How ******* aggravating is it to get bloody legged by the map because you are apparenty stuck somewhere? So frustrating and annoying.
Cant you guys implement some code that only does leg damage when you actually fall down a certain amount of meters? Oh wait thats already there.
Then why is it possible to get legged from a pretty much undamaged leg because of collosion? Or even worse, die? So frustrating.........


Suicide Or Legged By The Map.
Started by M T, Jun 05 2016 04:27 PM
3 replies to this topic
#1
Posted 05 June 2016 - 04:27 PM
#2
Posted 05 June 2016 - 09:28 PM
lemme guess... you put no armor on the leg, placed ammo there...and fell and it detonated ?
#3
Posted 06 June 2016 - 05:55 AM
Dee Eight, on 05 June 2016 - 09:28 PM, said:
lemme guess... you put no armor on the leg, placed ammo there...and fell and it detonated ?
It was a full laser jenner, i was not being shot on, and my leg was in good condition.
I was legged by a rock in Canyon network... Apparently the game felt i was 'stuck' and decided to rip my leg off.
Edited by M T, 06 June 2016 - 05:56 AM.
#4
Posted 06 June 2016 - 07:11 AM
Yea....there are rare occassions where the collision detection actually works.
Its a rare event but does happen when you drive a 35T mech with 135kph into a rock ..... well.
Then there is the very very very rare chance you actually got stuck in mid fall.
Since the game engine will keep your inertia while you are in mid air you where during jumpstuck repededly beeing set set back to the position where your fall started...so you get multiple falldamage events out of one incident.
Its a rare event but does happen when you drive a 35T mech with 135kph into a rock ..... well.
Then there is the very very very rare chance you actually got stuck in mid fall.
Since the game engine will keep your inertia while you are in mid air you where during jumpstuck repededly beeing set set back to the position where your fall started...so you get multiple falldamage events out of one incident.
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