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Okay, here's a "solution" to laser-boating


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#21 blinkin

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Posted 20 February 2013 - 11:01 AM

View Postfocuspark, on 20 February 2013 - 09:50 AM, said:

Did you just suggest using EVE Online's Capacitor and Power Grid mechanics?

he gave it a mowhawk and a wheelchair. HE IS NOT GETTING SUED!

#22 Gremlich Johns

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Posted 20 February 2013 - 04:08 PM

Umm, some mechs (like the Hunchie-4P) only have energy slots so your idea should be modified.

#23 Sable Dove

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Posted 20 February 2013 - 06:45 PM

A simpler solution with the same effect would simply be to increase the heat generated and the heat dissipated by a factor.
If you double the heat generated, most boats can't function without burning out, while doubling heat dissipation means that mechs that have only a few energy weapons, or who chainfire them, will be just as effective as they are now.

#24 Donas

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Posted 20 February 2013 - 07:37 PM

Here's an off the wall idea that actually represents what I believe the OP was getting at. How about having heat have the same effects as it does in TT?

In MWO the only effect Heat has is overheat based shutdown at max heat, but in TT, many things suffered. movement, accuracy, shutdown, and danger of ammo explosions. All of these things represent the significant draw upon the power supply of the mech and the resultant side effects of the heat generated upon the overall efficiency and functioning of said mech.

Edited by Donas, 20 February 2013 - 07:37 PM.


#25 Lycrin

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Posted 21 February 2013 - 07:27 PM

View PostRaeven, on 08 December 2011 - 06:31 PM, said:

I have a solution that trumps any sort of aiming system. No customization.

If there is customization, it needs to be highly expensive, time consuming, and restricted for the inner sphere. The majority of Mechs on the field should be stock or approved variants.


That's dumber than dumb man, part of the fun in this game has and always has been the ability to customize mechs. Imposing severe restrictions or removal of customization will only take away from the fun of this game and large portion of the player population along with it. And I personally see not a damn thing wrong with boating of any kind in the first place.

Edited by Lycrin, 21 February 2013 - 07:29 PM.


#26 HRR Insanity

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Posted 21 February 2013 - 07:39 PM

View PostProsperity Park, on 08 December 2011 - 06:03 PM, said:

Okay, here's a "solution" to laser-boating: Implement a scheme where reactor energy output is limited, so only a certain amount of "laserness" can be fired over a given course of time (for example, say you can only fire 20dmg/sec with a 160-rated engine, or something), and scale this laser energy output with reactor size! Now your heatsinks aren't the only thing that limits your laser-boativity, it's your reactor. Only the biggest Mechs could fire all their energy weapons at the same time.

There, solved.

Edit: (If anyone was interested... I would do this by creating an entity called an "energy reserve" with a certain maximum value which is constantly recharged at a given rate, both as determined by the Mech's engine capacity, and you can only fire an energy weapon when the energy reserve is higher than the energy consumption value of that particular weapon[group] being fired)

Editwo: (I know this is completely non-canon and probably will never find its way into a Battletech game of any sort).


Bad idea. Unfairly punishes light 'Mechs that don't have the tonnage to pack non-energy weapons.
All weapons which hit the same spot will cause the problem. It's not just energy. Fix it by fixing convergence.

#27 Woska

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Posted 23 February 2013 - 02:12 AM

You don't need a 'solution' to laser boating.

Why? Because it's not a problem. And no, I don't use laser boats much. But there is already a built in trade off. If you want all those lasers, you're going to have heat management issues.

Personally I rather enjoy dealing with the laser boats most of the time. They have a tendency to shut down often, allowing me a chance to shoot them more accurately.





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