute on top of the 1 minute instead of simply capping out at 1 minute? It would definitely add an incentive to both destroy and defend them.
I wanna hear your thoughts guys on this.
#2
Posted 12 June 2016 - 08:14 AM
Variant1, on 12 June 2016 - 08:09 AM, said:
Do you guys like the current domination or do you think a few tweaks are needed?
If so do you think incorporating some pve like tanks,infantry and aircraft to defend the mobile bases?
Should the mobile bases be mobile? Should destroying them add 1 minute on top of the 1 minute instead of simply capping out at 1 minute? It would definitely add an incentive to both destroy and defend them.
I wanna hear your thoughts guys on this.
I'd love for Dynamic Domination zones and drop points, so that we aren't fighting for the same piece of geography each time. Domination is a good way to FORCE people from the usual choke points and such, and should be used accordingly, IMO.
#3
Posted 12 June 2016 - 08:17 AM
Alternatively the "domination" area could shrink when a friendly mobile unit is destroyed.
Edited by NoiseCrypt, 12 June 2016 - 08:18 AM.
#4
Posted 12 June 2016 - 08:17 AM
Bishop Steiner, on 12 June 2016 - 08:14 AM, said:
So each match has a different domination point right? sounds good
#6
Posted 12 June 2016 - 08:30 AM
Bishop Steiner, on 12 June 2016 - 08:14 AM, said:
This. Me and my unit were lamenting the fact it isn't used this way. Other than Alpine, it literally is in the same spot 95% of the Skirmish fights happen.
Plus, **** you whoever decided that the best spot for it in Grim is in the crater. **** you.
Not hostile, but literally, damn. It sucks bad. I don't like that crater at all. Just frustrated of Domination/Grim Portico popping up, knowing its a killzone for one team to get into the circle. One team gets the little buildings to hide behind at least.
Edited by Afuldan McKronik, 12 June 2016 - 08:33 AM.
#7
Posted 12 June 2016 - 08:33 AM
Other than that? Every single match decided by kills. No respawns = TDM. We will play TDM until the servers shut down. Deal with it.
#8
Posted 12 June 2016 - 08:35 AM
Edited by El Bandito, 12 June 2016 - 08:37 AM.
#9
Posted 12 June 2016 - 09:02 AM
Never gonna happen though.
#10
Posted 12 June 2016 - 09:28 AM
#11
Posted 12 June 2016 - 09:31 AM
Bishop Steiner, on 12 June 2016 - 08:14 AM, said:
Complete opposite impression.
Usually, gameplay revolves around a certain area, usually 1-2 squares each map.
now we have a gamemode which heavily enforces that behaviour, not a fan.
#12
Posted 12 June 2016 - 09:55 AM
Also, mobile bases mean nothing now. They are completely useless, as is the timer, because even if you get 00:01, all the enemy needs to do is have somebody on the circle. Mobile bases adding points only further cause lack of any importance of the timer. There is only one scenario available: everybody goes to the zone, stands on it and shoots one another. One side kills the other. The end.
"time tickets" should slowly bleed in favour of the side having more bases standing. That would make people move
Destruction of mobile bases should not only remove some seconds from your timer/add to enemy timer, but should also result in points 'bleeding out' on a slower pace in favour of the side with more mobile bases (assuming that they're here to jam enemy communication systems). FOr example, if side 1 has both bases intact, while side 2 has one base destroyed, side 1's timer should still go down with both teams in the zone, only like 1 point every 3 seconds (1 point every 2 seconds with both enemy bases destroyed, but both your intact).
This way domination would not be such a stale shootout, but allow for diversion and forcing teams to move a bit, allow more tactical options (like setting c-ssrm ambush near your mobile bases, forcing enemies to split or leave their positions by destroying their base, etc. etc.
#13
Posted 12 June 2016 - 10:15 AM
Bishop Steiner, on 12 June 2016 - 08:14 AM, said:
I remember making a thread about this last year for the other game modes. I think the game would become much more interesting if you would start in a new location every match, and didn't know exactly where the enemies were.
http://mwomercs.com/...ty-to-gameplay/
LOADED, on 12 June 2016 - 09:31 AM, said:
Complete opposite impression.
Usually, gameplay revolves around a certain area, usually 1-2 squares each map.
now we have a gamemode which heavily enforces that behaviour, not a fan.
At least it makes nascar less likely to happen.
Edited by Yellonet, 12 June 2016 - 10:14 AM.
#14
Posted 12 June 2016 - 10:16 AM
LOADED, on 12 June 2016 - 09:31 AM, said:
Complete opposite impression.
Usually, gameplay revolves around a certain area, usually 1-2 squares each map.
now we have a gamemode which heavily enforces that behaviour, not a fan.
which is why I want a dynamic MOVING domination point to at least alternate fighting areas. Because as is, ALL fights on all maps happen in the same 2 squares.
#15
Posted 12 June 2016 - 10:27 AM
Bishop Steiner, on 12 June 2016 - 10:16 AM, said:
So i guess put spider legs on the domination point and make it move? sounds interesting but it needs to be able to have lasers to shoot at anyone trying to get close to it.
#16
Posted 12 June 2016 - 10:30 AM
Variant1, on 12 June 2016 - 10:27 AM, said:
Uh, no.
It's pretty simple to have a rotating set of locations where the domination point is at, instead of one spot that also happens to coincide with where every brawls in every other game mode to begin with.
mark say...6 different possible domination points per map. And give each team 3 possible spawn point sets. And each match, the MM randomly selects which domination and spawn point.
Not sure what's hard to grasp with this?
#17
Posted 12 June 2016 - 12:05 PM
Quote
Might be interesting to have it "actively moving" during the game forcing people to move, relocate, reacquire lanes and positions as the dom-point trolls along at it's own pace... Kinda like escort, but with both sides trying to take it.
- There could a any number of pre-set paths that it might take, and you just wouldn't know which one ya got until it's been under way a while.
Edited by Freebrth, 12 June 2016 - 12:06 PM.
#18
Posted 12 June 2016 - 12:11 PM
Freebrth, on 12 June 2016 - 12:05 PM, said:
Might be interesting to have it "actively moving" during the game forcing people to move, relocate, reacquire lanes and positions as the dom-point trolls along at it's own pace... Kinda like escort, but with both sides trying to take it.
- There could a any number of pre-set paths that it might take, and you just wouldn't know which one ya got until it's been under way a while.
/facepalm. That would be interesting also. Bishops point is having randomly spawned domination points, ie "moving." As in different locations the domination point spawns inside.
You are talking about a new game mode, which would probably be called Escort. Could make for a neat round based game, one side attempting to defend a mobile point vs attackers, best of 3, flipping attackers/defenders.
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