Whether or not macros are unfair? Well, riding the line on the firing intervals without activating ghost heat on double taps for clan ultra autocannons requires some time to master manually.
It seems stupid on PGI's part to even have there be a discrepancy between double tap and ghost heat activation time when they simultaneously allow people using macros to time their firing intervals exactly to avoid ghost heat. Why bother making a mechanic and allowing a bypass instead of just redoing the mechanic? Oh that's right, PGI. They're probably sitting in their office watching interns smash their heads into keyboards and stapling papers to their foreheads while complimenting them with "wow, you know how to code? That looks hard." Just change a freaking number on a spreadsheet for Pete's sake, and we will have already fixed half of people's issue with macros.
Garfuncle, on 07 June 2016 - 12:18 AM, said:
Depending on the game or situation, it can be a huge advantage. MWO is not at the front of the line on that issue, but your argument does not stand in a general sense if your point is that macros are fair. If I were playing a fighting game and made a macro where at the press of a button, I did a 30 hit combo instead of having to manually input each move, most people would call me a cheater.
Maybe I have a macro that, at the press of a button, makes me twist my torso at max speed back and forth before recentering exactly where I was aiming before. I could do that manually if I want, sure, but is being able to do it perfectly and without fail every time fair?
As far as the gauss thing goes, that should honestly be a check box in the settings....
Edited by Moldur, 07 June 2016 - 12:43 AM.