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Locust 1E Sniper Build Help


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#1 hordes1ayer2

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Posted 07 June 2016 - 12:54 PM

HI i have a locust 1E and i need help making a ERLL build thx

#2 Felio

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Posted 07 June 2016 - 01:11 PM

Can you be more specific with what part of this is giving you trouble? With one large laser, it's pretty simple.

http://mwo.smurfy-ne...e86ea8d979ae33f

There is no practical way to do this with two large lasers. No matter what size engine you use, you would have to be using close to zero armor.

http://mwo.smurfy-ne...b884b2253c96ab3

It's a suicide box.

#3 Anunknownlurker

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Posted 07 June 2016 - 01:12 PM

Use the 1V Posted Image

1E is far better running small pulses or even medium lasers (6 energy points on the arms and decent mobility quirks)

1V has the -50% energy duration and cooldown which is just amazing with the ERLL (or even LPL if you want to sacrifice a lot of armour or some speed)

#4 DarthHias

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Posted 07 June 2016 - 01:20 PM

Standard Locust build theory has 7 tons pod space. Just put Head armor to 1, arms to 5, XL190 Endo Ferro.

#5 Fox With A Shotgun

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Posted 07 June 2016 - 06:11 PM

View PostDarthHias, on 07 June 2016 - 01:20 PM, said:

Standard Locust build theory has 7 tons pod space. Just put Head armor to 1, arms to 5, XL190 Endo Ferro.


If going for a sniper build on a 1E, he can offset this further by shifting all arm armour to one side.

LCT-1E 7-ton heavy weapons blank

The DHS in the arm are intended to soak up crits in the event that the arm gets hit by an AC20, AC10, PPC or Gauss. If the arm with the weapon goes, you won't need those DHS anyway, so this gives you extra padding for your big gun.

Example builds:

LCT-1E LPL

LCT-1E ERPPC

LCT-1E LL + 2 SPL

Edited by Fox With A Shotgun, 07 June 2016 - 06:15 PM.


#6 TercieI

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Posted 07 June 2016 - 06:38 PM

View PostFox With A Shotgun, on 07 June 2016 - 06:11 PM, said:


If going for a sniper build on a 1E, he can offset this further by shifting all arm armour to one side.

LCT-1E 7-ton heavy weapons blank

The DHS in the arm are intended to soak up crits in the event that the arm gets hit by an AC20, AC10, PPC or Gauss. If the arm with the weapon goes, you won't need those DHS anyway, so this gives you extra padding for your big gun.

Example builds:

LCT-1E LPL

LCT-1E ERPPC

LCT-1E LL + 2 SPL


I'd go 180 and uparmor on a ranged build. Of course, I'd never run a ranged build on the 1E.

#7 Fox With A Shotgun

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Posted 07 June 2016 - 06:41 PM

View PostTercieI, on 07 June 2016 - 06:38 PM, said:


I'd go 180 and uparmor on a ranged build. Of course, I'd never run a ranged build on the 1E.


The only armour missing is on the non-weapon arm. Which you won't need, anyway; the LCT arms are so small they hardly ever take hits. Same goes for the head.

Edited by Fox With A Shotgun, 07 June 2016 - 06:42 PM.


#8 TercieI

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Posted 07 June 2016 - 06:48 PM

View PostFox With A Shotgun, on 07 June 2016 - 06:41 PM, said:


The only armour missing is on the non-weapon arm. Which you won't need, anyway; the LCT arms are so small they hardly ever take hits. Same goes for the head.


I agree in theory, but I have been hit in the head and I dislike the 2 points off the gun arm. And the 180 really doesn't give up meaningful agility or speed vs the 190, especially in a long range build. I make that downgrade on a LCT if I have any doubt or if it gains me anything.

#9 InspectorG

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Posted 07 June 2016 - 07:21 PM

1V, xl180+1LPL. Poke them till their assaults cry. The duration quirk = moar DPS.

Remember, in Solo, if you tie up an enemy assault and he gets the fear and isnt firing on your teammates, your 20 tons basically negated the enemy 100 tons. Thats good math. Rest is on your team to not fudge up the match, or, you want to vulture late match.





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