Captain Mittens, on 09 June 2016 - 07:53 PM, said:
You forget that IS lasers will almost always have their 10% range, heat and CD/duration buffs. The post was also refering to IS ML. so the range is 270 + (10% quirk) so 300, and it has the slower dropoff over range. 5 dmg for 3.6 heat. The LPL is 11 dmg for 6.3 heat over a 0.67 - 0.6s duration. With a faster CD aswell. The 3 LPL black knight takes a **** on anything inside it's optimal range. It's only 33 -48 dmg per shot, but it's like instant, pure CT dmg. You'll rarely score a pure CT hit even with C-MpLs. The c-LPL never.
So go take your BK and school all those terribads in comp play who left the laservomit like 2 months ago.
Also why none of the good teams playing Clans can make any headway, right?
It's not just that you're wrong it's that you're demonstratively wrong. Pick the ST off the BK at 400m. The BLK on cool maps is a solid threat to most TBR builds, though the MPL boat will settle his hash pretty effectively with comparable pilots unless the BLK can force the TBR to stay at long range trades.
It has 2 shots to overheat or its underpowered compared to dakka builds. It trades longevity for precision. Nobody is having an issue with them.
Captain Mittens, on 09 June 2016 - 07:53 PM, said:
You forget that IS lasers will almost always have their 10% range, heat and CD/duration buffs. The post was also refering to IS ML. so the range is 270 + (10% quirk) so 300, and it has the slower dropoff over range. 5 dmg for 3.6 heat. The LPL is 11 dmg for 6.3 heat over a 0.67 - 0.6s duration. With a faster CD aswell. The 3 LPL black knight takes a **** on anything inside it's optimal range. It's only 33 -48 dmg per shot, but it's like instant, pure CT dmg. You'll rarely score a pure CT hit even with C-MpLs. The c-LPL never.
So go take your BK and school all those terribads in comp play who left the laservomit like 2 months ago.
Also why none of the good teams playing Clans can make any headway, right?
It's not just that you're wrong it's that you're demonstratively wrong. Pick the ST off the BK at 400m. The BLK on cool maps is a solid threat to most TBR builds, though the MPL boat will settle his hash pretty effectively with comparable pilots unless the BLK can force the TBR to stay at long range trades.
It has 2 shots to overheat or its underpowered compared to dakka builds. It trades longevity for precision. Nobody is having an issue with them.
Captain Mittens, on 09 June 2016 - 07:53 PM, said:
You forget that IS lasers will almost always have their 10% range, heat and CD/duration buffs. The post was also refering to IS ML. so the range is 270 + (10% quirk) so 300, and it has the slower dropoff over range. 5 dmg for 3.6 heat. The LPL is 11 dmg for 6.3 heat over a 0.67 - 0.6s duration. With a faster CD aswell. The 3 LPL black knight takes a **** on anything inside it's optimal range. It's only 33 -48 dmg per shot, but it's like instant, pure CT dmg. You'll rarely score a pure CT hit even with C-MpLs. The c-LPL never.
So go take your BK and school all those terribads in comp play who left the laservomit like 2 months ago.
Also why none of the good teams playing Clans can make any headway, right?
It's not just that you're wrong it's that you're demonstratively wrong. Pick the ST off the BK at 400m. The BLK on cool maps is a solid threat to most TBR builds, though the MPL boat will settle his hash pretty effectively with comparable pilots unless the BLK can force the TBR to stay at long range trades.
It has 2 shots to overheat or its underpowered compared to dakka builds. It trades longevity for precision. Nobody is having an issue with them.