Helene de Montfort, on 09 June 2016 - 01:58 PM, said:
The only point you have made, is that in this game you need to use macro or use expensive hardware to "git gud"... So, the point you made is that the game is extremely badly designed and that it's controls are so bad that without special mouse and keyboard, you can't play effectively. Thx, we already knew that.
Guess what? Your expensive hardware doesn't help you. It does help you with a dozen weapon groups and what not only if you design your mech that way. I design my mechs so i can group my weapons in three groups for max effectiveness, and that's it. And i'm not even boating, my fav are the marauders on which i use PPC, AC2, MPL, MG, with only three groups. In order to not have to juggle with weapons because of ghost heat, i design my mechs so they are, in fact, heat efficients. I have no problem with people using expensive hardware so they can overcome the shortcomings of their mech designs. The point is, you can design your mechs so you don't need this kind of equipment.
However, this has nothing to do with macros. Macros are mostly used to improve dps by replacing the manual input of players with automated key input. What's the difference? That's easy to understand, if you take one of my mechs that are designed for use with weapons in three groups only while staying rerlatively heat efficient, using the same mech design with any gaming mouse won't change anything. Because the design isn't dependant on that hardware to be used. But if you use macros to use the exact same design, you will improve your DPS, because it will allow you to use all these weapons at best efficiency regarding cooldown and ghostheat. Your gaming mouse doesn't help with that. Macros does, among other things. Same for Gauss, you can optimize your dps by never wasting time firing them. And that's a big advantage. You can also automatize many other things. You don't have to design your mechs to be heat efficient anymore, all you have to do, is to program your macro to make it heat efficient.
As i already said, if macros are necessary in the game, they should be included in the client... Otherwise, the game should be made so using macros doesn't benefit as much as it does. Hardware isn't an issue, because the game already allow to bypass the advantage it gives. Macros is one, because the game make nothing to cancel the advantage they give.
Special keyboard? First off, you can play this game with any El Cheapo keyboard you want to. Second, it's just the mouse.
So you make mechs and fire in a 2X2 at best config, with maybe an alpha strike.
Rather than actually utilize the full suite of fire keys available to you..and you think this some how doesn't put you at a disadvantage to someone with 6 possible weapon groups.
Plus, every other secondary function such as UAV, ECM, Air/Artillery Strikes etc, ALL being at the end of a thumb.
Yes you can build mechs that don't fully use their hardpoints. Or Chainfire (lol) your groups.
The only point I made, is that macros aren't the only way to have an advantage. My hardware, Fact gives me an edge you do not apparently have. I can manage more weapons and options, without limiting my builds. I can work around ghost heat in it's entirety, and still manage every secondary feature the mechs have to offer.
And oh yes, my mouse does help with ghost heat. I can group weapons in a way to avoid ghost heat, and manage the CDs to not spike it. It's no different than a macro doing it, other than one just lets you hold down the key, and it handles it automatically. That's not a substantial edge, even casual knowledge of the mechanics will enable you to evade the dreaded ghost heat.
Weapongroupings, and secondary features on the other hand? that the Naga lets happen on the fly? Dude, that's where the bread and butter is. And Macros don't help those.
By the way the interface isn't badly designed. It's no different than any MMO in the regard that it has more features than a Cheapo Mouse has features. Just about any given mmo on the market has 36 abilities to manage on the fly. This game is actually fairly light on the keys demanded, all things considered. That's hardly a hallmark of a bad game design decision.
However that doesn't necessarily mean the advantages of having 12 buttons on the side of the mouse alone isn't a good advantage. I've got a use for every one of those keys in this game.
The only thing a Macro would do for me, is automatically managing ghost heat for me.
Look, we get it, you hate special equipment, and macros. You think it's a Cheat, and that its' Not Fair™ that people would DARE, use hardware or software to stream line the interface process, or that they would DARE use more than a couple of weapons on a mech chassis....like they do in every freaking game known to man, that has more than a mindless point and click, with maybe 3 buttons being used.
You aren't getting it..and probably never will. Because frankly, you can't see past your insecurities.
Macros don't break the game. They don't let you do anything (other than having an Automatic Tag which is clearly OP
) you couldn't already do in this game... or frankly any other game.
Also if you would like me to take the Superior Tone you are attempting to adopt... I don't think anyone should listen to a guy who is willingly using AC2s.
Edited by Mavairo, 09 June 2016 - 02:40 PM.